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== Strategy ==
 
== Strategy ==
One seemingly obvious target for this is victory cards, but the gain in VP tokens is almost entirely offset by the loss of VP the card represented (plus -1 and continued dead wood from the Curse). A Ritual applied to an Estate or Colony leaves you back where you started. Doing it to a Duchy or Province will net exactly 1 VP. Compare to Monument, a card that costs the same as this Event but will give you 1VP every time you play it.
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One seemingly obvious target for this is victory cards, but the gain in VP tokens is almost entirely offset by the loss of VP the card represented (plus -1 and continued dead wood from the Curse). A Ritual applied to an Estate or Colony leaves you back where you started. Doing it to a Duchy or Province will net exactly 1 VP. Compare to Monument, a card that costs the same as this Event but will give you 1VP every time you play it.
 
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It could be useful if you have an engine with strong trashing that can easily get rid of the curses but a low tolerance for greening, since this allows you to get VPs without clogging up your deck.  
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Instead, this is best used near the end of the game to squeeze a final use from cards that ''don't'' otherwise provide VP, such as Gold or an unused {{Card|Prince}}. Note that {{Card|Peddler}} is usually not a good target for Ritual -- since you buy Ritual in your Buy phase, Peddler's cost is decreased when it is trashed, so this is only effective if you only played 0-1 actions on your turn.
 
Instead, this is best used near the end of the game to squeeze a final use from cards that ''don't'' otherwise provide VP, such as Gold or an unused {{Card|Prince}}. Note that {{Card|Peddler}} is usually not a good target for Ritual -- since you buy Ritual in your Buy phase, Peddler's cost is decreased when it is trashed, so this is only effective if you only played 0-1 actions on your turn.

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