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There is no strategy article for Save, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14980.0 forum.] | There is no strategy article for Save, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14980.0 forum.] | ||
− | Save is most often used to transfer cards you don't particularly need right now to your next hand, where they can be more useful. In [[engine]]s, if you suffer from a [[terminal]] [[collision]], don't worry, just Save the other terminal. On the other hand, it might be smart at times to Save a [[Village]] if you know you've already seen most of your Villages this shuffle. In [[Big Money]], smooth out your money draws instead: no more paying {{cost|13}} for a {{Card|Province}}, just Save a {{Card|Gold}} to increase your odds of buying another Province next turn! Another idea might be to Save a {{Card|Moat}} or other Reaction if there are annoying Attacks on the board, so you can block the Attack every turn. | + | Save is most often used to transfer cards you don't particularly need right now to your next hand, where they can be more useful. In [[engine]]]s, if you suffer from a [[terminal]] [[collision]], don't worry, just Save the other terminal. On the other hand, it might be smart at times to Save a [[Village]] if you know you've already seen most of your Villages this shuffle. In [[Big Money]], smooth out your money draws instead: no more paying {{cost|13}} for a {{Card|Province}}, just Save a {{Card|Gold}} to increase your odds of buying another Province next turn! Another idea might be to Save a {{Card|Moat}} or other Reaction if there are annoying Attacks on the board, so you can block the Attack every turn. |
Like {{Event|Borrow}}, Save is another way of increasing the flexibility of your opening. It can turn a {{cost|5}}/{{cost|2}} into a {{cost|3}}/{{cost|3}} opening, which is great if you want to open, for example, double {{Card|Urchin}} or double {{Card|Ambassador}}. If there are key {{cost|5}}'s but you opened {{cost|3}}/{{cost|4}}, you can turn it into a {{cost|1}}/{{cost|5}} opening (which is almost always nothing/{{cost|5}}). You can even turn a {{cost|2}}/{{cost|5}} opening into a {{cost|0}}/{{cost|6}}, which could potentially be very useful if {{Card|Goons}} or {{Card|Altar}} is on the board. If Save and Borrow are both on the board, or if there's a {{Card|Baker}} token available, you could even open {{Card|Forge}} or {{Card|Expand}} with {{cost|7}}. But that's a very rare situation. | Like {{Event|Borrow}}, Save is another way of increasing the flexibility of your opening. It can turn a {{cost|5}}/{{cost|2}} into a {{cost|3}}/{{cost|3}} opening, which is great if you want to open, for example, double {{Card|Urchin}} or double {{Card|Ambassador}}. If there are key {{cost|5}}'s but you opened {{cost|3}}/{{cost|4}}, you can turn it into a {{cost|1}}/{{cost|5}} opening (which is almost always nothing/{{cost|5}}). You can even turn a {{cost|2}}/{{cost|5}} opening into a {{cost|0}}/{{cost|6}}, which could potentially be very useful if {{Card|Goons}} or {{Card|Altar}} is on the board. If Save and Borrow are both on the board, or if there's a {{Card|Baker}} token available, you could even open {{Card|Forge}} or {{Card|Expand}} with {{cost|7}}. But that's a very rare situation. |