Editing Secret History of the Dominion Cards

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{{Card|Curse}}: Originally this was a "Token" (you know, on the bottom line). There were both Curse and Confusion cards, and I wanted a name that didn't suggest a penalty, since who knows, maybe I would eventually make a non-penalty card like that. And I felt like maybe I would want to refer to these cards, so they needed a category. But with just Curse, and no need to refer to the cards, the name "Token" just looked weird. "Curse" was the easy out. It isn't a Victory card because that would cause some poor card interactions eventually.
 
{{Card|Curse}}: Originally this was a "Token" (you know, on the bottom line). There were both Curse and Confusion cards, and I wanted a name that didn't suggest a penalty, since who knows, maybe I would eventually make a non-penalty card like that. And I felt like maybe I would want to refer to these cards, so they needed a category. But with just Curse, and no need to refer to the cards, the name "Token" just looked weird. "Curse" was the easy out. It isn't a Victory card because that would cause some poor card interactions eventually.
  
Pre-development, you could get Curses from the trash. Also treasures. I forgot all about that when doing that BGN interview; this is another change Valerie and Dale made. They changed it to, once trashed, gone forever. My original thought was, I would have an infinite pile of Silvers if I could, but it's a physical game so what can you do. Getting them from the trash stretched out the supply just slightly. But it's simpler not to, nice to have those piles count towards the end condition, and man getting hit 10 times with Witch (the maximum if there's no Moat) is plenty.
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Pre-development, you could get Curses from the trash. Also treasures. I forgot all about that when doing that BGN interview; this is another change Valerie and Dale made. They changed it to, once trashed, gone forever. My original thought was, I would have an infinite pile of Silvers if I could, but it's a physical game so what can you do. Getting them from the trash stretched out the supply just slightly. But it's simpler not to, nice to have those piles count towards the end condition, and man getting hit 10 times with Witch (the absolute maximum) is plenty.
  
 
The total number of Curses also changed. For a while there were 45. You could really get Cursed bad. Also you didn't always vary the pile size with the number of players. That's there of course to stop Witch from getting ridiculous with 2 players (or from being negligible with 4, if you fix it for 2).
 
The total number of Curses also changed. For a while there were 45. You could really get Cursed bad. Also you didn't always vary the pile size with the number of players. That's there of course to stop Witch from getting ridiculous with 2 players (or from being negligible with 4, if you fix it for 2).

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