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[[Image:Warehouse.jpg|thumb|right|200px|[[Warehouse]], a sifter card.]] | [[Image:Warehouse.jpg|thumb|right|200px|[[Warehouse]], a sifter card.]] | ||
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# [[Deck inspector|Deck inspectors]] that allow you to discard cards from the top of your deck | # [[Deck inspector|Deck inspectors]] that allow you to discard cards from the top of your deck | ||
# Cards that [[draw]] and force you to [[discard]], or allow you to discard in order to draw | # Cards that [[draw]] and force you to [[discard]], or allow you to discard in order to draw | ||
− | Both are useful for cycling through your deck to get to more desirable cards. Many of these are [[non-terminal]] [[Action|Actions]], such as {{Card|Warehouse}}. Sifters can increase or decrease handsize, depending on what additional role they take, if any | + | Both are useful for cycling through your deck to get to more desirable cards. Many of these are [[non-terminal]] [[Action|Actions]], such as {{Card|Warehouse}}. Sifters can increase or decrease handsize, depending on what additional role they take, if any. |
Card that do something other than drawing cards as compensation for (usually optional) discarding are [[discard for benefit]] cards. Cards that reveal (and eventually discard) cards while looking for specific other cards are [[digging]] cards. | Card that do something other than drawing cards as compensation for (usually optional) discarding are [[discard for benefit]] cards. Cards that reveal (and eventually discard) cards while looking for specific other cards are [[digging]] cards. | ||
== List of sifters == | == List of sifters == | ||
− | + | * Sifters that are also [[deck inspector|deck inspectors]]: | |
− | + | ** {{Card|Spy}} | |
− | + | ** {{card|Sentry}} | |
− | + | ** {{Card|Navigator}} - Top 5 cards | |
− | + | ** {{Card|Scrying Pool}} | |
− | + | ** {{Card|Oracle}} - Top 2 cards | |
− | * | + | ** {{Card|Jack of all Trades}} |
− | * {{card|Sentry}} | + | ** {{Card|Cartographer}} - Top 4 cards |
− | * {{ | + | ** {{Card|Survivors}} |
− | * {{Card|Scrying Pool}} | + | ** {{Card|Ironmonger}} |
− | * | + | ** {{Card|Catacombs}} |
− | * {{Card| | + | ** {{Event|Scouting Party}} |
− | * | + | * Cards which let you discard cards from your hand: |
− | * {{Card| | + | ** {{Card|Cellar}} |
− | + | ** {{card|Diplomat}} | |
− | * | + | ** {{Card|Minion}} |
− | * | + | ** {{Card|Warehouse}} |
− | + | ** {{Card|Young Witch}} | |
− | + | ** {{Card|Oasis}} | |
− | + | ** {{Card|Embassy}} | |
− | * | + | ** {{Card|Inn}} |
− | * | + | ** {{Card|Stables}} - Only lets you discard Treasure cards |
− | * {{Card| | + | ** {{Card|Storeroom}} |
− | * {{Card| | + | ** {{Card|Fugitive}} |
− | * | + | ** {{Card|Dungeon}} |
− | + | ** {{Card|Guide}} | |
− | + | ** {{Card|Royal Blacksmith}} - Only discards Coppers, but discards all of them | |
− | + | ** {{card|Forum}} | |
− | * {{Event|Scouting Party}} | + | {{Card|Storyteller}} plays similarly to a sifter, but since it plays Treasures instead of discarding them for draw, there's no chance of drawing them again on the other side of a reshuffle. {{Card|Archive}} draws 1 of 3 set aside cards over the course of 3 turns, providing a sort of sifting effect in that it allows you to choose the order in which you draw them. |
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− | * {{Card|Oasis}} | + | |
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− | * {{Card|Stables}} - Only lets you discard Treasure cards | + | |
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− | * {{Card|Royal Blacksmith}} - Only discards Coppers, but discards all of them | + | |
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== Strategy == | == Strategy == | ||
Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide. The most extreme case is {{Card|Treasure Map}}, but there are other cards that do best in combination with another card. Sifters are optimal for this because they usually draw more than [[terminal draw]] cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards. All sifters are also quite nice with {{Card|Tunnel}}, as they provide the much-needed discard outside of the [[Clean-up]] phase to gain Tunnel's {{Card|Gold|Golds}}. | Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide. The most extreme case is {{Card|Treasure Map}}, but there are other cards that do best in combination with another card. Sifters are optimal for this because they usually draw more than [[terminal draw]] cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards. All sifters are also quite nice with {{Card|Tunnel}}, as they provide the much-needed discard outside of the [[Clean-up]] phase to gain Tunnel's {{Card|Gold|Golds}}. | ||
− | + | Terminal sifters are usually more useful in the context of an [[engine]], or in [[big money]] strategies. Without [[Village (card category)|village]] support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement. This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards. | |
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− | Terminal sifters are usually more useful in the context of an [[engine]], or in [[big money]] strategies. Without [[Village (card category)|village]] support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement. This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards. | + | |
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{{Navbox card categories}} | {{Navbox card categories}} | ||
− | [[Category: | + | [[Category:Card categories]] |