Talk:Camel Train

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(skulk + ctrain is not a notable synergy)
 
(Skulk + Ctrain)
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==Skulk + Ctrain==
 
==Skulk + Ctrain==
 
Skulk + Ctrain frankly does not sound like a notable synergy. You've added two golds and two terminals to your deck, which is 4 additional stop cards, which really shoots your chances of building an engine in the foot. Maybe you're doing something money then? But adding Gold x2, skulk, and ctrain puts you at a 14 card starting deck, with $13, meaning you have a money density of 0.928, which is barely any improvement over silver/silver at 0.916. And that's not even considering the problem of opening two (weak) terminals.
 
Skulk + Ctrain frankly does not sound like a notable synergy. You've added two golds and two terminals to your deck, which is 4 additional stop cards, which really shoots your chances of building an engine in the foot. Maybe you're doing something money then? But adding Gold x2, skulk, and ctrain puts you at a 14 card starting deck, with $13, meaning you have a money density of 0.928, which is barely any improvement over silver/silver at 0.916. And that's not even considering the problem of opening two (weak) terminals.
 +
: Agreed. Taking four stop cards the first shuffle is giving up on deck control entirely. It's much better to open with cards that give tempo, like trashers and draw cards. (By the way, you oughta sign your comments.) [[User:Muenstercheese|Muenstercheese]] ([[User talk:Muenstercheese|talk]]) 22:40, 9 August 2021 (EDT)

Revision as of 22:40, 9 August 2021

Skulk + Ctrain

Skulk + Ctrain frankly does not sound like a notable synergy. You've added two golds and two terminals to your deck, which is 4 additional stop cards, which really shoots your chances of building an engine in the foot. Maybe you're doing something money then? But adding Gold x2, skulk, and ctrain puts you at a 14 card starting deck, with $13, meaning you have a money density of 0.928, which is barely any improvement over silver/silver at 0.916. And that's not even considering the problem of opening two (weak) terminals.

Agreed. Taking four stop cards the first shuffle is giving up on deck control entirely. It's much better to open with cards that give tempo, like trashers and draw cards. (By the way, you oughta sign your comments.) Muenstercheese (talk) 22:40, 9 August 2021 (EDT)
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