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A '''three-pile ending''' is when the game ends by emptying three Supply piles, rather than the {{Card|Province}} (or {{Card|Colony}}) pile.  When this is done as an intentional, strategic move by a player, it is called '''three-piling'''.
 
A '''three-pile ending''' is when the game ends by emptying three Supply piles, rather than the {{Card|Province}} (or {{Card|Colony}}) pile.  When this is done as an intentional, strategic move by a player, it is called '''three-piling'''.
  
A few cards, usually [[Alt-VP]] cards in [[rush (strategy)|rush]] games, play best when a three-pile ending is the goal, and there are many cards, including [[+Buy]], [[gainer|gainers]], and [[curser|cursers]], that can be very useful in achieving such an ending.
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A few cards, usually [[Alt-VP]] cards in [[rush]] games, play best when a three-pile ending is the goal, and there are many cards, including [[+Buy]], [[gainer|gainers]], and [[curser|cursers]], that can be very useful in achieving such an ending.
  
 
In games with more than four players, four empty Supply piles are required to end the game.
 
In games with more than four players, four empty Supply piles are required to end the game.

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