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'''Townsfolk''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Townsfolk with a single [[randomizer]] card, forming a [[split pile]]: when Townsfolk are selected as a [[Kingdom]] card for a game, they are put into a single [[Supply]] pile in order by increasing [[cost]], of which only the top card can be gained at any given time. The cheapest of the four allows you to "[[rotate]]" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.
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'''Townsfolk''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Townsfolk with a single [[randomizer]] card, forming a [[split pile]]: when Townsfolk are selected as a [[Kingdom]] card for a game, they are put into a single [[supply]] pile in order by increasing [[cost]], of which only the top card can be gained at any given time. The cheapest of the four allows you to "[[rotate]]" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.
  
 
== List of Townsfolk ==
 
== List of Townsfolk ==
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{{CardImage|Town Crier}}{{CardImage|Blacksmith}}{{CardImage|Miller}}{{CardImage|Elder}}
 
{{CardImage|Town Crier}}{{CardImage|Blacksmith}}{{CardImage|Miller}}{{CardImage|Elder}}
  
== Additional rules ==
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== FAQ ==
General rules for playing with Dominion: [[Allies|Allies']] six split piles are described in the rulebook.
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== Other rules clarifications ==
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=== Official FAQ ===
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=== Other Rules clarifications ===
 
== Strategy ==
 
== Strategy ==
  
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
 
! Dutch
 
| Stedling  || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || Deze stapel start het spel met<br>4 exemplaren van Omroeper,<br>Kachelsmid, Molenaar, en<br>Ouderling, in die volgorde. Alleen<br>de bovenste kaart kan worden<br>gepakt of gekocht. || (2022)
 
|-
 
! German
 
| Bürger || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || style="padding:15px 0px;"| Dieser Stapel besteht zu Beginn aus je 4&nbsp;Karten Ausruferin, Eisenschmied, Müller und Älteste (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden. ||
 
 
|}
 
|}
  
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=== Preview ===
 
=== Preview ===
 
{{Quote
 
{{Quote
|Text=
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|Text=Split piles are back! Only this time they rotate. Also they have four different cards in them. Let's see one to better talk about this. It's: Augurs.<br>So the pile starts with 4 copies of Herb Gatherer, then 4 copies of Acolyte, then 4 copies of Sorceress, then 4 copies of Sibyl. And you can only buy/gain the top card. But, the first card lets you "rotate" the pile. This puts all copies of whatever's on top onto the bottom. If the top has three Herb Gatherers and then Acolytes etc., rotating it puts all three Herb Gatherers on the bottom. If it was just one Herb Gatherer and then Acolytes, that one Herb Gatherer goes on the bottom. If the pile has different cards left in it, then rotating it will uncover a different one. It gets you through the pile.
The "choose one" theme from {{Set|Intrigue|ed=2|Intrigue}} returns! Okay it's been on the table for every expansion, but now there is a bunch of it at once. Including cards that can cantrip or do another thing, and cards that do something and then give you a choice of a twist on that something. Well let's start with a split pile, the Townsfolk:
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{{Card|Elder}} ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can {{Card|Elder}} a {{Card|Count}} and take an extra good thing but not an extra bad thing. If I made a card like {{Card|Elder}} as a regular pile, game after game there'd be no choose-one on the same board. But it's in a split pile so there are always at least two, {{Card|Town Crier}} and {{Card|Blacksmith}}. And then {{Card|Miller}} can help you line up the combo.
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21091.msg887319#msg887319 Allies Preview 3: Choose one]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=21085 Allies Preview 2: Split piles]
 
}}
 
}}
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=== Secret History ===
 
=== Secret History ===
{{Quote
 
|Text=For a bit the pile had a Mafia theme - it was Vigilante, {{Card|Miller}}, Town Doctor, {{Card|Elder}}. The Vigilante trashed a Townsfolk from the supply, only they were called Townies. The first version though had a Town Crier, without the [[cantrip]] option and with "gain a Townie" instead. {{Card|Blacksmith}} never changed (but at first was called Miller). A few cards tried out for the 3rd slot. There was a Silversmith that gave bonuses for {{Card|Silver}}s in hand; there was a Town Doctor that triggered on trashing cards, to get them back. There were cards that gave you +Cards or +{{coin}} based on how many cards you had in play, or how many differently named cards. There was a cantrip that drew other Townsfolk from your top 4 cards. Miller is an old old card, a version of it predates there being expansions. This shape seemed the right one and worked out. Elder initially gave +1 Action and affected the rest of the turn; this was too much.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]
 
}}
 
  
 
{{Navbox Allies}}
 
{{Navbox Allies}}
 
{{Navbox card types}}
 
{{Navbox card types}}
 
[[Category:Single-expansion special card types]]
 
[[Category:Single-expansion special card types]]

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