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* If you discard or trash multiple Trails at once, you still react with them one at a time. If you discard multiple Trails and play one of them, and playing it causes you to [[reshuffle]] your discard pile, then the [[stop-moving rule]] prevents you from playing the other Trails you discarded.
 
* If you discard or trash multiple Trails at once, you still react with them one at a time. If you discard multiple Trails and play one of them, and playing it causes you to [[reshuffle]] your discard pile, then the [[stop-moving rule]] prevents you from playing the other Trails you discarded.
  
== Strategy ==
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<nowiki>Insert non-formatted text here</nowiki>== Strategy ==
 
Trail, on its own, is nearly useless and may even be detrimental (such as with [[terminal draw]]), and it is also very expensive relative to its effect, but it has powerful combos with other cards. Because it can be triggered by gaining, discarding, and trashing, it combines favorably with such a large portion of cards that the mere presence of Trail on a board completely changes the game dynamic more often than not. It has many different uses and interactions. It tends to be a strong card on average, and rewards cleverness, skill, and creativity.
 
Trail, on its own, is nearly useless and may even be detrimental (such as with [[terminal draw]]), and it is also very expensive relative to its effect, but it has powerful combos with other cards. Because it can be triggered by gaining, discarding, and trashing, it combines favorably with such a large portion of cards that the mere presence of Trail on a board completely changes the game dynamic more often than not. It has many different uses and interactions. It tends to be a strong card on average, and rewards cleverness, skill, and creativity.
  

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