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== Official Rules ==
 
== Official Rules ==
Plunder has Traits, which are a new kind of landscape card that affects a single Action or Treasure pile. At the start of a game with a Trait, choose a random Action or Treasure Kingdom card pile to put the Trait on; then during that game, cards from that pile are affected as indicated on the Trait.
 
 
<onlyinclude>* Traits are not [[Kingdom]] cards, and are never bought or gained.
 
<onlyinclude>* Traits are not [[Kingdom]] cards, and are never bought or gained.
 
* Traits only go on Kingdom cards, not on e.g. {{Card|Silver}} or the [[Ruins]] pile (from {{Set|Dark Ages}}).
 
* Traits only go on Kingdom cards, not on e.g. {{Card|Silver}} or the [[Ruins]] pile (from {{Set|Dark Ages}}).
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=== Preparation ===
 
=== Preparation ===
* Events and Traits can be shuffled into the randomizer deck (despite having a different back). They are not part of the 10 Kingdom cards used in a game; when an Event or Trait is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using at most 2 such cards; with other expansions that includes [[Event]]s, Traits, [[Landmark]]s, [[Project]]s, and [[Way]]s. Skip any further landscape cards turned over. Also skip Events and Traits when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from {{Set|Prosperity|ed=2|Prosperity}}), or {{Card|Shelters}} (from {{Set|Dark Ages}}) in a game, or to determine the bane for {{Card|Young Witch}} (from {{Set|Cornucopia}}). Another approach some people may prefer is to shuffle Events and Traits (and Landmarks, Projects, and Ways) separately into their own deck, and always play with one or two of them.
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* Events and Traits can be shuffled into the randomizer deck (despite having a different back). They are not part of the 10 Kingdom cards used in a game; when an Event or Trait is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using at most 2 such cards; with other expansions that includes [[Event]]s, Traits, [[Landmark]]s, [[Project]]s, and [[Way]]s. Skip any further landscape cards turned over. Also skip Events and Traits when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from {{Set|Prosperity}}), or {{Card|Shelters}} (from {{Set|Dark Ages}}) in a game, or to determine the bane for {{Card|Young Witch}} (from {{Set|Cornucopia}}). Another approach some people may prefer is to shuffle Events and Traits (and Landmarks, Projects, and Ways) separately into their own deck, and always play with one or two of them.
 
* In games using a Trait, pick a random Treasure or Action from the dealt-out Kingdom cards and put the Trait under it, so the text is showing; do not put two Traits on the same pile.
 
* In games using a Trait, pick a random Treasure or Action from the dealt-out Kingdom cards and put the Trait under it, so the text is showing; do not put two Traits on the same pile.
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* [...] cards from that pile are affected as indicated on the Trait.
  
 
== Card gallery ==
 
== Card gallery ==

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