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[[Donald X. Vaccarino]] has this to say on the subject of designing vanilla cards and their relationships to similar cards:
 
[[Donald X. Vaccarino]] has this to say on the subject of designing vanilla cards and their relationships to similar cards:
 
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Okay the vanilla card problem is this: vanilla cards limit what other cards you can make, without having two similar cards such that one is too obviously better than the other.
 
Okay the vanilla card problem is this: vanilla cards limit what other cards you can make, without having two similar cards such that one is too obviously better than the other.
  
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..The solution to the vanilla card problem is not to do vanilla cards. If your basic version of a concept includes a bonus, you can vary the bonus and keep the cost the same. Only when you do the bonus-less version are you stuck with increasing the cost. But you can't just not do vanilla cards. You need them for how simple they are. So in the end you pick and choose. For example Dominion does not have a card that just says "+1 Card +1 Action +{{Cost|1}}." If I made that card, it would limit what other cards I could make. So instead I just do [[Peddler variant|variations on it]].
 
..The solution to the vanilla card problem is not to do vanilla cards. If your basic version of a concept includes a bonus, you can vary the bonus and keep the cost the same. Only when you do the bonus-less version are you stuck with increasing the cost. But you can't just not do vanilla cards. You need them for how simple they are. So in the end you pick and choose. For example Dominion does not have a card that just says "+1 Card +1 Action +{{Cost|1}}." If I made that card, it would limit what other cards I could make. So instead I just do [[Peddler variant|variations on it]].
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=121.0 Complexity in Rules on Cards]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=121.0 Complexity in Rules on Card.]
 
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}}
  

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