Editing Warlord
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{{Infobox Card | {{Infobox Card | ||
|name = Warlord | |name = Warlord | ||
|cost = 5 | |cost = 5 | ||
+ | |set = Allies | ||
|type1 = Action | |type1 = Action | ||
|type2 = Duration | |type2 = Duration | ||
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}} | }} | ||
− | '''Warlord''' is an [[Action]]-[[Duration]]-[[Attack]]-[[Clash]] card from [[Allies]]. It penalizes opponents for depending on multiple copies of the same Action card by preventing them from playing a third copy of any given Action | + | '''Warlord''' is an [[Action]]-[[Duration]]-[[Attack]]-[[Clash]] card from [[Allies]]. It penalizes opponents for depending on multiple copies of the same Action card by preventing them from playing a third copy of any given Action once they've already got two in play. It is part of a [[split pile]] that it shares with the other Clashes: {{card|Battle Plan}}, {{card|Archer}}, and {{card|Territory}}. |
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− | It is part of a [[split pile]] that it shares with the other Clashes: {{card|Battle Plan}}, {{card|Archer}}, and {{card|Territory}}. | + | |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * This doesn't stop players from playing cards that aren't in their hands; for example, {{Card|Golem}} (from {{Set|Alchemy}}) can still play its two cards, which are set aside, no matter how many copies of them are | + | * This doesn't stop players from playing cards that aren't in their hands; for example, {{Card|Golem}} (from {{Set|Alchemy}}) can still play its two cards, which are set aside, no matter how many copies of them are in play. |
* With Warlord affecting you, {{Card|Throne Room}} can't play a card from your hand that you have two copies of in play; but Throne can play a card you have one copy of in play, and then can replay that card, even though now you have two copies of it in play. | * With Warlord affecting you, {{Card|Throne Room}} can't play a card from your hand that you have two copies of in play; but Throne can play a card you have one copy of in play, and then can replay that card, even though now you have two copies of it in play. | ||
* This only affects Action cards; it doesn't affect {{Card|Copper}}, for example. | * This only affects Action cards; it doesn't affect {{Card|Copper}}, for example. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * Normally, | + | * Normally, playing an Action with {{Ally|City-state}} isn't playing a card from your hand, so it gets around Warlord. But if you gain an Action to your hand (with e.g. {{Card|Swap}}), then playing it with {{Ally|City-state}} counts as playing it from your hand, meaning Warlord can prevent it. |
− | * Warlord can prevent you from playing a card from your hand, even if you didn't play any copies of it this turn. For example, if you called 2 {{Card|Guide | + | * Warlord can still prevent you from playing a card from your hand, even if you didn't play any copies of it this turn. For example, if you called 2 {{Card|Guide}}s, then you can't play any {{Card|Guide}}s from your hand. |
* Actions that have been played as a [[Way]] will still count towards Warlord's restriction. | * Actions that have been played as a [[Way]] will still count towards Warlord's restriction. | ||
* If you remove a 2nd copy of an Action card from play (with e.g. {{Card|Royal Galley}} or {{Way|Way of the Horse}}), you can then play another copy of that Action from your hand. | * If you remove a 2nd copy of an Action card from play (with e.g. {{Card|Royal Galley}} or {{Way|Way of the Horse}}), you can then play another copy of that Action from your hand. | ||
− | * This attack applies to other players | + | * This attack still applies to other players during your turn. So if you play Warlord and then gain a {{Card|Province}}, each other player may play up to 2 {{Card|Black Cat}}s from their hands, but they can't play a 3rd one. |
− | * However, if you play a Warlord (and haven't already played one), other players can react with as many {{ | + | * However, if you play a Warlord (and haven't already played one), other players can react with as many {{card|Caravan Guard}}s as they want, because the {{Card|Caravan Guard}} reaction takes place before the Warlord restriction kicks in. |
− | * The attack ends instantaneously when your next turn starts; you can't choose to execute other start-of-turn abilities while your Warlord's restriction on other players is still in effect. So if you start your turn by playing an {{Card|Archer}} with {{Card|Royal Galley}}, | + | * The attack ends instantaneously when your next turn starts; you can't choose to execute other start-of-turn abilities while your Warlord's restriction on other players is still in effect. So if you start your turn by playing an {{Card|Archer}} with {{Card|Royal Galley}}, other players can react with as many {{Card|Caravan Guard}}s as they want, even if you haven't taken your +2 cards from Warlord yet. |
== Strategy == | == Strategy == | ||
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===External strategy articles=== | ===External strategy articles=== | ||
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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|- | |- | ||
! German | ! German | ||
− | | Kriegsherr || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || | + | | Kriegsherr || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || || |
|} | |} | ||
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{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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