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* This only affects Action cards; it doesn't affect {{Card|Copper}}, for example.
 
* This only affects Action cards; it doesn't affect {{Card|Copper}}, for example.
 
=== Other rules clarifications ===
 
=== Other rules clarifications ===
* Normally, if you gain an Action and immediately play it (e.g. you gained a {{Card|Berserker}}, or you spent Favors for {{Ally|City-state}}), that will dodge Warlord. However, if you gained the card directly to your hand (with e.g. {{Card|Swap}}), then Warlord can prevent that play.
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* Normally, playing an Action with {{Ally|City-state}} isn't playing a card from your hand, so it gets around Warlord. But if you gain an Action to your hand (with e.g. {{Card|Swap}}), then playing it with {{Ally|City-state}} counts as playing it from your hand, meaning Warlord can prevent it.
* Warlord can prevent you from playing a card from your hand, even if you didn't play any copies of it this turn. For example, if you called 2 {{Card|Guide|Guides}} at the start of your turn, then you can't play any {{Card|Guide|Guides}} from your hand.
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* Warlord can still prevent you from playing a card from your hand, even if you didn't play any copies of it this turn. For example, if you called 2 {{Card|Guide|Guides}}, then you can't play any {{Card|Guide|Guides}} from your hand.
 
* Actions that have been played as a [[Way]] will still count towards Warlord's restriction.  
 
* Actions that have been played as a [[Way]] will still count towards Warlord's restriction.  
 
* If you remove a 2nd copy of an Action card from play (with e.g. {{Card|Royal Galley}} or {{Way|Way of the Horse}}), you can then play another copy of that Action from your hand.
 
* If you remove a 2nd copy of an Action card from play (with e.g. {{Card|Royal Galley}} or {{Way|Way of the Horse}}), you can then play another copy of that Action from your hand.
* This attack applies to other players, even during the turn you play it. So if you play Warlord and then gain a {{Card|Province}}, each other player may play up to 2 {{Card|Black Cat|Black Cats}} from their hands, but they can't play a 3rd one.
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* This attack already applies to other players during the turn on which you play it. So if you play Warlord and then gain a {{Card|Province}}, each other player may play up to 2 {{Card|Black Cat|Black Cats}} from their hands, but they can't play a 3rd one.
 
* However, if you play a Warlord (and haven't already played one), other players can react with as many {{Card|Caravan Guard|Caravan Guards}} as they want, because the {{Card|Caravan Guard}} reaction takes place before the Warlord restriction kicks in.
 
* However, if you play a Warlord (and haven't already played one), other players can react with as many {{Card|Caravan Guard|Caravan Guards}} as they want, because the {{Card|Caravan Guard}} reaction takes place before the Warlord restriction kicks in.
* The attack ends instantaneously when your next turn starts; you can't choose to execute other start-of-turn abilities while your Warlord's restriction on other players is still in effect. So if you start your turn by playing an {{Card|Archer}} with {{Card|Royal Galley}}, each other player can react with as many {{Card|Caravan Guard|Caravan Guards}} as they want (even if you haven't taken the +2 Cards from Warlord yet).
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* The attack ends instantaneously when your next turn starts; you can't choose to execute other start-of-turn abilities while your Warlord's restriction on other players is still in effect. So if you start your turn by playing an {{Card|Archer}} with {{Card|Royal Galley}}, other players can react with as many {{Card|Caravan Guard|Caravan Guards}} as they want, even if you haven't taken your +2 cards from Warlord yet.
  
 
== Strategy ==
 
== Strategy ==

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