Editing Warlord
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
== Strategy == | == Strategy == | ||
− | Warlord is a situationally game-changing attack that cripples certain decks and strategies, but does nothing against others. Without its attack, it is weak for a card costing {{Cost|5}} | + | Warlord is a situationally game-changing attack that cripples certain decks and strategies, but does nothing against others. Without its attack, it is very weak for a card costing {{Cost|5}}. The attack will cripple an [[engine]] that relies on playing 3 or more copies of a card in a given turn, such as ones based on {{Card|Conspirator}}, or a deck-drawing engine that relies on a single type of [[village]] or [[terminal draw]], or some other key card where multiple copies of it need to be played for the engine to work. |
− | + | ||
− | The attack will cripple an [[engine]] that relies on playing 3 or more copies of a card in a given turn, such as ones based on {{Card|Conspirator}}, or a deck-drawing engine that relies on a single type of [[village]] or [[terminal draw]], or some other key card where multiple copies of it need to be played for the engine to work. | + | |
However, on some boards, it can be possible to construct an engine resilient to Warlord. Card diversity, having multiple cards that fulfill a particular role in the engine, effectively counters Warlord. An engine with high card diversity, including {{Card|Menagerie}}, and with [[sifter|sifters]], such as {{Card|Inn}} or {{Card|Grotto}}, or with a couple copies of {{Card|Scheme}} to top-deck an unusable card, can be resilient to Warlord's attack. As explained below, it is hard for an opponent to reliably play Warlord every turn, so the resilience to its attack does not need to be perfect, and cards like Scheme or Grotto which delay unusable actions till the next turn are often particularly good counters to it. | However, on some boards, it can be possible to construct an engine resilient to Warlord. Card diversity, having multiple cards that fulfill a particular role in the engine, effectively counters Warlord. An engine with high card diversity, including {{Card|Menagerie}}, and with [[sifter|sifters]], such as {{Card|Inn}} or {{Card|Grotto}}, or with a couple copies of {{Card|Scheme}} to top-deck an unusable card, can be resilient to Warlord's attack. As explained below, it is hard for an opponent to reliably play Warlord every turn, so the resilience to its attack does not need to be perfect, and cards like Scheme or Grotto which delay unusable actions till the next turn are often particularly good counters to it. | ||
Line 59: | Line 57: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
− | |||
− | |||
− | |||
|- | |- | ||
! German | ! German |