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== Strategy ==
 
== Strategy ==
Warlord is a situationally game-changing attack that cripples certain decks and strategies, but does nothing against others. Without its attack, it is weak for a card costing {{Cost|5}}, functioning like {{Card|Laboratory}} that has had its +2 Card draw delayed by one turn and separated from the +Action, thus making it a bit fiddly to use; its function besides the attack is also somewhat comparable to {{Card|Caravan}}, which only costs {{Cost|4}}. So this card tends not to be worth buying unless the attack is worthwhile, except perhaps in situations where card draw is highly beneficial, no other draw is available, and there are only poor options at the {{Cost|5}} price point.
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Warlord is a situationally game-changing attack that cripples certain decks and strategies, but does nothing against others. Without its attack, it is very weak for a card costing {{Cost|5}}. The attack will cripple an [[engine]] that relies on playing 3 or more copies of a card in a given turn, such as ones based on {{Card|Conspirator}}, or a deck-drawing engine that relies on a single type of [[village]] or [[terminal draw]], or some other key card where multiple copies of it need to be played for the engine to work.
 
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The attack will cripple an [[engine]] that relies on playing 3 or more copies of a card in a given turn, such as ones based on {{Card|Conspirator}}, or a deck-drawing engine that relies on a single type of [[village]] or [[terminal draw]], or some other key card where multiple copies of it need to be played for the engine to work.
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However, on some boards, it can be possible to construct an engine resilient to Warlord. Card diversity, having multiple cards that fulfill a particular role in the engine, effectively counters Warlord. An engine with high card diversity, including {{Card|Menagerie}}, and with [[sifter|sifters]], such as {{Card|Inn}} or {{Card|Grotto}}, or with a couple copies of {{Card|Scheme}} to top-deck an unusable card, can be resilient to Warlord's attack. As explained below, it is hard for an opponent to reliably play Warlord every turn, so the resilience to its attack does not need to be perfect, and cards like Scheme or Grotto which delay unusable actions till the next turn are often particularly good counters to it.
 
However, on some boards, it can be possible to construct an engine resilient to Warlord. Card diversity, having multiple cards that fulfill a particular role in the engine, effectively counters Warlord. An engine with high card diversity, including {{Card|Menagerie}}, and with [[sifter|sifters]], such as {{Card|Inn}} or {{Card|Grotto}}, or with a couple copies of {{Card|Scheme}} to top-deck an unusable card, can be resilient to Warlord's attack. As explained below, it is hard for an opponent to reliably play Warlord every turn, so the resilience to its attack does not need to be perfect, and cards like Scheme or Grotto which delay unusable actions till the next turn are often particularly good counters to it.
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! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
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! Dutch
 
| Krijgsheer  || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Actie'''<br>Aan het begin van je volgende<br>beurt: '''+2 Kaarten'''. Tot die tijd<br>kunnen andere spelers geen<br>actiekaart uit hun hand spelen<br> waarvan ze 2 of meer exemplaren<br>in het spel hebben. || (2022)
 
 
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! German
 
! German

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