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|Source=[http://forum.dominionstrategy.com/index.php?topic=15373.0 Empires Previews #2: Split Piles] | |Source=[http://forum.dominionstrategy.com/index.php?topic=15373.0 Empires Previews #2: Split Piles] | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=Fortune started as its own pile. It was a {{Debt}} card back when they could all be bought with no {{Cost}}. The first version was {{Cost|10}}; in the end it's {{Cost|16}}, with {{Cost|8}} up front please. That's how good double your {{Cost}} is, taking into account that sometimes it helps pay for itself. And originally you could use multiple Fortunes in a turn and well doubling doublers is always trouble ([[Throne Room variant|Throning]] a {{Card|Throne Room|Throne}} isn't actually doubling a doubler, person who thinks of that; however {{Card|King's Court}} on King's Court is). There were "discard your hand" versions, but in the end it got a harsh clause to limit you to one doubling per turn. When Fortune became a split pile card, it got the when-gain ability to tie in to Gladiator. | {{Quote|Text=Fortune started as its own pile. It was a {{Debt}} card back when they could all be bought with no {{Cost}}. The first version was {{Cost|10}}; in the end it's {{Cost|16}}, with {{Cost|8}} up front please. That's how good double your {{Cost}} is, taking into account that sometimes it helps pay for itself. And originally you could use multiple Fortunes in a turn and well doubling doublers is always trouble ([[Throne Room variant|Throning]] a {{Card|Throne Room|Throne}} isn't actually doubling a doubler, person who thinks of that; however {{Card|King's Court}} on King's Court is). There were "discard your hand" versions, but in the end it got a harsh clause to limit you to one doubling per turn. When Fortune became a split pile card, it got the when-gain ability to tie in to Gladiator. |