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* This is cumulative, even if the same Priest is played multiple times (such as with {{Card|Scepter}}).  
 
* This is cumulative, even if the same Priest is played multiple times (such as with {{Card|Scepter}}).  
 
* For example if you play two Priests and trash two Coppers, you will get +{{Cost|6}} total: +{{Cost|2}} from each play of Priest, and +{{Cost|2}} that the first Priest gives you for the second Priest trashing a card.  
 
* For example if you play two Priests and trash two Coppers, you will get +{{Cost|6}} total: +{{Cost|2}} from each play of Priest, and +{{Cost|2}} that the first Priest gives you for the second Priest trashing a card.  
* The bonus works even if the card was not trashed from your hand; for example you will get +{{Cost|2}} for trashing an {{Card|Acting Troupe}} due to playing it, or for trashing a card from the [[Supply]] with {{Card|Lurker}} (from {{Set|Intrigue|ed=2|Intrigue}}).
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* The bonus works even if the card was not trashed from your hand; for example you will get +{{Cost|2}} for trashing an {{Card|Acting Troupe}} due to playing it, or for trashing a card from the [[Supply]] with {{Card|Lurker}} (from {{Set|Intrigue}}).
 
* With {{Project|Sewers}}, the extra trashing from Sewers happens before the "For the rest of the turn" ability happens, so you don't get +{{Cost|2}} for that trash.
 
* With {{Project|Sewers}}, the extra trashing from Sewers happens before the "For the rest of the turn" ability happens, so you don't get +{{Cost|2}} for that trash.
  

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