Rush (strategy)

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(Created page with "A Rush strategy is one which attempts to end the game as quickly as possible, typically with a three-pile ending. These are typically associated with alternate VP approach...")
 
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A Rush strategy is one which attempts to end the game as quickly as possible, typically with a [[three-pile ending]]. These are typically associated with alternate VP approaches such as [[Gardens]] and [[Silk Road]].
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A Rush strategy is one which attempts to end the game as quickly as possible, typically with a [[three-pile ending]]. These are typically associated with [[alt-VP|alternate VP]] approaches such as [[Gardens]] and [[Silk Road]].
  
 
Sometimes, a Rush strategy will refer to a Province Rush in a [[Colony]] game. In a Province game, such a strategy is just [[Big Money]].
 
Sometimes, a Rush strategy will refer to a Province Rush in a [[Colony]] game. In a Province game, such a strategy is just [[Big Money]].

Revision as of 19:58, 12 November 2012

A Rush strategy is one which attempts to end the game as quickly as possible, typically with a three-pile ending. These are typically associated with alternate VP approaches such as Gardens and Silk Road.

Sometimes, a Rush strategy will refer to a Province Rush in a Colony game. In a Province game, such a strategy is just Big Money.

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