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{{Infobox Card | {{Infobox Card | ||
|name = Silk Merchant | |name = Silk Merchant | ||
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== Strategy == | == Strategy == | ||
− | While it may look quite unassuming, Silk Merchant is one of the best 4 cost openers in the game because of how easy it makes it to get to 5 coins on turns 3 and 4. Also, because it draws 2 cards, opening Silk Merchant and a non card draw card, like Silver, allows you to perfectly use your whole deck on turns 3 and 4 (unless Silk Merchant is bottom decked). While in some kingdoms you will prefer to open with a thinner like {{Card|Remake}} on a 3 | + | While it may look quite unassuming, Silk Merchant is one of the best 4 cost openers in the game because of how easy it makes it to get to 5 coins on turns 3 and 4. Also, because it draws 2 cards, opening Silk Merchant and a non card draw card, like Silver, allows you to perfectly use your whole deck on turns 3 and 4 (unless Silk Merchant is bottom decked). While in some kingdoms you will prefer to open with a thinner like {{Card|Remake}} on a 4/3 start, on boards with popular 5 cost cards, Silk Merchant shines. |
According to calculations by WanderingWinder, a player opening Silk Merchant/Silver has an over 50% chance to open with two 5 cost cards, and getting at least one 5 cost card is guaranteed on turns 3 and 4 because of the coffer. It also gives a player a decent chance to hit 7 for an early {{Card|Inheritance}} if that is in the kingdom. An even better opening is Silk Merchant/{{Card|Improve}} if the kingdom has desirable 5s, as the villager from Silk Merchant helps in the case of collision, and otherwise, the Improve can turn into another Silk Merchant or other 4 cost card, like one of the villages, to allow you to play your 5s, if terminal, more often. | According to calculations by WanderingWinder, a player opening Silk Merchant/Silver has an over 50% chance to open with two 5 cost cards, and getting at least one 5 cost card is guaranteed on turns 3 and 4 because of the coffer. It also gives a player a decent chance to hit 7 for an early {{Card|Inheritance}} if that is in the kingdom. An even better opening is Silk Merchant/{{Card|Improve}} if the kingdom has desirable 5s, as the villager from Silk Merchant helps in the case of collision, and otherwise, the Improve can turn into another Silk Merchant or other 4 cost card, like one of the villages, to allow you to play your 5s, if terminal, more often. | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
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− | | {{ | + | | {{CardVersionImage|Silk Merchant|Silk Merchant}} || {{CardVersionImage|Silk MerchantDigital|Silk Merchant from Shuffle iT}} || '''+2 Cards'''. '''+1 Buy'''.<br>When you gain or trash this, '''+1 Coffers''' and '''+1 Villager'''. || Renaissance || November 2018 |
|} | |} | ||
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!Chinese | !Chinese | ||
| 布商 (pron. ''bùshāng'', lit. ''cloth dealer'') || || || | | 布商 (pron. ''bùshāng'', lit. ''cloth dealer'') || || || | ||
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!French | !French | ||
− | | Marchande de soie | + | | Marchande de soie (Note: explicitly feminine) || || || |
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!German | !German | ||
− | | Seidenhändlerin | + | | Seidenhändlerin (Note: explicitly feminine) ||{{CardVersionImage|Silk_MerchantGerman|Seidenhändlerin}} || ||'''+2 Karten'''. '''+1 Kauf'''. |
+ | Wenn du diese Karte nimmst oder entsorgst, '''+1 Taler''' und '''+1 Dorfbewohner'''. | ||
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!Japanese | !Japanese | ||
− | | 絹商人 | + | | 絹商人 (pron. ''kinushōnin'') || || || '''+2 カードを引く'''。 '''+1 購入'''。 これを獲得または廃棄するとき、'''+1 村人トークン'''、'''+1 コイントークン'''。 |
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!Russian | !Russian | ||
− | | Торговец Шёлком | + | | Торговец Шёлком (pron. ''torgovyets shyolkom'') || || || |
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|} | |} | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
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}} | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |