Latest revision |
Your text |
Line 1: |
Line 1: |
| + | {{Improve}} |
| + | |
| {{Infobox Card | | {{Infobox Card |
| |name = Spoils | | |name = Spoils |
Line 21: |
Line 23: |
| * The Spoils pile does not count towards the endgame condition. | | * The Spoils pile does not count towards the endgame condition. |
| | | |
− | == Strategy == | + | == Strategy Article == |
− | As a [[one-shot]] [[Treasure]], Spoils can be used in two main ways, depending on the stage of the game and the [[gainer]] that is acting as a source of copies. Early in the game, it can function as a way to [[Glossary#S|spike]] a large amount of {{Cost}}, as a stepping stone to [[deck control]] and permanent forms of [[payload]]; later, if you have good deck control, you can consistently [[gain-and-play]] Spoils every turn. One major problem with Spoils, however, is that the cards that give you access to it ({{Card|Pillage}}, {{Card|Marauder}}, and {{Card|Bandit Camp}}) are generally weak or mediocre, so even if the Spoils themselves have attractive properties in a given [[Kingdom]], it still may not be worth going to the effort of acquiring them. Conversely, gaining Spoils can occasionally be an undesirable side effect of playing these cards (particularly {{Card|Bandit Camp}}) if [[draw]] is difficult to come by.
| + | Aside from its synergy with {{Card|Counterfeit}}, Spoils can play very differently depending on how you get it. If you get it via {{Card|Marauder}}, you're probably using it to bootstrap your way out of a junked-up early game where you can barely get to {{Cost|5}} amidst the [[Ruins]] and Marauders. If you get it via {{Card|Bandit Camp}}, you're probably running a sleek engine. If you get it via {{Card|Pillage}}... well, it depends. |
| + | |
| + | Despite the temptation to keep a Spoils and not play it, since it'll go away as soon as you use it, it's rarely the right play to "save up" Spoils for future use. It'll be a while until you see it again! Better to get a good card now, or even just a {{Card|Silver}} if you have no coin in your hand besides the Spoils. On the other hand, you should count how much {{Cost|}} you have and not play the Spoils if you don't actually need its +{{Cost|3}}. You don't have to play all of your Treasures! |
| + | === Synergies/Combos === |
| + | * {{Card|Counterfeit}} is very effective when used on Spoils, since the Spoils is returned to its pile before it can be trashed. |
| + | * {{Project|Guildhall}} provides +1 [[Coffers]] per Spoils gain. |
| | | |
− | It's typically best to play any Spoils that you draw, even if doing so generates more {{Cost}} than you can use this turn. Since you'll be playing your Spoils gainer again, or may have done so already this shuffle, saving Spoils up usually only causes [[stop card]]s to accumulate in your deck, and the detrimental effect on your deck control reduces the longer-term odds of aligning your Spoils and your +Buy. Occasionally, however, it can be worth keeping a Spoils for your next shuffle if you can't make good use of it now. This is most likely to occur when your Spoils source was {{Card|Pillage}}, since this is itself a one-shot that you won't necessarily have regained since playing it; it can also be a reasonable option if you anticipate having excess draw and inadequate payload next turn, perhaps in an endgame scenario in which you're attempting to set up a win.
| + | === Antisynergies === |
− |
| + | * {{Card|Venture}} might cause you to "waste" Spoils that you don't need to play that turn to reach {{Cost|8}}. |
− | The distinctive properties of Spoils create a few specific interactions:
| + | * {{Card|Bank}} does not count Spoils, since they are returned to the pile immediately. |
− | # Its one-shot nature makes it a particularly good target for {{Card|Counterfeit}}, which allows you to play it twice without the usual downside of trashing a card that you would otherwise get to keep.
| + | |
− | # Conversely, because Spoils doesn't remain in play, it can also interact negatively with effects that care about this: for instance, it doesn't count for {{Card|Bank}}.
| + | |
− | # Its price of {{Cost|0}} is a major factor in the fact that Spoils functions very differently to {{Card|Gold}}. Among other consequences, Spoils is a poor target for [[trash-for-benefit]] effects, is immune to many [[trashing attack]]s like {{Card|Knights}}, and can be drawn with {{Card|Will-o'-Wisp}}.
| + | |
− | # The fact that Spoils can be gained in bulk occasionally creates synergy with effects that care about gaining cards, such as {{Project|Guildhall}} and {{Card|Guildmaster}}.
| + | |
| | | |
| == Versions == | | == Versions == |