Latest revision |
Your text |
Line 1: |
Line 1: |
− | [[Image:Advtokens.png|thumb|right|300px|The Adventures tokens (first edition), in all six player colors.]] | + | '''Adventures tokens''' are those that come with the [[Adventures]] expansion. There are 10 different kinds, each in 6 colors (one for each player). |
| | | |
− | '''Adventures tokens''' are those that come with the {{Set|Adventures}} expansion. There are 10 different kinds, each in 6 colors (one for each player).
| + | == Vanilla bonus tokens == |
| + | Each player has four tokens which, when placed on an Action Supply pile, give the corresponding [[vanilla]] bonus whenever you play a card from that pile. There is a +1 Card token, a +1 Action token, a +1 Buy token, and a +{{Cost|1}} token. |
| | | |
− | == List of cards and Events that use tokens ==
| + | They are used by: |
− | [[Image:Card_token.png|thumb|right|100px|The red player's +1 Card token.]]
| + | * {{Event|Lost Arts}}: +1 Action token |
− | [[Image:Action_token.png|thumb|right|100px|The red player's +1 Action token.]]
| + | |
− | [[Image:Buy_token.png|thumb|right|100px|The red player's +1 Buy token.]]
| + | |
− | [[Image:PlusCoin_token.png|thumb|right|100px|The red player's {{nowrap|+{{Cost|1}}}} token.]]
| + | |
− | [[Image:MinusCost_token.png|thumb|right|100px|The red player's {{nowrap|–{{Cost|2}}}} cost token.]]
| + | |
− | [[Image:Trashing_token.png|thumb|right|100px|The red player's Trashing token.]]
| + | |
− | [[Image:MinusCard_token.png|thumb|right|120px|The red player's {{nowrap|–1 Card}} token.]]
| + | |
− | [[Image:MinusCoin_token.png|thumb|right|120px|The red player's {{nowrap|–{{Cost|1}}}} token.]]
| + | |
− | [[Image:Journey_token.png|thumb|right|100px|The red player's Journey token.]]
| + | |
− | [[Image:Estate_token.png|thumb|right|100px|The red player's Estate token.]]
| + | |
− | {| style="margin-left:0em;"
| + | |
− | | Vanilla bonus tokens:
| + | |
− | * {{Card|Teacher}}
| + | |
− | * {{Event|Lost Arts}} | + | |
− | * {{Event|Seaway}}
| + | |
− | * {{Event|Pathfinding}}
| + | |
− | * {{Event|Training}}
| + | |
− | –{{Cost|2}} cost token:
| + | |
− | * {{Event|Ferry}}
| + | |
− | Trashing token:
| + | |
− | * {{Event|Plan}}
| + | |
− |
| + | |
− |
| + | |
− |
| + | |
− | |width="235px"| <!--spacer-column-->
| + | |
− | |
| + | |
− | Penalty tokens:
| + | |
− | * {{Card|Relic}}
| + | |
− | * {{Event|Borrow}}
| + | |
− | * {{Event|Raid}}
| + | |
− | * {{Card|Bridge Troll}}
| + | |
− | * {{Event|Ball}}
| + | |
− | Journey token:
| + | |
− | * {{Card|Ranger}}
| + | |
− | * {{Card|Giant}}
| + | |
− | * {{Event|Pilgrimage}}
| + | |
− | Estate token:
| + | |
− | * {{Event|Inheritance}}
| + | |
− | |}
| + | |
| | | |
− | == Official Rules == | + | == Penalty tokens == |
− | * Adventures has 10 tokens in each of 6 player colors.
| + | Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to. There is a -1 Card token and a -{{Cost|1}} token. |
− | * These are used with some Kingdom cards and Events.
| + | |
− | * Tokens are counter-limited; there is just one of each per player, and players can never have more.
| + | |
| | | |
− | * Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
| + | They are used by: |
− | * The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card. | + | * {{Event|Borrow}}: -1 Card token |
− | * Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.
| + | |
− | * When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.
| + | |
| | | |
− | ==== Other rules clarifications ==== | + | == Journey token == |
− | :* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
| + | This token is two-sided, like a coin. Cards that use the Journey token turn it over when played, and give a different effect depending on which side is up. |
| | | |
− | === Preparation ===
| + | It is used by: |
− | * If any tokens are being used, get them out of the box and keep them handy. | + | * {{Card|Giant}} |
| + | * {{Card|Ranger}} |
| + | * {{Event|Pilgrimage}} |
| | | |
− | === Vanilla bonus tokens === | + | == Estate token == |
− | * Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, {{nowrap|+{{Cost|1}}.}}
| + | This token, when placed on a set aside non-Victory Action Supply pile, gives all {{Card|Estate|Estates}} in a player's deck the abilities and types of the set aside card. |
− | * These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
| + | |
− | * For example a player with their +1 Action token on the Ranger pile will get +1 Action every time they play a Ranger.
| + | |
− | * These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1 Action), {{Event|Seaway}} (+1 Buy), {{Event|Pathfinding}} (+1 Card), and {{Event|Training}} {{nowrap|(+{{Cost|1}}).}}
| + | |
| | | |
− | '''Other rules clarifications'''
| + | It is used by: |
− | :* Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while {{Card|Urchin}} (from {{Set|Dark Ages}}) is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.
| + | * {{Event|Inheritance}} |
| | | |
− | === –2 cost token === | + | == -2 Cost Token == |
− | * The –{{Cost|2}} cost token also goes on an Action Supply pile.
| + | This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by {{Cost|2}}. The cost can't go below {{Cost|0}}. |
− | * It reduces the cost of cards from that pile on a particular player's turn.
| + | |
− | * The –{{Cost|2}} cost token lowers costs for all purposes; for example with a {{nowrap|–{{Cost|2}}}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.
| + | |
− | * The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}.
| + | |
− | * This token is placed with {{Event|Ferry}}.
| + | |
| | | |
− | === Trashing token ===
| + | It is used by: |
− | * The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
| + | * {{Event|Ferry}} |
− | * This token lets a player trash a card from their hand when gaining a card from that pile.
| + | |
− | * Trashing a card is optional and only happens when buying a card from that pile or otherwise gaining one.
| + | |
− | * This token is placed with {{Event|Plan}}. | + | |
| | | |
− | === –1 Card token === | + | == Trashing Token == |
− | * The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.
| + | This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile. |
− | * It causes the player to draw one less card the next time they draw cards, and remove the token.
| + | |
− | * This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
| + | |
− | * The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
| + | |
− | * The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
| + | |
− | * The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "{{Card|Envoy|oi=1|draw the rest}}" when it should say "{{Card|Envoy|put the rest into your hand}};" it is not affected by the token.
| + | |
− | * The token can go on an empty deck; it still applies.
| + | |
− | * There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
| + | |
− | *Cards that [[Draw-to-x|draw up to a number of cards]], such as {{Card|Watchtower}} from {{Set|Prosperity}}, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.
| + | |
| | | |
− | '''Other rules clarifications'''
| + | It is used by: |
− | :* If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
| + | * {{Event|Plan}} |
− | :* If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
| + | |
− | :* If you draw 0 cards (e.g. you play {{Card|Watchtower}} with 8 cards in hand), you don't remove this.
| + | |
− | | + | |
− | === –1 Coin token ===
| + | |
− | * The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.
| + | |
− | * It causes the player to get {{Cost|1}} less the next time they get {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} they would have {{nowrap|{{Cost|2}}.}}
| + | |
− | * It is not removed by getting {{nowrap|+{{Cost|0}},}} such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.
| + | |
− | * It applies to any source of {{Cost}}, such as [[Treasure]]s, [[Action]] effects, and other effects like {{Event|Borrow}}.
| + | |
− | * It only applies once and then is removed, until the next time the player is given the token.
| + | |
− | * There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
| + | |
− | | + | |
− | === Journey token ===
| + | |
− | * The Journey token (the one showing a boot) is face up at the start of a game.
| + | |
− | * It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
| + | |
− | * They turn over the token and then check to see if it is face up or not, and do something based on that.
| + | |
− | * The token can be turned face down with one effect and then face up with another.
| + | |
− | | + | |
− | '''Other rules clarifications'''
| + | |
− | :* You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect. | + | |
− | | + | |
− | === Estate token ===
| + | |
− | * The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into. | + | |
− | * Once Inheritance is used, the token sits on a card near a player's play area (but not in play).
| + | |
− | | + | |
− | == Trivia ==
| + | |
− | The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.
| + | |
| | | |
| + | {{stub}} |
| {{Navbox Adventures}} | | {{Navbox Adventures}} |
| {{Navbox Mechanics}} | | {{Navbox Mechanics}} |
− | [[Category:Adventures]]
| |
− | [[Category:Tokens]]
| |