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There is no strategy article for Borrow, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14811.0 forum.]
 
There is no strategy article for Borrow, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14811.0 forum.]
  
Borrow is rather straightforward: you get an extra coin to spend this turn, but you'll draw one card less next turn. On average, a card is worth more than a coin, so it's definitely not a deal you should make every turn. However, if you absolutely need a certain key card early on, Borrow can be very useful. For example, it can mitigate the negative effects of opening {{cost|4}}/{{cost|3}} on a board with {{Card|Mountebank}} or {{cost|5}} cost Trashers such as {{Card|Junk Dealer}} and {{Card|Count}}. It can also help you to hit {{cost|3}}{{Cost||||P}} for {{Card|Familiar}} on the second shuffle. Late-game, especially in [[Big Money]] games, hitting {{cost|7}} is not as big of a disadvantage anymore, since you can just Borrow to hit {{Card|Province}}.  
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Borrow is rather straightforward: you get an extra coin to spend this turn, but you'll draw one card less next turn. On average, a card is worth more than a coin, so it's definitely not a deal you should make every turn. However, if you absolutely need a certain key card early on, Borrow can be very useful. For example, it can mitigate the negative effects of opening {{cost|4}}/{{cost|3}} on a board with {{Card|Mountebank}} or {{cost|5}} cost Trashers such as {{Card|Junk Dealer}} and {{Card|Count}}. It can also help you to hit {{cost|3}}{{Cost|P|||P}} for {{Card|Familiar}} on the second shuffle. Late-game, especially in [[Big Money]] games, hitting {{cost|7}} is not as big of a disadvantage anymore, since you can just Borrow to hit {{Card|Province}}.  
  
 
=== Synergies ===
 
=== Synergies ===

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