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− | To '''exchange''' a card is to return it to its pile ([[Supply]] or otherwise) and put another card in the discard pile in its place. The card returned is not considered [[trash|trashed]], and the card received is not considered [[gain|gained]]. Most cards that exchange themselves are in the two [[Traveller]] sequences in {{set|Adventures}}: chains of cards of increasing [[cost]] and power, where each one may be exchanged for the next stronger one when discarded from play (though the top two cards in these chains, {{Card|Champion}} and {{Card|Teacher}}, are not Travellers themselves). | + | To '''exchange''' a card is to return it to its pile ([[Supply]] or otherwise) and put another card in the discard pile in its place. The card returned is not considered [[trash|trashed]], and the card received is not considered [[gain|gained]]. All cards that exchange themselves are [[Traveller]]s, but there are two cards that can be exchanged ''into'' ({{Card|Champion}} and {{Card|Teacher}}) that are ''not'' Travellers. |
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− | Aside from Travellers:
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− | * {{Card|Changeling}} (from {{Set|Nocturne}}) can be exchanged into when gaining another card,
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− | * {{Card|Vampire}} and {{Card|Bat}} (also from Nocturne) exchange into each other,
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− | * {{Card|Trader}} allows you to exchange any card you gain for {{Card|Silver}},
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− | * {{Card|Hermit}} can be exchanged for a {{Card|Madman}}.
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− | == Official Rules ==
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− | === From Adventures ===
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− | * When a player discards a Traveller from play, they may exchange it for the card indicated; they return the card being exchanged to its pile, take the card they are exchanging it for, and puts that card into their discard pile.
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− | * For example when exchanging {{Card|Peasant}} for {{Card|Soldier}}, they put Peasant back into its pile and takes a Soldier and puts it into their discard pile.
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− | * Exchanging is not [[trash|trashing]] or [[gain|gaining]], and so does not trigger abilities like {{Event|Travelling Fair|Travelling Fair's}}.
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− | * It is optional.
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− | * It only happens when the card is discarded from play; discarding it from hand, such as due to not playing it, will not trigger it.
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− | * It only happens if the card being exchanged for has any copies available; if there are no Soldiers in the pile, Peasant cannot be exchanged at that time.
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− | * If multiple cards do something when discarded from play, the player picks the order; for example, with no Soldiers left in the pile, a player with Peasant and Soldier in play could first exchange Soldier for {{Card|Fugitive}}, then exchange Peasant for that Soldier.
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− | ===From Nocturne===
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− | * Nocturne has three cards that tell a player to "exchange" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged.
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− | === Other rules clarifications ===
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− | * Unlike gaining, exchanging can happen with a non-Supply pile without special instructions. For instance, you can use {{card|Trader}} to exchange a {{card|Horse}} for a {{card|Silver}} even though the Horse pile is not part oft the Supply.
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− | * The card being returned as part of the exchange must have a pile to go back to. Therefore cards that don't have piles of their own anywhere, such as [[Shelter]]s, [[Heirloom]]s, or [[Zombie]]s, cannot be involved in an exchange.
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− | * The {{card|Black Market}} deck is not considered a pile; so for example if a Traveller, {{card|Vampire}}, or {{card|Hermit}} is bought using {{Card|Black Market}}, there is no pile to return it to and therefore it cannot be exchanged.
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| {{Navbox Mechanics}} | | {{Navbox Mechanics}} |
− | [[Category:Adventures]]
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− | [[Category:Nocturne]]
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− | [[Category:Other mechanics]]
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