Editing Exchange
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− | To '''exchange''' a card is to return it to its pile ([[Supply]] or otherwise) and put another card in the discard pile in its place. The card returned is not considered [[trash|trashed]], and the card received is not considered [[gain|gained]]. Most cards that exchange themselves are in the two [[Traveller]] sequences in {{set|Adventures}}: chains of cards of increasing [[cost]] and power, where each one may be exchanged for the next stronger one when discarded from play (though the top two cards in these chains, {{Card|Champion}} and {{Card|Teacher}}, are not Travellers themselves). | + | To '''exchange''' a card is to return it to its pile ([[Supply]] or otherwise) and put another card in the discard pile in its place. The card returned is not considered [[trash|trashed]], and the card received is not considered [[gain|gained]]. Most cards that exchange themselves are in the two [[Traveller]] sequences in {{set|Adventures}}: chains of cards of increasing [[cost]] and power, where each one may be exchanged for the next stronger one when discarded from play (though the top two cards in these chains, {{Card|Champion}} and {{Card|Teacher}}, are not Travellers themselves). Aside from Travellers, {{Card|Changeling}} (from {{Set|Nocturne}}) can be exchanged into when gaining another card, {{Card|Vampire}} and {{Card|Bat}} (also from Nocturne) exchange into each other. Additionally, {{Card|Hermit}} exchanges into {{Card|Madman}} (from {{Set|Dark Ages}}) and {{Card|Urchin}} exchanges into {{Card|Mercenary}} (also from Dark Ages.) |
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− | Aside from Travellers | + | |
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== Official Rules == | == Official Rules == | ||
− | + | * When a player discards a Traveller from play, he may exchange it for the card indicated; he returns the card being exchanged to its pile, takes the card he is exchanging it for, and puts that card into his discard pile. | |
− | * When a player discards a Traveller from play, | + | * For example when exchanging {{Card|Peasant}} for {{Card|Soldier}}, he puts Peasant back into its pile and takes a Soldier and puts it into his discard pile. |
− | * For example when exchanging {{Card|Peasant}} for {{Card|Soldier}}, | + | |
* Exchanging is not [[trash|trashing]] or [[gain|gaining]], and so does not trigger abilities like {{Event|Travelling Fair|Travelling Fair's}}. | * Exchanging is not [[trash|trashing]] or [[gain|gaining]], and so does not trigger abilities like {{Event|Travelling Fair|Travelling Fair's}}. | ||
* It is optional. | * It is optional. | ||
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* It only happens if the card being exchanged for has any copies available; if there are no Soldiers in the pile, Peasant cannot be exchanged at that time. | * It only happens if the card being exchanged for has any copies available; if there are no Soldiers in the pile, Peasant cannot be exchanged at that time. | ||
* If multiple cards do something when discarded from play, the player picks the order; for example, with no Soldiers left in the pile, a player with Peasant and Soldier in play could first exchange Soldier for {{Card|Fugitive}}, then exchange Peasant for that Soldier. | * If multiple cards do something when discarded from play, the player picks the order; for example, with no Soldiers left in the pile, a player with Peasant and Soldier in play could first exchange Soldier for {{Card|Fugitive}}, then exchange Peasant for that Soldier. | ||
− | + | * [[Nocturne]]: Nocturne has three cards that tell a player to "exchange" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged. | |
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− | * Nocturne has three cards that tell a player to "exchange" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged. | + | |
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * | + | * Exchanging must happen both ways; there must be somewhere for the discarding card to return to. If a Traveller is bought using {{Card|Black Market}}, there is no pile to return it to and therefore it cannot be exchanged. |
− | + | * However, if {{Card|Estate}} (via {{Event|Inheritance}}) or {{Card|Band of Misfits}} is imitating the abilities of a Traveller, it can be exchanged by being returned to its own pile. | |
− | * | + | * Unlike gaining, exchanging can happen with a non-Supply pile. |
{{Navbox Mechanics}} | {{Navbox Mechanics}} |