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− | [[Image:Exile mat.jpg|thumb|right| | + | [[Image:Exile mat.jpg|thumb|right|500px|The Exile player mat.]] |
− | '''Exile''' is a place to put cards that was introduced in {{Set|Menagerie}}. If there are any cards in the [[Kingdom]] that use Exile, give an | + | '''Exile''' is a place to put cards that was introduced in {{Set|Menagerie}}. If there are any cards in the [[Kingdom]] that use Exile, give an Exile [[mat]] to each player. When you Exile a card, you put it on your Exile mat. Exiling a card is not gaining it or trashing it. Cards on your Exile mat are yours, regardless of whether the card was yours before it was put there (e.g. Exiling a card from the [[Supply]] makes that card yours). When you gain a card, you may discard all the other copies of it you have in Exile. You cannot discard only some of the copies; you must either discard all of them, or none of them. |
− | == List of cards | + | |
− | + | == List of cards == | |
There are 8 [[Kingdom]] cards and 6 [[landscape]]s that use Exile: | There are 8 [[Kingdom]] cards and 6 [[landscape]]s that use Exile: | ||
* {{Cost|3}}: {{Card|Camel Train}}, {{Card|Stockpile}}, {{Event|Transport}} | * {{Cost|3}}: {{Card|Camel Train}}, {{Card|Stockpile}}, {{Event|Transport}} | ||
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* Discarding a card from your Exile mat is not gaining it either. | * Discarding a card from your Exile mat is not gaining it either. | ||
* Discarding a card from your Exile mat is discarding a card; if it happens other than in Clean-up, it can trigger {{Card|Tunnel}} (from {{Set|Hinterlands}}) or {{Card|Village Green}}. | * Discarding a card from your Exile mat is discarding a card; if it happens other than in Clean-up, it can trigger {{Card|Tunnel}} (from {{Set|Hinterlands}}) or {{Card|Village Green}}. | ||
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== Trivia == | == Trivia == | ||
− | + | === Secret History === | |
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{{Quote | {{Quote | ||
|Text=There were two ideas waiting to be used, from when working on {{Set|Renaissance}}. First, the Jail [[mat]]. This was a mat cards could put cards onto, and then it had a built-in rule that let you get the cards back when gaining another copy of whichever card. This mat and the associated cards had been good, but I didn't want more mats in Renaissance. At one point it had four mats; in the end it has one that does double duty. So I saved this for next time, and well, it was next time. So this went right into the set and had good cards right away. Eventually I renamed it to Exile, because I wasn't looking to make a wild west expansion, which is what "jail plus horses" sure suggested. "Exile" was nice because you can use it as a verb too, and it made at least some sense for a medieval game. | |Text=There were two ideas waiting to be used, from when working on {{Set|Renaissance}}. First, the Jail [[mat]]. This was a mat cards could put cards onto, and then it had a built-in rule that let you get the cards back when gaining another copy of whichever card. This mat and the associated cards had been good, but I didn't want more mats in Renaissance. At one point it had four mats; in the end it has one that does double duty. So I saved this for next time, and well, it was next time. So this went right into the set and had good cards right away. Eventually I renamed it to Exile, because I wasn't looking to make a wild west expansion, which is what "jail plus horses" sure suggested. "Exile" was nice because you can use it as a verb too, and it made at least some sense for a medieval game. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
}} | }} | ||
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{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
[[Category:Menagerie (expansion)]] | [[Category:Menagerie (expansion)]] |