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There are 30 Loot cards in total: 15 distinct cards at 2 copies each. In any game in which Loot cards are used, they are shuffled face-down, so players instructed to gain Loot won't know which one they're getting until they've gained it.  
 
There are 30 Loot cards in total: 15 distinct cards at 2 copies each. In any game in which Loot cards are used, they are shuffled face-down, so players instructed to gain Loot won't know which one they're getting until they've gained it.  
  
== Official Rules ==
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== FAQ ==
* There are 15 Loot cards, with 2 copies of each. Shuffle them into a face-down pile before the game if any cards refer to Loot.  
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=== Official FAQ ===
* During the game, "gain a Loot" means, you gain the top card of the Loot pile.
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* {{Set|Plunder}} adds the Loot pile, and ways to get Loots.
* When you gain a Loot, reveal it to all players. Then put it into your discard pile as usual.  
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* "Gain a Loot" causes you to gain a Loot from the pile.
* Players can't look through the Loot pile during a game.
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* This is a non-Supply pile; you can only gain a Loot from it when a card tells you to gain a Loot, not with cards like {{Card|Falconer}} or {{Card|Displace}}.
* The Loot pile isn't in the Supply; players can't buy or gain from it, except with cards that specifically gain Loot.
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* If told to gain a Loot with none left in the pile, you fail to gain one.
== Other rules clarifications ==
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* If you exchange a gained Loot (e.g. with {{Card|Changeling}}), the Loot goes back on top of the pile, face down.
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== List of Loots ==
 
== List of Loots ==
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== Ways to gain Loot ==
 
== Ways to gain Loot ==
 
* {{Cost|2}} {{Card|Jewelled Egg}}, {{Event|Peril}}, {{card|Search}}
 
* {{Cost|2}} {{Card|Jewelled Egg}}, {{Event|Peril}}, {{card|Search}}
* {{cost|3}} {{event|Foray}}
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* {{Cost|5}} {{Card|Pickaxe}}, {{Card|Wealthy Village}}
* {{Cost|5}} {{Card|Pickaxe}}, {{Card|Wealthy Village}}, {{Card|Cutthroat}}
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* {{Cost|6}} {{Card|Sack of Loot}}
* {{Cost|6}} {{event|Looting}}, {{Card|Sack of Loot}}
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* {{Cost|10}} {{Event|Prosper}}
* {{Cost|10}} {{event|Invasion}}, {{Event|Prosper}}
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* [[Trait]]s: {{Trait|Cursed}}
* [[Trait]]: {{Trait|Cursed}}
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== Cards gallery ==
 
== Cards gallery ==
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{{CardImage|Amphora}}{{CardImage|Doubloons}}{{CardImage|Endless Chalice}}{{CardImage|Figurehead}}{{CardImage|Hammer}}{{CardImage|Insignia}}{{CardImage|Jewels}}{{CardImage|Orb}}{{CardImage|Prize Goat}}{{CardImage|Puzzle Box}}{{CardImage|Sextant}}{{CardImage|Shield}}{{CardImage|Spell Scroll}}{{CardImage|Staff}}{{CardImage|Sword}}
 
{{CardImage|Amphora}}{{CardImage|Doubloons}}{{CardImage|Endless Chalice}}{{CardImage|Figurehead}}{{CardImage|Hammer}}{{CardImage|Insignia}}{{CardImage|Jewels}}{{CardImage|Orb}}{{CardImage|Prize Goat}}{{CardImage|Puzzle Box}}{{CardImage|Sextant}}{{CardImage|Shield}}{{CardImage|Spell Scroll}}{{CardImage|Staff}}{{CardImage|Sword}}
 
=== Gains Loot ===
 
=== Gains Loot ===
{{CardImage|Cutthroat}}{{CardImage|Jewelled Egg}}{{CardImage|Pickaxe}}{{CardImage|Sack of Loot}}{{CardImage|Search}}{{CardImage|Wealthy Village}}{{LandscapeImage|Cursed}}{{LandscapeImage|Foray}}{{LandscapeImage|Invasion}}{{LandscapeImage|Looting}}{{LandscapeImage|Peril}}{{LandscapeImage|Prosper}}
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{{CardImage|Jewelled Egg}}{{CardImage|Pickaxe}}{{CardImage|Sack of Loot}}{{CardImage|Wealthy Village}}{{LandscapeImage|Cursed}}{{LandscapeImage|Peril}}{{LandscapeImage|Prosper}}
  
 
== Trivia ==
 
== Trivia ==
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  |Source=[https://discord.com/channels/212660788786102272/1013572993043153007/1053415818953764994 Dominion Discord, 2022]
 
  |Source=[https://discord.com/channels/212660788786102272/1013572993043153007/1053415818953764994 Dominion Discord, 2022]
 
}}
 
}}
=== Secret History ===
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{{Quote|Text=
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In the file they were "rewards." When I tried them they were "valuables." Loot was the perfect name, if you didn't care that there were unrelated [[Looter]]s in {{Set|Dark Ages}}, and well eventually I didn't care. The premise was random treasures that cards could give you, that would be worth about the right amount. It's like the set has a bunch of cards that say "gain a {{Card|Gold}}," only they're more exciting. There was a lot more variety at first but that didn't work out, you were too likely to get something crazy this game or awful this game. In the end they almost all make {{Cost|3}} and a lot make +1 Buy. Cade was always drawing his deck, and hated the ones that you only got to play every other turn (due to being a duration), so some of those changed into every-turn things.
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder]
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}}
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=== Retrospective ===
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{{Quote|Text=
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I still like Loot, I see it all the time playing against the TGG bot and I never regret it. I can see the argument for putting +Buy on {{Card|Doubloons}} and {{Card|Insignia}}, and for me the stronger argument of trying to have +Buy on the loot-gainers that make +buy-envy the worst, though that's not so helpful on {{Card|Search}}.
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://forum.dominionstrategy.com/index.php?topic=21589.0 Dominion Discord, 2024]
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}}
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=== In other languages ===
 
=== In other languages ===
* Dutch: Buit
 
* German: Kostbarkeit
 
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{{Navbox Plunder}}
 
{{Navbox Plunder}}

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