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== List of non-terminal draw cards ==
 
== List of non-terminal draw cards ==
These draw a specified number of cards—typically a total of +2 Cards, occasionally more—and can draw any card. Cards in italics have been [[Removed cards|removed]].
+
These usually draw a specified number of cards—typically a total of +2 Cards, occasionally more—and can draw any card. Some are restricted by only being able to increase handsize in certain circumstances—e.g., in the case of {{Card|Wishing Well}}, if you correctly guess what card is on top of your deck—and if the condition is not met they will be simple [[cantrip|cantrips]]. Cards in italics have been [[Removed cards|removed]].
  
 
* [[Dominion (base set)|Dominion]]: {{Card|Laboratory}}
 
* [[Dominion (base set)|Dominion]]: {{Card|Laboratory}}
* [[Seaside]]: {{card|Tide Pools}}
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* [[Seaside]]: {{card|Caravan}} (partially delayed, only a [[cantrip]] on the turn it is played)
 
* [[Alchemy]]: {{Card|Alchemist}}
 
* [[Alchemy]]: {{Card|Alchemist}}
 +
* [[Hinterlands]]: {{Card|Stables}}
 
* [[Dark Ages]]: {{Card|Madman}}
 
* [[Dark Ages]]: {{Card|Madman}}
 
* [[Guilds]]: {{Card|Advisor}}
 
* [[Guilds]]: {{Card|Advisor}}
 
* [[Adventures]]: {{Card|Lost City}}
 
* [[Adventures]]: {{Card|Lost City}}
* [[Empires]]: {{Card|Encampment}}
+
* [[Empires]]: {{card|Archive}} (partially delayed, only a [[cantrip]] on the turn it is played),{{Card|Encampment}}
 +
* [[Nocturne]]: {{card|Den of Sin}} (delayed)
 
* [[Renaissance]]: {{Card|Experiment}}
 
* [[Renaissance]]: {{Card|Experiment}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Destrier}}, {{card|Horse}}, {{way|Way of the Horse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Destrier}}, {{card|Horse}}, {{way|Way of the Horse}}
 
* [[Allies]]: {{card|Distant Shore}}, {{card|Lich}}, {{card|Sibyl}}
 
* [[Allies]]: {{card|Distant Shore}}, {{card|Lich}}, {{card|Sibyl}}
* [[Plunder (expansion)|Plunder]]: {{card|Landing Party}}
 
 
* [[Promos]]: {{Card|Governor}}
 
* [[Promos]]: {{Card|Governor}}
  
 
===Conditional effects===
 
===Conditional effects===
These cards are restricted by only being able to increase handsize in certain circumstances; if the condition is not met, most will be simple [[cantrip|cantrips]], or even reduce handsize.
 
 
 
* [[Intrigue]]: {{Card|Wishing Well}} -- you need to guess the top card of your deck after drawing one card to draw another one.
 
* [[Intrigue]]: {{Card|Wishing Well}} -- you need to guess the top card of your deck after drawing one card to draw another one.
 +
* [[Seaside]]: {{card|Tide Pools}} -- Non-terminal draw on the card it is played but does not increase handsize overall unless it is played on the last turn of the game.
 
* [[Alchemy]]: {{Card|Apprentice}} provides non-terminal draw if you trash a card costing {{Cost|3}} or more.
 
* [[Alchemy]]: {{Card|Apprentice}} provides non-terminal draw if you trash a card costing {{Cost|3}} or more.
 
* [[Prosperity]]: {{Card|City}} -- Only if a [[supply]] pile is empty.
 
* [[Prosperity]]: {{Card|City}} -- Only if a [[supply]] pile is empty.
 
* [[Cornucopia]]: {{Card|Menagerie}} -- Only if you have no duplicate cards in hand.
 
* [[Cornucopia]]: {{Card|Menagerie}} -- Only if you have no duplicate cards in hand.
* [[Hinterlands]]: {{Card|Stables}} -- If you can discard a Treasure from your hand.
+
* [[Adventures]]: {{Card|Storyteller}} -- You need to play suitable [[Treasure]]s to increase your handsize.
* [[Adventures]]: {{Card|Storyteller}} -- You need to have {{cost}} to spend to increase your handsize.
+
 
* [[Adventures]]: {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Pathfinding}} can all upgrade Action cards to draw extra cards or generate extra Actions, generating non-terminal draw from suitable targets.
 
* [[Adventures]]: {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Pathfinding}} can all upgrade Action cards to draw extra cards or generate extra Actions, generating non-terminal draw from suitable targets.
 
* [[Empires]]: {{Card|City Quarter}} -- Variable amount of draw. You need at least two other [[Action]] cards in hand to increase your handsize.
 
* [[Empires]]: {{Card|City Quarter}} -- Variable amount of draw. You need at least two other [[Action]] cards in hand to increase your handsize.
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* [[Allies]]: {{card|Capital City}} -- You need to have generated {{Cost|2}} before.  
 
* [[Allies]]: {{card|Capital City}} -- You need to have generated {{Cost|2}} before.  
 
* [[Allies]]: {{card|Battle Plan}} -- If you can reveal an [[Attack]] card from your hand.
 
* [[Allies]]: {{card|Battle Plan}} -- If you can reveal an [[Attack]] card from your hand.
* [[Plunder (expansion)|Plunder]]: {{card|Swamp Shacks}} -- If you have six or more cards in play.
 
* [[Plunder (expansion)|Plunder]]: {{trait|Shy}} -- only works at the beginning of your turn, and only once per turn.
 
  
 
=== Specific-card drawers ===
 
=== Specific-card drawers ===
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* {{Card|Seer}} draws cards costing from {{Cost|2}} to {{Cost|4}}.
 
* {{Card|Seer}} draws cards costing from {{Cost|2}} to {{Cost|4}}.
 
* {{card|Hunter}} draws cards of ''different'' types.
 
* {{card|Hunter}} draws cards of ''different'' types.
 
=== Non-terminal duration draw ===
 
 
These non-terminal cards [[duration draw|increase handsize on future turns]], not immediately.
 
 
* [[Seaside]]: {{card|Caravan}}
 
* [[Empires]]: {{card|Archive}}
 
* [[Nocturne]]: {{card|Den of Sin}}, {{Card|Crypt}}
 
  
 
=== Unreliable non-terminal draw ===
 
=== Unreliable non-terminal draw ===
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* {{Card|Shanty Town}} acts as a Lab variant if you have no [[Action]] cards in hand, but otherwise decreases handsize.
 
* {{Card|Shanty Town}} acts as a Lab variant if you have no [[Action]] cards in hand, but otherwise decreases handsize.
 
* {{card|Diplomat}} acts as a Lab variant if your handsize is small, but otherwise is [[terminal]].
 
* {{card|Diplomat}} acts as a Lab variant if your handsize is small, but otherwise is [[terminal]].
* {{Card|Native Village}} hides away cards, rather than drawing them, but can non-terminally add them to your hand.
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* {{Card|Native Village}} and {{Card|Crypt}} both hide away cards, rather than drawing them, but can non-terminally add them to your hand.
* ''{{card|Trusty Steed}}'' and {{card|Courser}} are difficult to gain and you can generally only get one copy of them, so they're hard to use as the basis of an engine.
+
 
* {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand.
 
* {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand.
 
* {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it.
 
* {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it.
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* {{card|Secret Passage}} is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it.
 
* {{card|Secret Passage}} is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it.
* {{Card|Fugitive}} and {{card|Ferryman}} are non-terminal sources of +2 Cards, but its required discard means it maintains handsize, rather than increasing it.
+
* {{Card|Fugitive}} is a non-terminal source of +2 Cards, but its required discard means it maintains handsize, rather than increasing it.
 
* {{Card|Forum}} is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it.
 
* {{Card|Forum}} is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it.
 
* {{card|Recruiter}} gives you [[Villagers]] if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize.
 
* {{card|Recruiter}} gives you [[Villagers]] if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize.
  
==Gallery==
 
===Unconditional===
 
{{CardImage|Archive}}{{CardImage|Advisor}}{{CardImage|Alchemist}}{{CardImage|Caravan}}{{CardImage|Den of Sin}}{{CardImage|Destrier}}{{CardImage|Distant Shore}}{{CardImage|Encampment}}{{CardImage|Experiment}}{{CardImage|Governor}}{{CardImage|Horse}}{{CardImage|Laboratory}}{{CardImage|Lich}}{{CardImage|Lost City}}{{CardImage|Madman}}{{CardImage|Sibyl}}{{CardImage|Stables}}{{LandscapeImage|Way of the Horse}}
 
  
===Conditional===
 
{{CardImage|Apprentice}}{{CardImage|Battle Plan}}{{CardImage|Capital City}}{{CardImage|City}}{{CardImage|City Quarter}}{{CardImage|Cursed Village}}{{CardImage|Menagerie}}{{CardImage|Storyteller}}{{CardImage|Teacher}}{{CardImage|Tide Pools}}{{CardImage|Wishing Well}}{{LandscapeImage|Lost Arts}}{{LandscapeImage|Pathfinding}}
 
  
===Only specific cards===
 
{{CardImage|Apothecary}}{{CardImage|Bustling Village}}{{CardImage|Hunter}}{{CardImage|Hunting Party}}{{CardImage|Magpie}}{{CardImage|Patrician}}{{CardImage|Scrying Pool}}{{CardImage|Sea Chart}}{{CardImage|Seer}}{{CardImage|Settlers}}{{CardImage|Vagrant}}{{CardImage|Will-o'-Wisp}}
 
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Terminality]]
 
[[Category:Terminality]]

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