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== List of non-terminal draw cards == | == List of non-terminal draw cards == | ||
− | These draw a specified number of cards—typically a total of +2 Cards, occasionally more—and can draw any card. Cards in italics have been [[Removed cards|removed]]. | + | These usually draw a specified number of cards—typically a total of +2 Cards, occasionally more—and can draw any card. Some are restricted by only being able to increase handsize in certain circumstances—e.g., in the case of {{Card|Wishing Well}}, if you correctly guess what card is on top of your deck—and if the condition is not met they will be simple [[cantrip|cantrips]]. Cards in italics have been [[Removed cards|removed]]. |
* [[Dominion (base set)|Dominion]]: {{Card|Laboratory}} | * [[Dominion (base set)|Dominion]]: {{Card|Laboratory}} | ||
− | * [[Seaside]]: {{card| | + | * [[Seaside]]: {{card|Caravan}} (partially delayed, only a [[cantrip]] on the turn it is played) |
* [[Alchemy]]: {{Card|Alchemist}} | * [[Alchemy]]: {{Card|Alchemist}} | ||
+ | * [[Hinterlands]]: {{Card|Stables}} | ||
* [[Dark Ages]]: {{Card|Madman}} | * [[Dark Ages]]: {{Card|Madman}} | ||
* [[Guilds]]: {{Card|Advisor}} | * [[Guilds]]: {{Card|Advisor}} | ||
* [[Adventures]]: {{Card|Lost City}} | * [[Adventures]]: {{Card|Lost City}} | ||
− | * [[Empires]]: {{Card|Encampment}} | + | * [[Empires]]: {{card|Archive}} (partially delayed, only a [[cantrip]] on the turn it is played),{{Card|Encampment}} |
+ | * [[Nocturne]]: {{card|Den of Sin}} (delayed) | ||
* [[Renaissance]]: {{Card|Experiment}} | * [[Renaissance]]: {{Card|Experiment}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Destrier}}, {{card|Horse}}, {{way|Way of the Horse}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Destrier}}, {{card|Horse}}, {{way|Way of the Horse}} | ||
* [[Allies]]: {{card|Distant Shore}}, {{card|Lich}}, {{card|Sibyl}} | * [[Allies]]: {{card|Distant Shore}}, {{card|Lich}}, {{card|Sibyl}} | ||
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* [[Promos]]: {{Card|Governor}} | * [[Promos]]: {{Card|Governor}} | ||
===Conditional effects=== | ===Conditional effects=== | ||
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* [[Intrigue]]: {{Card|Wishing Well}} -- you need to guess the top card of your deck after drawing one card to draw another one. | * [[Intrigue]]: {{Card|Wishing Well}} -- you need to guess the top card of your deck after drawing one card to draw another one. | ||
+ | * [[Seaside]]: {{card|Tide Pools}} -- Non-terminal draw on the card it is played but does not increase handsize overall unless it is played on the last turn of the game. | ||
* [[Alchemy]]: {{Card|Apprentice}} provides non-terminal draw if you trash a card costing {{Cost|3}} or more. | * [[Alchemy]]: {{Card|Apprentice}} provides non-terminal draw if you trash a card costing {{Cost|3}} or more. | ||
* [[Prosperity]]: {{Card|City}} -- Only if a [[supply]] pile is empty. | * [[Prosperity]]: {{Card|City}} -- Only if a [[supply]] pile is empty. | ||
* [[Cornucopia]]: {{Card|Menagerie}} -- Only if you have no duplicate cards in hand. | * [[Cornucopia]]: {{Card|Menagerie}} -- Only if you have no duplicate cards in hand. | ||
− | + | * [[Adventures]]: {{Card|Storyteller}} -- You need to play suitable [[Treasure]]s to increase your handsize. | |
− | * [[Adventures]]: {{Card|Storyteller}} -- You need to | + | |
* [[Adventures]]: {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Pathfinding}} can all upgrade Action cards to draw extra cards or generate extra Actions, generating non-terminal draw from suitable targets. | * [[Adventures]]: {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Pathfinding}} can all upgrade Action cards to draw extra cards or generate extra Actions, generating non-terminal draw from suitable targets. | ||
* [[Empires]]: {{Card|City Quarter}} -- Variable amount of draw. You need at least two other [[Action]] cards in hand to increase your handsize. | * [[Empires]]: {{Card|City Quarter}} -- Variable amount of draw. You need at least two other [[Action]] cards in hand to increase your handsize. | ||
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* [[Allies]]: {{card|Capital City}} -- You need to have generated {{Cost|2}} before. | * [[Allies]]: {{card|Capital City}} -- You need to have generated {{Cost|2}} before. | ||
* [[Allies]]: {{card|Battle Plan}} -- If you can reveal an [[Attack]] card from your hand. | * [[Allies]]: {{card|Battle Plan}} -- If you can reveal an [[Attack]] card from your hand. | ||
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=== Specific-card drawers === | === Specific-card drawers === | ||
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* {{Card|Seer}} draws cards costing from {{Cost|2}} to {{Cost|4}}. | * {{Card|Seer}} draws cards costing from {{Cost|2}} to {{Cost|4}}. | ||
* {{card|Hunter}} draws cards of ''different'' types. | * {{card|Hunter}} draws cards of ''different'' types. | ||
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=== Unreliable non-terminal draw === | === Unreliable non-terminal draw === | ||
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* {{Card|Shanty Town}} acts as a Lab variant if you have no [[Action]] cards in hand, but otherwise decreases handsize. | * {{Card|Shanty Town}} acts as a Lab variant if you have no [[Action]] cards in hand, but otherwise decreases handsize. | ||
* {{card|Diplomat}} acts as a Lab variant if your handsize is small, but otherwise is [[terminal]]. | * {{card|Diplomat}} acts as a Lab variant if your handsize is small, but otherwise is [[terminal]]. | ||
− | * {{Card|Native Village}} | + | * {{Card|Native Village}} and {{Card|Crypt}} both hide away cards, rather than drawing them, but can non-terminally add them to your hand. |
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* {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand. | * {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand. | ||
* {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it. | * {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it. | ||
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* {{card|Secret Passage}} is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it. | * {{card|Secret Passage}} is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it. | ||
− | * {{Card|Fugitive}} | + | * {{Card|Fugitive}} is a non-terminal source of +2 Cards, but its required discard means it maintains handsize, rather than increasing it. |
* {{Card|Forum}} is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it. | * {{Card|Forum}} is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it. | ||
* {{card|Recruiter}} gives you [[Villagers]] if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize. | * {{card|Recruiter}} gives you [[Villagers]] if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize. | ||
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{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Terminality]] | [[Category:Terminality]] |