Editing Non-terminal draw

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* [[Seaside]]: {{card|Tide Pools}}
 
* [[Seaside]]: {{card|Tide Pools}}
 
* [[Alchemy]]: {{Card|Alchemist}}
 
* [[Alchemy]]: {{Card|Alchemist}}
 +
* [[Hinterlands]]: {{Card|Stables}}
 
* [[Dark Ages]]: {{Card|Madman}}
 
* [[Dark Ages]]: {{Card|Madman}}
 
* [[Guilds]]: {{Card|Advisor}}
 
* [[Guilds]]: {{Card|Advisor}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Destrier}}, {{card|Horse}}, {{way|Way of the Horse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Destrier}}, {{card|Horse}}, {{way|Way of the Horse}}
 
* [[Allies]]: {{card|Distant Shore}}, {{card|Lich}}, {{card|Sibyl}}
 
* [[Allies]]: {{card|Distant Shore}}, {{card|Lich}}, {{card|Sibyl}}
* [[Plunder (expansion)|Plunder]]: {{card|Landing Party}}
 
 
* [[Promos]]: {{Card|Governor}}
 
* [[Promos]]: {{Card|Governor}}
  
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* [[Prosperity]]: {{Card|City}} -- Only if a [[supply]] pile is empty.
 
* [[Prosperity]]: {{Card|City}} -- Only if a [[supply]] pile is empty.
 
* [[Cornucopia]]: {{Card|Menagerie}} -- Only if you have no duplicate cards in hand.
 
* [[Cornucopia]]: {{Card|Menagerie}} -- Only if you have no duplicate cards in hand.
* [[Hinterlands]]: {{Card|Stables}} -- If you can discard a Treasure from your hand.
 
 
* [[Adventures]]: {{Card|Storyteller}} -- You need to have {{cost}} to spend to increase your handsize.
 
* [[Adventures]]: {{Card|Storyteller}} -- You need to have {{cost}} to spend to increase your handsize.
 
* [[Adventures]]: {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Pathfinding}} can all upgrade Action cards to draw extra cards or generate extra Actions, generating non-terminal draw from suitable targets.
 
* [[Adventures]]: {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Pathfinding}} can all upgrade Action cards to draw extra cards or generate extra Actions, generating non-terminal draw from suitable targets.
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* [[Allies]]: {{card|Capital City}} -- You need to have generated {{Cost|2}} before.  
 
* [[Allies]]: {{card|Capital City}} -- You need to have generated {{Cost|2}} before.  
 
* [[Allies]]: {{card|Battle Plan}} -- If you can reveal an [[Attack]] card from your hand.
 
* [[Allies]]: {{card|Battle Plan}} -- If you can reveal an [[Attack]] card from your hand.
* [[Plunder (expansion)|Plunder]]: {{card|Swamp Shacks}} -- If you have six or more cards in play.
+
* [[Plunder (expansion)|Plunder]]: {{card|Swamp Shacks)) -- If you have six or more cards in play.
* [[Plunder (expansion)|Plunder]]: {{trait|Shy}} -- only works at the beginning of your turn, and only once per turn.
+
  
 
=== Specific-card drawers ===
 
=== Specific-card drawers ===
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* {{card|Diplomat}} acts as a Lab variant if your handsize is small, but otherwise is [[terminal]].
 
* {{card|Diplomat}} acts as a Lab variant if your handsize is small, but otherwise is [[terminal]].
 
* {{Card|Native Village}} hides away cards, rather than drawing them, but can non-terminally add them to your hand.
 
* {{Card|Native Village}} hides away cards, rather than drawing them, but can non-terminally add them to your hand.
* ''{{card|Trusty Steed}}'' and {{card|Courser}} are difficult to gain and you can generally only get one copy of them, so they're hard to use as the basis of an engine.
 
 
* {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand.
 
* {{Card|Crossroads}} provides non-terminal draw the first time you play it on a turn, if there are multiple [[Victory card|Victory cards]] in your hand.
 
* {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it.
 
* {{Card|Cultist}} is technically terminal, but will allow you to play additional Cultists after it.
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* {{card|Secret Passage}} is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it.
 
* {{card|Secret Passage}} is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it.
* {{Card|Fugitive}} and {{card|Ferryman}} are non-terminal sources of +2 Cards, but its required discard means it maintains handsize, rather than increasing it.
+
* {{Card|Fugitive}} is a non-terminal source of +2 Cards, but its required discard means it maintains handsize, rather than increasing it.
 
* {{Card|Forum}} is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it.
 
* {{Card|Forum}} is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it.
 
* {{card|Recruiter}} gives you [[Villagers]] if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize.
 
* {{card|Recruiter}} gives you [[Villagers]] if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize.

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