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  |cards = 500
 
  |cards = 500
  |kingdomcards = 400
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  |kingdomcards = ?
 
  |kingdomsets = 40
 
  |kingdomsets = 40
 
  |randomizers = 40
 
  |randomizers = 40
 
  |othercards =  
 
  |othercards =  
* 30 Loot cards
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* Loot
* 15 Traits
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* Traits
* 15 Events
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* Events
 
  |coverartist = [[Franz Vohwinkel]]
 
  |coverartist = [[Franz Vohwinkel]]
  |release = December 19, 2022
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  |release = December, 2022
  |rulebook = https://www.riograndegames.com/wp-content/uploads/2022/08/DomPlunder.pdf
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  |rulebook = ?
  
 
| theme =
 
| theme =
 
* Treasures
 
* Treasures
 
* Durations
 
* Durations
* Loot
+
* Loot?
 
}}
 
}}
:''You may be looking for the card, {{Card|Plunder}}''
+
 
'''Plunder''' is the 15th [[Expansions|expansion]] to [[Dominion]]. The box contains 40 sets of [[Kingdom]] cards and other cards. It introduces [[Loot]] and [[Trait]]s.
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'''Plunder''' is the upcoming 15th [[Expansions|expansion]] to [[Dominion]]. The box contains 40 sets of [[Kingdom]] cards. It introduces Loot and Traits.
 
== Contents ==
 
== Contents ==
=== [[Kingdom]] cards ===
+
=== Kingdom cards ===
* {{Cost|2}}: {{Card|Cage}}, {{Card|Grotto}}, {{Card|Jewelled Egg}}, {{Card|Search}}, {{Card|Shaman}}
+
* {{Cost|4}}: {{Card|Rope}}, {{Card|Tools}}
* {{Cost|3}}: {{Card|Secluded Shrine}}, {{Card|Siren}}, {{Card|Stowaway}}, {{Card|Taskmaster}}
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* {{Cost|5}}: {{Card|Mining Road}}, {{Card|Pendant}}
* {{Cost|4}}: {{Card|Abundance}}, {{Card|Cabin Boy}}, {{Card|Crucible}}, {{Card|Flagship}}, {{Card|Fortune Hunter}}, {{Card|Gondola}}, {{Card|Harbor Village}}, {{Card|Landing Party}}, {{Card|Mapmaker}}, {{Card|Maroon}}, {{Card|Rope}}, {{Card|Swamp Shacks}}, {{Card|Tools}}
+
* {{Cost|5}}: {{Card|Buried Treasure}}, {{Card|Crew}}, {{Card|Cutthroat}}, {{Card|Enlarge}}, {{Card|Figurine}}, {{Card|First Mate}}, {{Card|Frigate}}, {{Card|Longship}}, {{Card|Mining Road}}, {{Card|Pendant}}, {{Card|Pickaxe}}, {{Card|Pilgrim}}, {{Card|Quartermaster}}, {{Card|Silver Mine}}, {{Card|Trickster}}, {{Card|Wealthy Village}}
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* {{Cost|6}}: {{Card|Sack of Loot}}
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* {{Cost|7}}: {{Card|King's Cache}}
+
  
=== [[Loot]] cards ===
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=== Events ===
''[[non-Supply]] cards; 15, 2 of each'':
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* {{Cost|7*}}: {{Card|Amphora}}, {{Card|Doubloons}}, {{Card|Endless Chalice}}, {{Card|Figurehead}}, {{Card|Hammer}}, {{Card|Insignia}}, {{Card|Jewels}}, {{Card|Orb}}, {{Card|Prize Goat}}, {{Card|Puzzle Box}}, {{Card|Sextant}}, {{Card|Shield}}, {{Card|Spell Scroll}}, {{Card|Staff}}, {{Card|Sword}}
+
 
+
=== [[Event]]s ===
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''15, 1 of each:''
+
 
* {{Cost|1}}: {{Event|Bury}}
 
* {{Cost|1}}: {{Event|Bury}}
* {{Cost|2}}: {{Event|Avoid}}, {{Event|Deliver}}, {{Event|Peril}}, {{Event|Rush}}
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* {{Cost|3}}: {{Event|Prepare}}
* {{Cost|3}}: {{Event|Foray}}, {{Event|Launch}}, {{Event|Mirror}}, {{Event|Prepare}}, {{Event|Scrounge}}
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* {{Cost|4}}: {{Event|Maelstrom}}
* {{Cost|4}}: {{Event|Journey}}, {{Event|Maelstrom}}
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* {{Cost|6}}: {{Event|Looting}}
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* {{Cost|10}}: {{Event|Invasion}}, {{Event|Prosper}}
+
 
+
=== [[Trait]]s ===
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<p>''15, 1 of each:''
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<br>{{Trait|Cheap}}, {{Trait|Cursed}}, {{Trait|Fated}}, {{Trait|Fawning}}, {{Trait|Friendly}}, {{Trait|Hasty}}, {{Trait|Inherited}}, {{Trait|Inspiring}}, {{Trait|Nearby}}, {{Trait|Patient}}, {{Trait|Pious}}, {{Trait|Reckless}}, {{Trait|Rich}}, {{Trait|Shy}}, {{Trait|Tireless}}</p>
+
  
 
== Additional rules ==
 
== Additional rules ==
  
 
=== Durations ===
 
=== Durations ===
Plunder has [[Duration]] cards.
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''See the [[Duration#Official_Rules|Duration page.]]''
{{:Duration}}.
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+
* Many Duration cards in Plunder are Treasures. These are just like normal Treasures, except that they stay [[in play]] until they're done doing things, like other Durations do.
+
* <span id="anchor_NextTime"></span>Some Duration cards in Plunder do something the "next time" a certain thing happens. That thing could happen the same turn, or many turns later; these may sit in play turn after turn until finally the thing happens. For example you could play a {{Card|Secluded Shrine}} and two {{Card|Copper|Coppers}}, buy a {{Card|Silver}}, and immediately trash two cards from your hand, discarding Secluded Shrine that turn. Or you could buy a {{Card|Stowaway}} instead, and leave Secluded Shrine in play for next turn.
+
 
+
=== Loot ===
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''See the [[Loot#Official_Rules|Loot page.]]''
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=== Events ===
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Plunder has [[Event]]s, which first appeared in {{Set|Adventures}}. In your Buy phase, when you can buy a card, you can buy an Event instead. You pay the cost indicated on the Event and then do its effect.
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{{:Event}}
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=== Traits ===
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Plunder has [[Trait]]s, which are a new kind of landscape card that affects a single Action or Treasure pile.
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At the start of a game with a Trait, choose a random Action or Treasure Kingdom card pile to put the Trait on; then during that game, cards from that pile are affected as indicated on the Trait.
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{{:Trait}}
+
  
 
== Flavor text ==
 
== Flavor text ==
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== Cards gallery ==
 
== Cards gallery ==
 
=== Kingdom cards ===
 
=== Kingdom cards ===
{{CardImage|Cage}}{{CardImage|Grotto}}{{CardImage|Jewelled Egg}}{{CardImage|Search}}{{CardImage|Shaman}}{{CardImage|Secluded Shrine}}{{CardImage|Siren}}{{CardImage|Stowaway}}{{CardImage|Taskmaster}}{{CardImage|Abundance}}{{CardImage|Cabin Boy}}{{CardImage|Crucible}}{{CardImage|Flagship}}{{CardImage|Fortune Hunter}}{{CardImage|Gondola}}{{CardImage|Harbor Village}}{{CardImage|Landing Party}}{{CardImage|Mapmaker}}{{CardImage|Maroon}}{{CardImage|Rope}}{{CardImage|Swamp Shacks}}{{CardImage|Tools}}{{CardImage|Buried Treasure}}{{CardImage|Crew}}{{CardImage|Cutthroat}}{{CardImage|Enlarge}}{{CardImage|Figurine}}{{CardImage|First Mate}}{{CardImage|Frigate}}{{CardImage|Longship}}{{CardImage|Mining Road}}{{CardImage|Pendant}}{{CardImage|Pickaxe}}{{CardImage|Pilgrim}}{{CardImage|Quartermaster}}{{CardImage|Silver Mine}}{{CardImage|Trickster}}{{CardImage|Wealthy Village}}{{CardImage|Sack of Loot}}{{CardImage|King's Cache}}
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{{CardImage|Rope}}{{CardImage|Tools}}{{CardImage|Mining Road}}{{CardImage|Pendant}}
 
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=== Loot cards ===
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{{CardImage|Amphora}}{{CardImage|Doubloons}}{{CardImage|Endless Chalice}}{{CardImage|Figurehead}}{{CardImage|Hammer}}{{CardImage|Insignia}}{{CardImage|Jewels}}{{CardImage|Orb}}{{CardImage|Prize Goat}}{{CardImage|Puzzle Box}}{{CardImage|Sextant}}{{CardImage|Shield}}{{CardImage|Spell Scroll}}{{CardImage|Staff}}{{CardImage|Sword}}
+
  
 
=== Events ===
 
=== Events ===
{{LandscapeImage|Bury}}{{LandscapeImage|Avoid}}{{LandscapeImage|Deliver}}{{LandscapeImage|Peril}}{{LandscapeImage|Rush}}{{LandscapeImage|Foray}}{{LandscapeImage|Launch}}{{LandscapeImage|Mirror}}{{LandscapeImage|Prepare}}{{LandscapeImage|Scrounge}}{{LandscapeImage|Journey}}{{LandscapeImage|Maelstrom}}{{LandscapeImage|Looting}}{{LandscapeImage|Invasion}}{{LandscapeImage|Prosper}}
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{{LandscapeImage|Bury}}{{LandscapeImage|Prepare}}{{LandscapeImage|Maelstrom}}
 
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=== Traits ===
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{{LandscapeImage|Cheap}}{{LandscapeImage|Cursed}}{{LandscapeImage|Fated}}{{LandscapeImage|Fawning}}{{LandscapeImage|Friendly}}{{LandscapeImage|Hasty}}{{LandscapeImage|Inherited}}{{LandscapeImage|Inspiring}}{{LandscapeImage|Nearby}}{{LandscapeImage|Patient}}{{LandscapeImage|Pious}}{{LandscapeImage|Reckless}}{{LandscapeImage|Rich}}{{LandscapeImage|Shy}}{{LandscapeImage|Tireless}}
+
 
+
== Alternative versions ==
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<gallery>
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File:Plunder (expansion)Polish.jpg|Polish edition (by [[IUVI Games]])
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</gallery>
+
  
 
== Trivia ==
 
== Trivia ==
 
Plunder is the largest expansion in terms of number of kingdom cards.
 
 
 
=== Release date ===
 
=== Release date ===
 
{{Quote|
 
{{Quote|
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  |Source=[https://discord.com/channels/609163450077151233/1001235513635782777/1012989961357758584 TGG Discord, 2022]
 
  |Source=[https://discord.com/channels/609163450077151233/1001235513635782777/1012989961357758584 TGG Discord, 2022]
 
}}
 
}}
=== Teaser and Previews ===
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=== Previews and Teaser ===
Before posting and teaser or preview, on December 2, Donald X. posted a teaser for the teaser. This sparked an inordinate amount of discussion in the Dominion [[Discord]] about what 85 could mean. The teaser revealed that to be the number of unique card names in the expansion.
+
Before posting and teaser or preview, on December 2, Donald X. posted a teaser for the teaser. This sparked an inordinate amount of discussion in the Dominion discord about what 85 could mean. The teaser revealed that to be the number of unique card names in the expansion.
 
{{Quote|
 
{{Quote|
 
  |Text=
 
  |Text=
<p>Jim, while John had had "had," had had "had had." "Had had" had had a better effect on the teacher.</p>
+
 
 +
Jim, while John had had "had," had had "had had." "Had had" had had a better effect on the teacher.
 +
 
  
 
My teaser for the teaser is: 85.
 
My teaser for the teaser is: 85.
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{{Quote|
 
{{Quote|
 
  |Text=
 
  |Text=
 +
 
Plunder previews will run from Dec. 12 through Dec. 16. As usual dominion.games plans to let people play the previews online.
 
Plunder previews will run from Dec. 12 through Dec. 16. As usual dominion.games plans to let people play the previews online.
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/946677362215518218/1049972119980740648 Dominion Discord, 2022]
 
}}
 
=== In other languages ===
 
* Dutch: Plunderen
 
* German: Plünderer
 
* Polish: Zdobycze
 
<!--* Chinese:
 
* Czech:
 
* Finnish:
 
* French:
 
* Greek:
 
* Hungarian:
 
* Italian:
 
* Japanese:
 
* Korean:
 
* Norwegian:
 
* Romanian:
 
* Russian:
 
* Spanish:
 
* Swedish:
 
-->
 
  
=== Secret History ===
 
{{Quote|
 
|Text=
 
The pandemic got me working on Allies, Allies got me working on second editions, and the second editions got me working on Plunder. Making more Seaside and Prosperity stuff was fun, and I had mechanics lying around that went with that. I could seriously make some treasure-durations. I could try out "rewards," which had been sitting around for a long time (looked at briefly for Empires). I had an idea for duration cards left over from Seaside 2E; I'd saved it because clearly it was good for a bunch of cards. And I had a landscape type left over from Allies.
 
  
I had the name before I had much else. The intersection of treasures and durations! It was also the name of a card, but man we'd been down that road before. A lot of cards then ended up based on flavor, at least initially; names that would be cool in the set.
+
Plunder itself has arrived in the US, but it still takes some time for it to get from place to place. We expect it after the 16th.
  
Let's consider the mechanics one by one.
 
 
‎<nowiki>*** Mechanics ***‎</nowiki>
 
 
Treasures: Some cards are born treasures; others have treasure-ness thrust upon them. Stuff that might have been +1 Action +$ in some other set ("disappearing money") ended up as treasures here, unless that didn't work out. Treasures were going to fill lots of deck roles here, but still wanted to also feel like treasures, at least for the most part.
 
 
Durations: I tried to cover the range of previous variations in the Duration concept, while also finding new stuff, though the next-time durations did plenty to give me new stuff.
 
 
Treasure - Durations: The plan was always to errata things like Bonfire that make treasure-durations bad to do. And then hooray, I could have treasure-durations. This doesn't so much narrow the cards down; they could do all sorts of things. There had been a split pile of treasure-durations in Allies that died, but part of its problem was needing to meet the demands of a split pile - we had to want the top card enough and they had to go in ascending order and make sense as a whole. It was no trouble having lots when there were no restrictions beyond "be a treasure-duration."
 
 
Loot: In the file they were "rewards." When I tried them they were "valuables." Loot was the perfect name, if you didn't care that there were unrelated Looters in Dark Ages, and well eventually I didn't care. The premise was random treasures that cards could give you, that would be worth about the right amount. It's like the set has a bunch of cards that say "gain a Gold," only they're more exciting. There was a lot more variety at first but that didn't work out, you were too likely to get something crazy this game or awful this game. In the end they almost all make $3 and a lot make +1 Buy. Cade was always drawing his deck, and hated the ones that you only got to play every other turn (due to being a duration), so some of those changed into every-turn things.
 
 
Next time durations: This idea started out as one of many Sailor cards trying out for Seaside 2E (it was in the Avoid family: "+$2, next time you shuffle, choose up to 4 cards to not shuffle in, trash this, and gain a Duration card"). It seemed like I could do a lot with it - cards that waited around for something to happen and then did something. It's like Reserve cards, but not the start-of-turn ones. I had a lot of things to try and didn't even cover all the expected ground. For example nothing is like "next time x happens, do y; until then, z every turn." That's just so many words when you put in the effects (though Taskmaster is in this vicinity, flipped).
 
 
Traits: So these started as Goods in Allies. They were all rules of the form, "when you gain a treasure, thing." I liked them, Matt not so much. Allies had too much stuff, so I saved them for the next set (dropping "when you gain a Treasure, +1 Favor"). Now I called them Cargo. Sir Martin complained that they made him fill his deck with treasures that didn't do anything. Then there was always the issue of Copper being a treasure. Sometimes you could make the rule happen a bunch and it mattered. I considered triggering on just Gold, or modifying Gold a variety of ways, but well I had Loot. But well, actions are fun, why not modify actions? At first the idea was to only modify actions; then I expanded it to, actions or treasures. Some ideas wouldn't work on treasures but that was fine, I could use other ideas. I never quite wanted them to just work on kingdom card piles, given what I'd be ruling out and how little I'd be getting out of that.
 
 
Events: Hey, why not more Events? It took me a while to get to them but then I got some great ones. I tried to make some that related to "next time" and that was fruitful.
 
 
‎<nowiki>*** Outtakes ***‎</nowiki>
 
 
Kingdom cards:
 
- I tried cantrip Silver gainer again (outtake from Dark Ages). It came with a Cargo so it would be good.
 
- What is this even. "+1 Buy. The next time you draw a Victory card, +3 Cards and discard this from play. Until then, play with your hand revealed."
 
- Peddler with "The next time you gain an Action for $5+, +1 Action."
 
- +$2, "The next time another player gains a card, you may gain a cheaper card." It looked nice on paper.
 
- The next time you have $7 or more, +$3 and +1 Buy. Then a cantrip version that gave +$1. It was a cute concept for Prosperity 2E (where it was same-turn) that someone always liked but which just never contributed much.
 
- At the start of your next turn, may play an Action, then draw to 6. I think LastFootnote suggested this.
 
- +1 Buy, they gain Curse, this turn when you gain an Attack, gain a Loot. Trying to get another Skirmisher. Then there was a version that also gave +$1 when you gained a Treasure.
 
- Cantrip, your Treasures come with cheaper cards. There were several versions that tried to restrict it enough but not too much. It started in Allies in a split pile and sometimes was super fun. It was always broken or stupid though.
 
- +$2, next time you gain an Action you topdeck it, until then Moat. This just sucks all the joy from a game with good attacks. There was also a version that just waited for an Attack, which, well, was an improvement.
 
- $2, next turn may return this for +2 Cards. This had been in an Allies split pile. We'd liked it there. Here it was totally fine but in the end there were more fun things to do. It was extra-cute in the spile pile, since returning to the pile meant it might cover up another card.
 
- Several versions of a Knight that only killed Actions ("Assassin"). There may still be something there, but it starts out anti-fun.
 
- A Duration Militia timed for when they play their first Treasure. Possibly a step towards Frigate.
 
- Cantrip, next time you shuffle, you first get a card from your discard pile to hand. That sounds interesting.
 
- Here's a treasure Knight that makes +$1 per attack and trashes $5's and $6's. There had been a Hinterlands outtake called War Axe and I kept wanting to use the name. There were other versions of this too; here's one that kills a $3-$6 and then turns into a cheaper-than-War-Axe treasure to hand.
 
- Trash this. You may play an Action from hand; gain a copy of it and play the copy. "Throne that turns into the card" has been on the ideas list for 15 years or so.
 
- Peddler, the next time the first card from a pile is gained, put this onto your deck. In its brief run, this seemed very cool, but was totally shot down by the tracking. One to remember if there's ever an online-only card.
 
- Remodel into a card costing up to $1 more than any card in the trash. Also: May trash a hand Treasure for a card costing up to $3 more. I did Enlarge.
 
- +3 Cards. May discard 3-4 cards with different costs to gain a Loot. At one point I was considering multiple new Smithies, and this one was a contender. You don't proc it much though.
 
- +3 Cards +1 Buy, when gain, gain a cheaper card and everyone else gains a copy. These days I'm down on Messenger-type things that quickly empty piles.
 
- Cantrip, set aside a card, may take it back at the start of a future turn. Overlapped too much with Cage / Grotto.
 
- A Knight for $3-$4's where the resources were playing one of the cards you ate, or you could gain and play a Silver instead.
 
- Gain a copy of a card from the trash costing up to $6 / when gain, trash a supply card for up to $4. I still like the premise, which tried out for an earlier set too.
 
- Action-treasure, $2, if it's your Action phase, Curse them. Then we tried, if it's your Action phase, +2 Cards. Trying to get a nice Treasure - Action for the set.
 
 
Events:
 
- Set aside an Action/Treasure from hand. Next turn, play it, gain a copy, play the copy.
 
- Each player gains a non-VP no-one has gained this turn, then you gain a 2nd. How does this play out?
 
- Gain a $5, set it aside, next time you shuffle you discard it. A very slow gainer.
 
- For each Treasure you have in play costing $5+, gain a cheaper card. So many ways to foosh cards in this set. "Foosh" is also the answer to the question from two cards up.
 
- Gain a card costing up to half the amount of $ you have. Cost $0. I've tried a few variations on this over the years.
 
- +3 Cards, until your next turn Moat. Can be rough when one player gets it going. Another version was +1 Buy +2 Cards.
 
- +1 Buy, pick a random unused Event, you may replace this with it. This kind of thing sounds fun but does nothing.
 
- +1 Buy, next time you gain a card this turn, gain a cheaper card. A runner-up.
 
- +1 Buy, once per turn: replay an Action you played this turn that's still in play. I don't remember how this went but it sounds dangerous rules-wise.
 
- Play a $4 from the Supply, trashing it. I don't remember it but it sounds like trouble.
 
- Trash a treasure from hand, gain one for up to $3 more, playing it. A runner-up.
 
- Once per turn: +1 Buy, may trash hand Action for +$1 per $1 it costs. Another runner-up.
 
 
Loot:
 
- May discard up to 2 Actions for +$2 each. Later, discard any number of cards for +$1 each. And, you may discard an Action for +$2. Some kind of Vault effect on top of your Gold and +Buy is well stronger than it looks.
 
- Copies of cards gained last turn cost $1 less this turn. Feels very unfair.
 
- Name a card. +$1 per copy of it you have in play. Coppersmith trying its luck again.
 
- +$1 per card you've gained this turn. Another unfair one.
 
- Action-Treasure with Choose one: +3 Cards or +$3. This might be the only draw.
 
- This turn you can buy cards from the trash, and when you do, +$1. Trying to get some exotic stuff into the pile, which did not so much want exotic stuff.
 
- Reveal the top Loot. If it's a Duration or one of these, +$3 and +1 Buy, otherwise play it leaving it there. Wait, otherwise play it then trash it. Wait, this just isn't working.
 
 
Cargo:
 
Right, before there were Traits, there was Cargo. Landscapes with "When you gain a Treasure..." and then what you got. Let's see what these looked like. This is just everything in the file; some had died before the concept did.
 
- +1 Favor
 
- may trash it to gain a cheaper card.
 
- +1 Card at end of turn
 
- may play an Action from hand
 
- may put it into your hand, then topdeck a hand card. No, maybe just, may topdeck a card.
 
- others discard down to 4
 
- may discard 2 cards to gain a $4. No, discard a Treasure. No, 2 Treasures.
 
- look through discard and may topdeck a card
 
- look at top 2, discard any #, topdeck the rest
 
- cards cost $1 less this turn
 
- Scheme an Action
 
- +$1, and if it's your first gain of the turn, +1 Buy. No, maybe just +$1.
 
- may trash hand Treasure
 
- name an action; gaining most recently named card gives Curse
 
- may gain 2nd copy and a Curse.
 
- may play cheaper supply Action you haven't played a copy of this turn, leaving it there
 
 
Traits:
 
- When playing, +1 Card then discard a card. Too slow and not fun and stuff.
 
- When gain, gain a Copper. When play, +$1. One of the first Traits; it made Traits look interesting and then was not good enough.
 
- When playing, if 1st card played this turn, +1 Action. Not the most fun way to get in +1 Action.
 
- The second time you play a copy of this each turn, +1 Buy. Then later, just a flat +1 Buy okay?
 
- Buy phase, may play an Action from hand per copy of this you have in play. In the end Inspired was the surviving +Action thing.
 
- Also a VP card. Worth 10VP if you have 2+ copies. The "is VP" part was soon dropped for being too hard to remember and not usually relevant (they go together). It lasted a while and was interesting sometimes and then was "I must replace this card that does nothing."
 
- Clean-up, if would discard, may return it for a card costing $1 more. Some Trait ideas had the problem of, Ways cover this already.
 
- When you gain or trash a card, may discard this, to trash the gained card or gain the trashed card. Tries hard but doesn't do enough.
 
- +$1. Later on I realized Traits could be stronger than they'd been. So, that earlier Trait with no bad part. It does not spark joy.
 
- Comes with a Copper. And hey the bad part by itself. It just kills the pile too often. It's cute when it doesn't.
 
- When-gain, look at top 5, discard any number, topdeck rest. A classic idea that has endlessly failed to get onto cards for various reasons. Imagine this on a $5, and you have the 5/2, and your opponent doesn't, but has good strong arms for flipping tables with.
 
- When you gain this other than while playing a copy of it, or discard it not in Clean-up, may play it. Trying for make-me-into-Trail.
 
- Instead of following its instructions, may play cheaper card with restrictions. Way of Band of Misfits. Ways were poor here, and Band of Misfits is awful here. So slow.
 
- This is a Duration card, it does its stuff twice on the turn after you play it. Then, cantrip this turn, normal effects next turn. I adored that card. It kept having issues though.
 
- When gain, if have a copy of this in play, Militia. Trying for another Skirmisher again.
 
- When gain, others gain Copper. I like the idea of getting a Copper attack in this way, but it produced zero fun. A 2nd version topdecked the Copper, take that.
 
- When discard from play, may trash for +2 Cards at end of turn. The tracking is bad. A 2nd version tried to fix that.
 
- Start of turn, may trash from hand to gain a cheaper card and Silver to hand. So strong.
 
- When trashed, gain a Loot. Everything's Jewelled Egg. Only, Jewelled Egg costs $2 for a reason.
 
- After playing, +1 Action, and others may play an Action. So slow and messy.
 
- Setup: set aside this pile, add another pile. When it empties, add this pile. There were two more versions of this; the last one is "Setup: set aside this pile. The first time a player plays a card costing $5 or more, add this pile to the game." The idea of the pile showing up Late sounded great; in practice it did nothing or just turned off the pile.
 
- When gain, reveal top 3, play the Actions/Treasures, discard the rest. Super Gamble, was super nuts. Then there was a one-card Gamble.
 
- When gain, +1 Card at end of turn. A runner-up; one of the original Goods, and it had always seemed fine, even if the tracking is a little weak. The hope was always that I'd do better, and I did.
 
- After playing, may trash a hand Gold for a hand Loot. Totally fine in the games where it did anything, which was not enough games.
 
 
Phew! This set is gigantic.
 
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder]
+
|Source=[https://discord.com/channels/212660788786102272/946677362215518218/1049972119980740648 Dominion Discord, 2022]
 
}}
 
}}
 
+
=== In other languages ===
 
== Recommended sets of 10 ==
 
== Recommended sets of 10 ==
=== Plunder alone ===
 
{{Kingdom|Abundance|Crucible|First Mate|Fortune Hunter|Jewelled Egg|Landing Party|Mining Road|Secluded Shrine|Silver Mine|Wealthy Village|trait1=Hasty|traitfor=First Mate|imgwidth = 150|title = Flotsam}}
 
{{Kingdom|Crew|Cutthroat|Gondola|Grotto|Longship|Pickaxe|Quartermaster|Search|Siren|Stowaway|event1=Prepare|trait1=Pious|traitfor=Grotto|imgwidth = 150|title = Jetsam}}
 
 
=== Plunder & [[Dominion (Base Set)|Dominion]] ===
 
{{Kingdom|Frigate|Harbor Village|Maroon|Pilgrim|Sack of Loot|Cellar|Market|Mine|Moat|Vassal|trait1=Tireless|traitfor=Harbor Village|imgwidth = 150|title = Basic Looting}}
 
{{Kingdom|Buried Treasure|First Mate|Flagship|Gondola|Shaman|Artisan|Bureaucrat|Festival|Moneylender|Remodel|event1=Maelstrom|trait1=Cursed|traitfor=Festival|imgwidth = 150|title = Voodoo}}
 
 
=== Plunder & [[Intrigue]] ===
 
{{Kingdom|Buried Treasure|Jewelled Egg|Mapmaker|Maroon|Quartermaster|Courtier|Harem|Mining Village|Nobles|Replace|trait1=Reckless|traitfor=Maroon|imgwidth = 150|title = Breaking Eggs}}
 
{{Kingdom|Cutthroat|Fortune Hunter|Pendant|Pilgrim|Wealthy Village|Conspirator|Mill|Pawn|Secret Passage|Wishing Well|event1=Avoid|trait1=Friendly|traitfor=Conspirator|imgwidth = 150|title = Landlubbers}}
 
 
=== Plunder & [[Seaside]] ===
 
{{Kingdom|Cabin Boy|Cage|Enlarge|Frigate|Rope|Astrolabe|Caravan|Fishing Village|Sailor|Sea Witch|trait1=Cheap|traitfor=Frigate|imgwidth = 150|title = Wine-dark Seas}}
 
{{Kingdom|Abundance|Buried Treasure|Crew|Longship|Stowaway|Corsair|Island|Lookout|Sea Chart|Treasure Map|event1=Launch|trait1=Inherited|traitfor=Treasure Map|imgwidth = 150|title = Treasure Island}}
 
 
=== Plunder & [[Alchemy]] ===
 
{{Kingdom|Flagship|Jewelled Egg|Mining Road|Swamp Shacks|Tools|Trickster|Alchemist|Apothecary|Golem|Transmute|event1=Deliver|trait1=Cursed|traitfor=Golem|imgwidth = 150|title = Special Delivery}}
 
 
=== Plunder & [[Prosperity]] ===
 
{{Kingdom|Figurine|Jewelled Egg|King's Cache|Rope|Silver Mine|Bank|Crystal Ball|Investment|Tiara|War Chest|colony = 1|trait1=Fated|traitfor=Rope|imgwidth = 150|title = Pretty Trinkets}}
 
{{Kingdom|Cage|Mining Road|Pendant|Stowaway|Swamp Shacks|Anvil|Bishop|Clerk|Magnate|Worker's Village|colony = 1|event1=Looting|trait1=Fawning|traitfor=Magnate|imgwidth = 150|title = Buying Happiness}}
 
 
=== Plunder & [[Cornucopia]]/[[Guilds]] ===
 
{{Kingdom|Cabin Boy|Flagship|Fortune Hunter|Pendant|Pickaxe|Doctor|Fairgrounds|Herald|Soothsayer|Stonemason|trait1=Inspiring|traitfor=Fortune Hunter|imgwidth = 150|title = Of Heralds and Hunters}}
 
{{Kingdom|Cage|Pilgrim|Swamp Shacks|Taskmaster|Tools|Baker|Hamlet|Horn of Plenty|Menagerie|Merchant Guild|event1=Journey|trait1=Patient|traitfor=Pilgrim|imgwidth = 150|title = Through the Swamp}}
 
 
=== Plunder & [[Hinterlands]] ===
 
{{Kingdom|Enlarge|Grotto|Harbor Village|Mapmaker|Pendant|Haggler|Nomads|Oasis|Souk|Weaver|trait1=Reckless|traitfor=Nomads|imgwidth = 150|title = Desert Dreams}}
 
{{Kingdom|Cabin Boy|Crew|Crucible|Frigate|Wealthy Village|Berserker|Cauldron|Fool's Gold|Scheme|Stables|event1=Scrounge|trait1=Rich|traitfor=Berserker|imgwidth = 150|title = Viking Schemes}}
 
 
=== Plunder & [[Dark Ages]] ===
 
{{Kingdom|First Mate|Maroon|Rope|Search|Shaman|Death Cart|Poor House|Rats|Squire|Vagrant|shelters = 1|trait1=Inherited|traitfor=Rats|imgwidth = 150|title = Dad's Rats|id = dadsrats}}
 
{{Kingdom|Cutthroat|Enlarge|Grotto|King's Cache|Trickster|Counterfeit|Forager|Ironmonger|Pillage|Storeroom|event1=Invasion|shelters = 1|trait1=Tireless|traitfor=Forager|imgwidth = 150|title = Ravagers}}
 
 
=== Plunder & [[Adventures]] ===
 
{{Kingdom|Figurine|First Mate|Fortune Hunter|Mapmaker|Search|Artificer|Distant Lands|Port|Ratcatcher|Treasure Trove|event1=Ferry|trait1=Patient|traitfor=Artificer|imgwidth = 150|title = Set Sail}}
 
{{Kingdom|Quartermaster|Secluded Shrine|Stowaway|Swamp Shacks|Tools|Coin of the Realm|Gear|Haunted Woods|Hireling|Wine Merchant|event1=Rush|trait1=Shy|traitfor=Wine Merchant|imgwidth = 150|title = Rush Job}}
 
 
=== Plunder & [[Empires]] ===
 
{{Kingdom|Abundance|Crucible|Frigate|Taskmaster|Tools|City Quarter|Farmers' Market|Groundskeeper|Patrician|Wild Hunt|landmark1=Museum|trait1=Nearby|traitfor=Patrician|imgwidth = 150|title = City Builders}}
 
{{Kingdom|Figurine|Landing Party|Mining Road|Rope|Wealthy Village|Charm|Crown|Enchantress|Gladiator|Sacrifice|event1=Prosper|trait1=Friendly|traitfor=Figurine|imgwidth = 150|title = Plenty}}
 
 
=== Plunder & [[Nocturne]] ===
 
{{Kingdom|Cabin Boy|Figurine|Pendant|Sack of Loot|Taskmaster|Blessed Village|Crypt|Faithful Hound|Tragic Hero|Werewolf|trait1=Pious|traitfor=Taskmaster|imgwidth = 150|title = Night of the Loot}}
 
{{Kingdom|Cutthroat|King's Cache|Longship|Pilgrim|Secluded Shrine|Devil's Workshop|Ghost Town|Idol|Skulk|Tracker|event1=Foray|trait1=Hasty|traitfor=Idol|imgwidth = 150|title = Skeleton Isle}}
 
 
=== Plunder & [[Renaissance]] ===
 
{{Kingdom|Frigate|Jewelled Egg|Pickaxe|Search|Shaman|Acting Troupe|Patron|Experiment|Scholar|Swashbuckler|project1=Cathedral|trait1=Inspiring|traitfor=Scholar|imgwidth = 150|title = Circle of Life}}
 
{{Kingdom|Crucible|Gondola|Quartermaster|Taskmaster|Trickster|Border Guard|Cargo Ship|Flag Bearer|Seer|Spices|event1=Mirror|trait1=Fated|traitfor=Spices|imgwidth = 150|title = Mirror Masters}}
 
 
=== Plunder & [[Menagerie (expansion)|Menagerie]] ===
 
{{Kingdom|Gondola|Landing Party|Mapmaker|Secluded Shrine|Silver Mine|Barge|Gatekeeper|Kiln|Snowy Village|Supplies|way1=Way of the Squirrel|trait1=Cheap|traitfor=Gatekeeper|imgwidth = 150|title = Going Home}}
 
{{Kingdom|Enlarge|Grotto|Harbor Village|Sack of Loot|Siren|Animal Fair|Camel Train|Mastermind|Sanctuary|Sheepdog|event1=Peril|trait1=Nearby|traitfor=Animal Fair|imgwidth = 150|title = Going Big}}
 
 
=== Plunder & [[Allies]] ===
 
{{Kingdom|Crew|Flagship|Harbor Village|Sack of Loot|Shaman|Broker|Forts|Innkeeper|Modify|Sycophant|ally=Cave Dwellers|trait1=Fawning|traitfor=Sycophant|imgwidth = 150|title = Shipmates}}
 
{{Kingdom|Abundance|Buried Treasure|King's Cache|Landing Party|Maroon|Courier|Highwayman|Merchant Camp|Odysseys|Skirmisher|event1=Bury|trait1=Shy|traitfor=Merchant Camp|imgwidth = 150|title = Buried and Sunk}}
 
  
 
{{Navbox Plunder}}
 
{{Navbox Plunder}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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