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* The gained card comes from the [[Supply]] and is [[set aside]]; put it on the Blockade to remember which card goes with Blockade.
 
* The gained card comes from the [[Supply]] and is [[set aside]]; put it on the Blockade to remember which card goes with Blockade.
 
* If the gained card somehow doesn't end up set aside (for example if you trash it with {{card|Watchtower}} from {{Set|Prosperity}}), nothing further happens; if the card is set aside, then you put it into your hand on your next turn, and until then, when other players gain the card on their own turns, they also gain a {{Card|Curse}}.
 
* If the gained card somehow doesn't end up set aside (for example if you trash it with {{card|Watchtower}} from {{Set|Prosperity}}), nothing further happens; if the card is set aside, then you put it into your hand on your next turn, and until then, when other players gain the card on their own turns, they also gain a {{Card|Curse}}.
=== Other rules clarifications ===
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=== Other Rules clarifications ===
 
* Like all Duration Attacks, you have to reveal your {{Card|Moat}} as soon as another player plays a Blockade.
 
* Like all Duration Attacks, you have to reveal your {{Card|Moat}} as soon as another player plays a Blockade.
* The card you gain is immediately set aside, and [[No Visiting rule|doesn't visit]] your discard pile. So if you gain a {{Card|Nomad Camp}} or {{Card|Ghost Town}}, their abilities won't trigger.
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* The card you gain is immediately set aside, and doesn't visit your discard pile. So if you gain a {{Card|Nomad Camp}} or {{Card|Ghost Town}}, their abilities won't trigger.
* If a card moves itself when you gain it (e.g. {{Card|Berserker}} or {{Card|Villa}}), Blockade will fail to keep that card set aside for your next turn.  
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* If a card moves itself when you gain it (e.g. {{Card|Berserker}} or {{Card|Villa}}), Blockade won't be able to set them aside.  
 
* If Blockade fails to keep its gained card set aside (because it got moved away), you'll discard the Blockade from play during Clean-up.
 
* If Blockade fails to keep its gained card set aside (because it got moved away), you'll discard the Blockade from play during Clean-up.
 
* This only {{Card|Curse}}s another player if they gain a copy of a Blockaded card during their own turn. If you make them gain a copy of that card when it's not their turn (e.g. you give them a copy with {{Card|Messenger}}), they won't gain a {{Card|Curse}}.
 
* This only {{Card|Curse}}s another player if they gain a copy of a Blockaded card during their own turn. If you make them gain a copy of that card when it's not their turn (e.g. you give them a copy with {{Card|Messenger}}), they won't gain a {{Card|Curse}}.
* If you gain a {{Card|Curse}} with Blockade, then when another player gains a Curse on their turn (e.g. by buying {{Event|Desperation}}), they will gain all Curses in the Supply.
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* If you gain a {{Card|Curse}} with Blockade, then when another player gains a {{Card|Curse}} on their turn (e.g. by buying {{Event|Desperation}}), they will gain all {{Card|Curse}}s in the Supply.
** If they have a {{Card|Trader}} in hand, they can exchange any number of those {{Card|Curse|Curses}} for {{Card|Silver|Silvers}}, but they'll still have to gain all the Curses.
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** If they have a {{Card|Trader}} in hand, they can exchange any number of those {{Card|Curse}}s for {{Card|Silver}}s, but they'll still have to gain all the {{Card|Curse}}s.
* During a {{Card|Possession}} turn, no one will get {{Card|Curse|Cursed}} from Blockade.
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* During a {{Card|Possession}} turn, no one will get {{Card|Curse}}d from Blockade.
  
 
== Strategy ==
 
== Strategy ==

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