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* Most Reserve cards have an ability that "calls" the card. This moves the card into play at a certain time, optionally, and causes it to do something then.
 
* Most Reserve cards have an ability that "calls" the card. This moves the card into play at a certain time, optionally, and causes it to do something then.
 
* Playing a Reserve card does the part of the card's text that's above the dividing line, which includes putting it on the Tavern mat; then it sits on the Tavern mat for as many turns as desired, doing nothing; then it is called into play at the time stated below the dividing line, to do whatever it says.
 
* Playing a Reserve card does the part of the card's text that's above the dividing line, which includes putting it on the Tavern mat; then it sits on the Tavern mat for as many turns as desired, doing nothing; then it is called into play at the time stated below the dividing line, to do whatever it says.
* For example {{Card|Ratcatcher}} gives +1 Card +1 Action when played, and goes on the Tavern mat; on some future turn, at the start of the turn, the player can move Ratcatcher into play to trash a card from his hand.  
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* For example Ratcatcher gives +1 Card +1 Action when played, and goes on the Tavern mat; on some future turn, at the start of the turn, the player can move Ratcatcher into play to trash a card from his hand.  
 
* Calling a card does not repeat the abilities on the card above the dividing line; that part only happens when the card is played. Reserve cards are discarded during Clean-up normally on the turn they are called.
 
* Calling a card does not repeat the abilities on the card above the dividing line; that part only happens when the card is played. Reserve cards are discarded during Clean-up normally on the turn they are called.
 
* Calling Reserve cards is not playing an Action, and does not reduce how many Actions the player may play on his turn; for example, a player could start a turn by calling two Ratcatchers, then continue his turn by playing a {{Card|Ranger}} from hand.  
 
* Calling Reserve cards is not playing an Action, and does not reduce how many Actions the player may play on his turn; for example, a player could start a turn by calling two Ratcatchers, then continue his turn by playing a {{Card|Ranger}} from hand.  

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