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The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given [[Kingdom]]. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.  
 
The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given [[Kingdom]]. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.  
  
The term "combo" has been used historically to refer to two cards which merely have [[synergy]] with each other without constituting a game-winning strategy by themselves, however, as more game-winning combos became available, this usage has fallen out of favor.
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The term "combo" is has been used historically to refer to two cards which merely have [[synergy]] with each other without constituting a game-winning strategy by themselves, however, as more game-winning combos became available, this usage has fallen out of favor.
  
 
== Strategy ==
 
== Strategy ==

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