Editing Combo: Native Village and Bridge

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In a mirror matchup, you have to be VERY careful about the game ending on piles and/or be ready to set the combo off prematurely in order to three-pile and win. In general, three piles are something you always have to watch out for, as the Native Villages and Bridges themselves are going to go pretty quickly, and with so many extra buys, you can easily run out even a fairly full pile pretty quickly.
 
In a mirror matchup, you have to be VERY careful about the game ending on piles and/or be ready to set the combo off prematurely in order to three-pile and win. In general, three piles are something you always have to watch out for, as the Native Villages and Bridges themselves are going to go pretty quickly, and with so many extra buys, you can easily run out even a fairly full pile pretty quickly.
  
This combo is very powerful and pretty fast, but it has some limitations. First of all, it’s somewhat vulnerable to [[curser|cursers]], [[looter|looters]], and other deck-bloaters (see {{Card|Ambassador}}), but you can counter this pretty hard by increasing your NV’s a little.  Curses don’t really matter if they’re all on your NV mat!
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This combo is very powerful and pretty fast, but it has some limitations. First of all, it’s somewhat vulnerable to [[curser]]s, [[looter]]s, and other deck-bloaters (see {{Card|Ambassador}}), but you can counter this pretty hard by increasing your NV’s a little.  Curses don’t really matter if they’re all on your NV mat!
  
 
It’s more vulnerable to {{Card|Swindler}} when there are bad {{Cost|2}}′s and {{Cost|4}}′s out there.  NV/Bridge works nicely, but NV/{{Card|Cutpurse}} does not.
 
It’s more vulnerable to {{Card|Swindler}} when there are bad {{Cost|2}}′s and {{Cost|4}}′s out there.  NV/Bridge works nicely, but NV/{{Card|Cutpurse}} does not.

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