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− | In an [[engine]] deck, a '''dud''' hand is one in which the player has no opportunity to activate the engine. For instance, a dud turn might be one on which the five-card starting hand includes only [[stop card]]s, giving the player no opportunity to draw, or contains only [[terminal]] Action cards, preventing the player from accomplishing more than one Action. Sometimes a turn may dud as a result of sheer bad luck: if the deck contains five or more stop cards, there is always a possibility that they may all be drawn in the same hand. But in some decks, the likelihood of a dud turn may be increased by badly-timed [[reshuffle]]s. [[Duration draw]] can reduce the likelihood of a dud by increasing the number of cards in hand at the start of a turn, and cards like {{card|Scheme}} and {{card|Scavenger}} can prevent dud turns by strategically [[top-decker|top-decking]] a useful Action to start the engine. | + | In an [[engine]] deck, a '''dud''' hand is one in which the player has no opportunity to activate the engine. For instance,, a dud turn might be one on which the five-card starting hand includes only [[stop card]]s, giving the player no opportunity to draw, or contains only [[terminal]] Action cards, preventing the player from accomplishing more than one Action. Sometimes a turn may dud as a result of sheer bad luck: if the deck contains five or more stop cards, there is always a possibility that they may all be drawn in the same hand. But in some decks, the likelihood of a dud turn may be increased by badly-timed [[reshuffle]]s. [[Duration draw]] can reduce the likelihood of a dud by increasing the number of cards in hand at the start of a turn, and cards like {{card|Scheme}} and {{card|Scavenger}} can prevent dud turns by strategically [[top-decker|top-decking]] a useful Action to start the engine. |
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