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* {{Card|Band of Misfits}} and {{Card|Overlord}} plays a card from the Supply instead of becoming it and can't play Command cards. | * {{Card|Band of Misfits}} and {{Card|Overlord}} plays a card from the Supply instead of becoming it and can't play Command cards. | ||
* {{Card|Captain}} can't play Command cards. | * {{Card|Captain}} can't play Command cards. | ||
− | * <span class="card-popup">[[Inheritance#Versions|Inheritance]]<span class="noprint">[[File:InheritanceOld4.jpg|360px|link=]]</span></span> only sets aside non-Command Action cards. {{Card|Estate | + | * <span class="card-popup">[[Inheritance#Versions|Inheritance]]<span class="noprint">[[File:InheritanceOld4.jpg|360px|link=]]</span></span> only sets aside non-Command Action cards. {{Card|Estate}}s play the set aside card, leaving it there. |
+ | * <span class="card-popup">[[Prince#Versions|Prince]]<span class="noprint">[[File:PrinceDigitalOld3.jpg|200px|link=]]</span></span> gained the [[Duration]] type, no longer allows Duration cards to be set aside, and leaves the card set aside. | ||
* {{Card|Death Cart}} only gets the {{Costplus|5}} bonus if it trashed a card and trashing is optional. | * {{Card|Death Cart}} only gets the {{Costplus|5}} bonus if it trashed a card and trashing is optional. | ||
+ | * {{Card|Embargo}} only places an [[Tokens|Embargo token]] if trashed. | ||
* {{Card|Pillage}} does nothing if not trashed. | * {{Card|Pillage}} does nothing if not trashed. | ||
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* {{Card|Procession}} can no longer play Durations. | * {{Card|Procession}} can no longer play Durations. | ||
* Card costs never going below {{Cost|0}} became a general rule instead of being written on each card. | * Card costs never going below {{Cost|0}} became a general rule instead of being written on each card. | ||
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* {{Card|Hermit}} now exchanges itself for at {{Card|Madman}} instead of being trashed. | * {{Card|Hermit}} now exchanges itself for at {{Card|Madman}} instead of being trashed. | ||
* {{Project|Innovation}} lets the player choose any gained [[Action card]] instead of just the first one. | * {{Project|Innovation}} lets the player choose any gained [[Action card]] instead of just the first one. | ||
− | * {{Event|Inheritance}} also adds the [[Command]] type to {{Card|Estate | + | * {{Event|Inheritance}} also adds the [[Command]] type to {{Card|Estate}}s. |
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* {{Card|Prince}} gained the [[Command]] type and no longer allows Command cards to be set aside. | * {{Card|Prince}} gained the [[Command]] type and no longer allows Command cards to be set aside. | ||
* {{Card|Storyteller}} gives +1 Card after playing Treasures instead of {{Costplus|1}} before playing Treasures. | * {{Card|Storyteller}} gives +1 Card after playing Treasures instead of {{Costplus|1}} before playing Treasures. |