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===Reactions===
 
===Reactions===
Most [[Reaction]]s can trigger on the doings of another player.
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Most [[Reaction]]s have can trigger on the doings of another player.
  
 
=== Attack-like effects ===
 
=== Attack-like effects ===
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* ''{{Card|Ill-Gotten Gains}}''
 
* ''{{Card|Ill-Gotten Gains}}''
 
* ''{{Card|Secret Chamber}}''
 
* ''{{Card|Secret Chamber}}''
 
==Gallery==
 
=== Cards that give a small benefit to other players ===
 
{{CardImage|Bishop}}{{CardImage|Council Room}}{{CardImage|Governor}}{{CardImage|Lost City}}{{CardImage|Sacred Grove}}{{CardImage|Vault}}{{LandscapeImage|Bargain}}
 
 
=== Cards that allow another player to make a decision ===
 
{{CardImage|Advisor}}{{CardImage|Envoy}}{{CardImage|War Chest}}
 
 
=== Effects that apply to all players ===
 
{{CardImage|Animal Fair}}{{CardImage|Carpenter}}{{CardImage|City}}{{CardImage|Forager}}{{CardImage|Messenger}}{{CardImage|Necromancer}}{{CardImage|Paddock}}{{CardImage|Poacher}}{{CardImage|Territory}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Salt the Earth}}{{LandscapeImage|Tax}}{{LandscapeImage|Tower}}
 
 
===Resources that can be fought over or taken away===
 
{{CardImage|Border Guard}}{{CardImage|Farmers' Market}}{{CardImage|Flag Bearer}}{{CardImage|Fool}}{{CardImage|Graverobber}}{{CardImage|Lich}}{{CardImage|Lurker}}{{CardImage|Swashbuckler}}{{CardImage|Temple}}{{CardImage|Treasurer}}{{CardImage|Wild Hunt}}{{LandscapeImage|Aqueduct}}{{LandscapeImage|Arena}}{{LandscapeImage|Basilica}}{{LandscapeImage|Baths}}{{LandscapeImage|Battlefield}}{{LandscapeImage|Colonnade}}{{LandscapeImage|Labyrinth}}{{LandscapeImage|Mountain Pass}}
 
 
=== Cards whose effects depend on another player's deck or hand ===
 
{{CardImage|Chariot Race}}{{CardImage|Gladiator}}{{CardImage|Goatherd}}{{CardImage|Possession}}{{CardImage|Tournament}}{{LandscapeImage|Keep}}
 
 
===Interactions with other players gaining cards===
 
{{CardImage|Falconer}}{{CardImage|Fool's Gold}}{{CardImage|Monkey}}{{CardImage|Pirate}}{{CardImage|Smugglers}}{{CardImage|Treasure Hunter}}{{LandscapeImage|Invest}}
 
 
=== Attack-like effects ===
 
{{CardImage|Haunted Castle}}{{CardImage|Masquerade}}{{LandscapeImage|Circle of Witches}}{{LandscapeImage|Raid}}
 
 
===Removed===
 
{{CardImage|Contraband}}{{CardImage|Duchess}}{{CardImage|Embargo}}{{CardImage|Embassy}}{{CardImage|Ill-Gotten Gains}}{{CardImage|Secret Chamber}}{{CardImage|Trade Route}}{{CardImage|Tribute}}
 
 
 
==Trivia==
 
==Trivia==
 
Dominion is occasionally caricatured as "multi-player solitaire", in that in some circumstances it is possible for each player to independently build their own deck, with no direct interaction between different players' strategies and deck compositions. This tendency is mitigated, however, by the presence of cards that affect players other than their owners; this arguably makes the game more fun and strategic by keeping each player involved even during other players' turns. [[Attack]] cards are interactive in this way, but also tend to delay the game and are unpopular with some players; for this reason [[Donald X. Vaccarino]] thought it important to include '''non-Attack cards that cause interaction between players''' as well. At an early stage of development non-Attack interaction was the theme of the "War" expansion that eventually was revised into [[Dark Ages]]; it ended up being a subtheme of [[Prosperity]], an expansion with relatively few Attack cards. But some such cards are present in each expansion.
 
Dominion is occasionally caricatured as "multi-player solitaire", in that in some circumstances it is possible for each player to independently build their own deck, with no direct interaction between different players' strategies and deck compositions. This tendency is mitigated, however, by the presence of cards that affect players other than their owners; this arguably makes the game more fun and strategic by keeping each player involved even during other players' turns. [[Attack]] cards are interactive in this way, but also tend to delay the game and are unpopular with some players; for this reason [[Donald X. Vaccarino]] thought it important to include '''non-Attack cards that cause interaction between players''' as well. At an early stage of development non-Attack interaction was the theme of the "War" expansion that eventually was revised into [[Dark Ages]]; it ended up being a subtheme of [[Prosperity]], an expansion with relatively few Attack cards. But some such cards are present in each expansion.

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