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== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* This counts itself. For example if you had three {{Card|Copper|Coppers}}, a {{Card|Gondola}} played last turn, and the Pendant in play, it would make +{{Cost|3}}.
+
* This counts itself. For example if you had three {{Card|Copper|Coppers}}, an {{Card|Astrolabe}} played last turn, and the Pendant in play, it would make +{{Cost|3}}.
  
 
=== Other rules clarifications ===
 
=== Other rules clarifications ===
  
 
== Strategy ==
 
== Strategy ==
Pendant is highly situational, but can be strong in a variety of circumstances. It is like a {{Card|Bank}} that is {{Cost|2}} cheaper but only counts unique treasures, but it tends to be more powerful and easier to use than Bank in part because of its lower price point. On its own, it functions as an exorbitant {{Card|Copper}}; played after a single treasure type, it becomes an expensive {{Card|Silver}}, and after two, it becomes a cheap {{Card|Gold}}. In some decks, its function as a cheap gold can alone make it a key component of a winning strategy. But it truly shines most if it can be, at least some of the time, played after three or more other treasures, thus becoming both stronger and cheaper than a Gold. This is possible even with the basic treasures, as it can be worth {{Cost|4}}.
 
 
In an engine able to draw the whole deck, Pendant can be guaranteed to be worth {{Cost|4}} by including only one copper, silver, and gold in the deck, thus providing more efficient buying power than golds, and cheaper. [[Terminal draw]] also benefits Pendant, however, even in a [[big money]] strategy. The Terminal draw Big Money strategy is strengthened by the presence of Pendant as it provides a powerful card at the {{Cost|5}} price point, often a weak point of those strategies.
 
 
All alt-treasure tends to strengthen Pendant, but Treasure-Duration cards are particularly strong with it as they stay in play multiple turns. {{Card|Abundance}} is perhaps the strongest of these combos. The fact that Abundance stays in play increases the coin gained by Pendant by +{{Cost|1}} every round, even if Abundance is never activated, and it does so without needing to be played from the hand. The fact that Abundance costs {{Cost|4}} is also convenient, giving a price point distinct from both Pendant and Silver. The +Buy can sometimes be useful when the Abundance activates, although this benefit is harder to coordinate. Usually if combining these two cards, the first Abundance purchased has the greatest benefit, and additional ones become less beneficial. {{Card|Cage}} is yet another such that can stay in play many turns, especially in the early game, and can be a psuedo-trasher. Playing Cage and setting aside any {{Card|Estate}} and perhaps some {{Card|Copper}} from your hand can be a powerful jump-start to a game, with the cards not returning to your hand until the endgame. As with Abundance, the first Cage is the most beneficial and the card quickly offers diminishing returns.
 
 
{{Card|Buried Treasure}}, {{Card|Astrolabe}}, {{Card|Gondola}}, and {{Card|Rope}} all synergize in a similar way, staying in play for two turns and thus increasing the value of Pendant for both turns. It is a little easier to benefit from the +Buy offered by Astrolabe and Rope, and to a lesser degree, Buried Treasure. {{Card|Contract}} also has this benefit of staying in play two turns, but at {{Cost|5}} it conflicts with Pendant, and its benefit of +1 Favor is more beneficial with Pendant-based strategies in some games than others, depending on which [[ally]] is chosen for the game.
 
 
There are two main strategies involving Pendant, one involving +Buy and working up to purchasing two or more Provinces per turn, and the other, a [[rush]] strategy based on using Pendant to reach {{Cost|8}} before other players. The rush strategy is favored in the absence of +Buy, but may still be the best strategy even when +Buy is present. Usually, the strategy to buy two or more provinces is only viable with engines.
 
 
Pendant is weakest when a [[handsize attack]] or [[junker]] is present. It also is a poor choice for decks that do not rely on treasure for their buying power.
 
  
 
== Versions ==
 
== Versions ==
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! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
!Dutch
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<!--
| Pendant || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || +{{Cost|1}} per geldkaart met een<br>verschillende naam die je in<br>het spel hebt || (2023)
+
|-
+
 
!German  
 
!German  
| Anhänger || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || +{{Cost|1}} pro Geldkarte mit<br>unterschiedlichem Namen,<br>die du im Spiel hast. ||
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| || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || ||
 +
-->
 
|}
 
|}
  
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=== Secret History ===
 
=== Secret History ===
{{Quote|Text= This slot for a while was dedicated to some kind of treasure that would be payload but not hurt your draw. The first version stayed out until you shuffled, then went into your hand. Then it went back to your hand next turn, but you had to discard a card. It made $2 and was a lot like Treasury. For a long time it clung to life, being sometimes okay, and then I tried some different Pendants and settled on this unrelated different-Treasures counter.
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<!--{{Quote|Text=  
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder]
 
}}
 
}}
 
+
-->
  
 
{{Navbox Plunder}}
 
{{Navbox Plunder}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

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