Editing Pendant

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 16: Line 16:
  
 
== Strategy ==
 
== Strategy ==
Pendant is highly situational, but can be strong in a variety of circumstances. It is like a {{Card|Bank}} that is {{Cost|2}} cheaper but only counts unique treasures, but it tends to be more powerful and easier to use than Bank in part because of its lower price point. On its own, it functions as an exorbitant {{Card|Copper}}; played after a single treasure type, it becomes an expensive {{Card|Silver}}, and after two, it becomes a cheap {{Card|Gold}}. In some decks, its function as a cheap gold can alone make it a key component of a winning strategy. But it truly shines most if it can be, at least some of the time, played after three or more other treasures, thus becoming both stronger and cheaper than a Gold. This is possible even with the basic treasures, as it can be worth {{Cost|4}}.
+
Pendant is highly situational, but can be strong in a variety of circumstances. It is like a {{Card|Bank}} that is {{Cost|2}} cheaper but only counts unique treasures, but it tends to be more powerful and easier to use than Bank in part because of its lower price point. On its own, it functions as an exorbitant {{Card|Copper}}; played after a single treasure type, it becomes an expensive {{Card|Silver}}, and after three, it becomes a cheap {{Card|Gold}}. In some decks, its function as a cheap gold can alone make it a key component of a winning strategy. But it truly shines most if it can be, at least some of the time, played after three or more other treasures, thus becoming both stronger and cheaper than a Gold. This is possible even with the basic treasures, as it can be worth {{Cost|4}}.
  
 
In an engine able to draw the whole deck, Pendant can be guaranteed to be worth {{Cost|4}} by including only one copper, silver, and gold in the deck, thus providing more efficient buying power than golds, and cheaper. [[Terminal draw]] also benefits Pendant, however, even in a [[big money]] strategy. The Terminal draw Big Money strategy is strengthened by the presence of Pendant as it provides a powerful card at the {{Cost|5}} price point, often a weak point of those strategies.
 
In an engine able to draw the whole deck, Pendant can be guaranteed to be worth {{Cost|4}} by including only one copper, silver, and gold in the deck, thus providing more efficient buying power than golds, and cheaper. [[Terminal draw]] also benefits Pendant, however, even in a [[big money]] strategy. The Terminal draw Big Money strategy is strengthened by the presence of Pendant as it provides a powerful card at the {{Cost|5}} price point, often a weak point of those strategies.

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox