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| * Trashed Rewards go to the trash pile, like other cards; they do not return to the Rewards pile. | | * Trashed Rewards go to the trash pile, like other cards; they do not return to the Rewards pile. |
| * If using the promotional card {{card|Black Market}}, do not put Rewards into the Black Market deck. | | * If using the promotional card {{card|Black Market}}, do not put Rewards into the Black Market deck. |
− | == Trivia ==
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− | === Why do they cost 0? ===
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− | {{Quote|Text=
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− | At the time [[Prize]]s were the only non-supply cards; it was helpful to have them cost {{Cost|0}}. It actually helped make it clear that you couldn't buy them. The {{Card|Swindler}} vs. {{Card|Remodel}} thing, that stuff doesn't weigh nearly as heavily for me. We thought it was more fun to not {{Card|Remodel}} our [[Prize]]s, and it was always clear that this meant you could {{Card|Swindler}} them.
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− | As the years went by I learned that it was better to have costs reflect power level, for all the various things that interact with costs. So if the [[Prize]]s happened today, they'd have expensive costs, like [[Loot]]. At the same time people have gotten more used to non-supply piles, so there's less importance to trying to advertise that you can't buy the card. And the cards do still say "This is not in the Supply" (sometimes capitalized correctly), and you can put an asterisk by the cost.
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− | But there I was making {{set|Cornucopia & Guilds|C&G2E|ed=2}}, and well it's not like I would change the cost of Prizes, that's a functional change beyond what I do. Then they turned into Rewards and somehow didn't change from costing {{Cost|0}}. For people who get expansions in order, the old reasons still contribute; it's not so bad. But it's not what I'd do with new cards.
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[https://forum.dominionstrategy.com/index.php?topic=5799.msg906860#msg906860 Interview with Donald X.]
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− | }}
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