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|tokens =
 
|tokens =
 
* 25 [[Coin token]]s (1st only)
 
* 25 [[Coin token]]s (1st only)
* 15 (later 10) [[Embargo]] tokens (1st only)
+
* 15 [[Embargo]] tokens (1st only)
  
 
|theme = The next turn<br />([[Duration|Duration cards]])
 
|theme = The next turn<br />([[Duration|Duration cards]])
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* ''6 <span class="card-popup">[[mat|Pirate Ship mats]]<span class="noprint">[[File:Pirate Ship mat.jpg|200px|link=]]</span></span>'' (only in first edition)
 
* ''6 <span class="card-popup">[[mat|Pirate Ship mats]]<span class="noprint">[[File:Pirate Ship mat.jpg|200px|link=]]</span></span>'' (only in first edition)
  
<p>'''Tokens'''
+
'''Tokens'''
* ''15 (later 10) {{Card|Embargo}} [[token]]s'' (only in first edition)
+
* ''10 {{Card|Embargo}} [[token]]s'' (only in first edition)
* ''25 [[Coin token]]s'' (only in first edition)</p>
+
* ''25 [[Coin token]]s'' (only in first edition)
 
+
<br>
 
== Additional first- and second-edition rules ==
 
== Additional first- and second-edition rules ==
Seaside introduces [[Duration]] cards.
+
Seaside introduces [[Duration]] cards. Duration cards are orange and have abilities that affect future turns. Players do not discard Duration cards in [[Clean-up]] if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a card such as {{Card|Throne Room}} plays a Duration card multiple times, that card also stays in play until the player discards the Duration card. This enables the player to track the fact that the Duration card was played multiple times. Players keep track of whether or not a Duration card was played on the current turn, such as by keeping cards from the previous turn in a separate line on the table, or by tilting Duration cards when they do something at the start of a turn.
 
+
{{:Duration}}[, or by tilting Duration cards when they do something at the start of a turn].
+
  
 
Examples:
 
Examples:
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<gallery>
 
<gallery>
 
File:Seaside_PL.jpg|First Polish version (by [[GFP]])
 
File:Seaside_PL.jpg|First Polish version (by [[GFP]])
File:Seaside2Polish.jpg|Polish Second Edition (by [[IUVI Games]])
 
 
</gallery>
 
</gallery>
  
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- There was a now-and-later {{Card|Throne Room}} variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started.
 
- There was a now-and-later {{Card|Throne Room}} variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started.
  
- There was a "discard x cards, +{{Cost|X}}" card that was in this set for a bit. I had a +1 buy version, then a now-and-later version. I ended up doing that on {{Card|Secret Chamber}} in Intrigue, and dropped the versions that were here.
+
- There was a "discard x cards, +$x" card that was in this set for a bit. I had a +1 buy version, then a now-and-later version. I ended up doing that on {{Card|Secret Chamber}} in Intrigue, and dropped the versions that were here.
  
- The victory card that {{Card|Island}} replaced was an Action-Victory with "Trash a card from the supply costing $6 or less / Worth 1{{VP}} per 3{{VP}} cards in the trash." I always thought it seemed cool and interesting, but in practice it wasn't much fun. If you went for it, other people would get in on it. It would do nothing some games, then dominate others, but never in a fun way. No-one was sad to see it go. There could still be a card someday that trashes supply cards, but in practice it's mostly a waste of time, with players sitting there trying to work out which card to trash in cases where it really doesn't matter (and so it's hard to decide).
+
- The victory card that {{Card|Island}} replaced was an Action-Victory with "Trash a card from the supply costing $6 or less / Worth 1 vp per 3 vp cards in the trash." I always thought it seemed cool and interesting, but in practice it wasn't much fun. If you went for it, other people would get in on it. It would do nothing some games, then dominate others, but never in a fun way. No-one was sad to see it go. There could still be a card someday that trashes supply cards, but in practice it's mostly a waste of time, with players sitting there trying to work out which card to trash in cases where it really doesn't matter (and so it's hard to decide).
  
- The one-shot that {{Card|Lookout}} replaced was "trash this and your hand, gain a card costing up to {{Cost|3}}." It had started stronger but I had to weaken it. That version just looked horrible but was still strong. It was great to finally get rid of it. There could still be a one-shot {{Card|Chapel}} someday, but "trash your hand" is not the way to go. It limits the card to the early game, usually just one copy, and then either you draw it with your other early purchase, ugh, or you don't, yeeha.
+
- The one-shot that {{Card|Lookout}} replaced was "trash this and your hand, gain a card costing up to $3." It had started stronger but I had to weaken it. That version just looked horrible but was still strong. It was great to finally get rid of it. There could still be a one-shot {{Card|Chapel}} someday, but "trash your hand" is not the way to go. It limits the card to the early game, usually just one copy, and then either you draw it with your other early purchase, ugh, or you don't, yeeha.
  
 
- There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with {{Card|Ghost Ship}}.
 
- There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with {{Card|Ghost Ship}}.
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|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
}}
 
}}
=== Retrospective on 1E (2012) ===
+
=== Retrospective on 1E ===
 
{{Quote|
 
{{Quote|
|Text=
+
|Text=The biggest thing here is, the set has two cards that hand out junk that cost less than {{Cost|5}}. Cards like that tend to dominate games, since people buy them turns 1-2 and start playing them fast, so it's bad to have two of them in one set, even though when they're in the same game the one defends against the other. I just don't want heavy-Seaside games to always have one of those cards. So either {{Card|Ambassador}} or {{Card|Sea Hag}} should be a more powerful card for {{Cost|5}}. Ambassador looks more innocent so probably I would change Sea Hag.
The biggest thing here is, the set has two cards that hand out junk that cost less than {{Cost|5}}. Cards like that tend to dominate games, since people buy them turns 1-2 and start playing them fast, so it's bad to have two of them in one set, even though when they're in the same game the one defends against the other. I just don't want heavy-Seaside games to always have one of those cards. So either {{Card|Ambassador}} or {{Card|Sea Hag}} should be a more powerful card for {{Cost|5}}. {{Card|Ambassador}} looks more innocent so probably I would change {{Card|Sea Hag}}.
+
  
 
{{Card|Lookout}} is the dud of the set. The problem is, some people are terrified of trashing a good card with it. At the same time trashing bad cards looks less exciting to some players. And as a trasher it's not exceptional. So the overall package is a card that a lot of players don't want, but that some experienced players realize is okay but not special. I could instead have some other card more people liked.
 
{{Card|Lookout}} is the dud of the set. The problem is, some people are terrified of trashing a good card with it. At the same time trashing bad cards looks less exciting to some players. And as a trasher it's not exceptional. So the overall package is a card that a lot of players don't want, but that some experienced players realize is okay but not special. I could instead have some other card more people liked.
  
Originally the set did not have tokens. {{Card|Embargo}} put itself on a pile; {{Card|Pirate Ship}} kept one treasure per attack and counted them; {{Card|Pirate Ship}} and {{Card|Native Village}} did have mats, but they were card-sized (when that changed I got to add {{Card|Haven}} back in). If I had known the set would have counters, I would have tried to get more use out of them, just as I made two more {{VP}} token cards to go with {{Card|Monument}}.
+
Originally the set did not have tokens. {{Card|Embargo}} put itself on a pile; {{Card|Pirate Ship}} kept one treasure per attack and counted them; Pirate Ship and {{Card|Native Village}} did have mats, but they were card-sized (when that changed I got to add {{Card|Haven}} back in). If I had known the set would have counters, I would have tried to get more use out of them, just as I made two more {{VP}} token cards to go with {{Card|Monument}}.
 
+
{{Card|Outpost}} could be simpler. Ideally it would have you discard 2 at the start of your next turn, rather than having the wonky Clean-up-modifying effect it has. There was not enough time between when I realized that and when the card had to be finalized.
+
  
Again some people complain about various other cards but I am having none of it. {{Card|Pirate Ship}} is weak but I don't think it should be stronger. I like {{Card|Treasure Map}} as is. {{Card|Fishing Village}} and {{Card|Wharf}} are strong engine-enablers and well we are talking good times there. {{Card|Pearl Diver}} and {{Card|Navigator}} are not prized, but they look reasonable to me, and as I have said many times, if I made all cards better by making them maximally complex, the game would have no players. {{Card|Explorer}} is fine, why do people even complain about {{Card|Explorer}}. They can't all be the best {{Cost|5}} ever.
+
Again some people complain about various other cards but I am having none of it.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
}}
 
}}
 
 
=== Second Edition comments (2016) ===
 
=== Second Edition comments (2016) ===
 
{{Quote
 
{{Quote
 
|Text=I looked at the other sets a year ago, did any sets want new cards other than Dominion and Intrigue. Seaside came the closest, Prosperity was a very distant 4th. Well there's Alchemy, but the basic way to change Alchemy is to not do it.
 
|Text=I looked at the other sets a year ago, did any sets want new cards other than Dominion and Intrigue. Seaside came the closest, Prosperity was a very distant 4th. Well there's Alchemy, but the basic way to change Alchemy is to not do it.
  
Anyway I looked at Seaside. The biggest positive things would be to get rid of {{Card|Embargo}} tokens and use the coin tokens on say 3 cards. Seaside was made without tokens so I was not trying to make sure they were put to good use (when Prosperity was delayed due to Alchemy, I had time to add two more {{VP}} token cards to it). As I said, it was going to be a while before Jay was actually interested in not needing Embargo tokens. Then, two of the biggest duds to replace, I couldn't. In the end it got a tweaked rulebook and fixed wordings/layout (including {{Card|Pirate Ship}} being clear about Guilds), but no new cards. And nothing else has new cards on the way either.
+
Anyway I looked at Seaside. The biggest positive things would be to get rid of Embargo tokens and use the coin tokens on say 3 cards. Seaside was made without tokens so I was not trying to make sure they were put to good use (when Prosperity was delayed due to Alchemy, I had time to add two more VP token cards to it). As I said, it was going to be a while before Jay was actually interested in not needing Embargo tokens. Then, two of the biggest duds to replace, I couldn't. In the end it got a tweaked rulebook and fixed wordings/layout (including Pirate Ship being clear about Guilds), but no new cards. And nothing else has new cards on the way either.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=16263.msg640483#msg640483 Dominion and Intrigue Second Editions]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=16263.msg640483#msg640483 Dominion and Intrigue Second Editions]
 
}}
 
}}
=== Physical materials ===
 
{{Quote
 
|Text=
 
Original Seaside does add extra materials for the sake of extra materials. The prototype did no such thing; it had mats for {{Card|Native Village}} and {{Card|Pirate Ship}}, but they were cards, and there were no tokens. You used the trashed treasures to track {{Card|Pirate Ship}}, and put {{Card|Embargo}} itself on the pile it affected. And then {{Card|Island}}, you just used an {{Card|Island}} as the mat for the {{Card|Island}}-ed stuff.
 
 
But, there was a concern - again not on my part - that Seaside would look too expensive at the price it would have to cost. Cards are typically the most expensive component of games, but are valued less by players than other components, and the expansions are heavy on cards. Seaside was going to be 200 cards smaller than Intrigue - which at the time was a stand-alone - but would only be about $5 cheaper. So, they put in extra components. And I mean, it sucks to have e.g. a pile of {{Card|Embargo}} tokens, pieces of metal, that you do nothing else with.
 
 
Hinterlands ended up getting to go out as a 300-card expansion with no components, for $5 less, and that went fine. So years later when I got the chance, I cut components from Seaside 2E, and now there are only the two mats, and no tokens.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://www.reddit.com/r/dominion/comments/y5e245/comment/isk85gu/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022]
 
}}
 
 
 
=== Secret History (2E) ===
 
=== Secret History (2E) ===
 
{{Quote
 
{{Quote
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{{Kingdom|Haven|Lookout|Outpost|Treasure Map|Treasury|Emissary|Forts|Marquis|Swap|Town|ally=Market Towns|imgwidth = 150|title=Treasure Hunt}}
 
{{Kingdom|Haven|Lookout|Outpost|Treasure Map|Treasury|Emissary|Forts|Marquis|Swap|Town|ally=Market Towns|imgwidth = 150|title=Treasure Hunt}}
  
=== Seaside & [[Plunder]] ===
 
{{Kingdom|Cabin Boy|Cage|Enlarge|Frigate|Rope|Astrolabe|Caravan|Fishing Village|Sailor|Sea Witch|trait1=Cheap|traitfor=Frigate|imgwidth = 150|title = Wine-dark Seas}}
 
{{Kingdom|Abundance|Buried Treasure|Crew|Longship|Stowaway|Corsair|Island|Lookout|Sea Chart|Treasure Map|event1=Launch|trait1=Inherited|traitfor=Treasure Map|imgwidth = 150|title = Treasure Island}}
 
 
 
{| class="wikitable mw-collapsible mw-collapsed"
 
| <h3> First Edition Kingdoms </h3>
 
|-
 
|<ul>
 
 
====Seaside 1E by itself====
 
{{Kingdom|Bazaar|Caravan|Embargo|Explorer|Haven|Island|Lookout|Pirate Ship|Smugglers|Wharf|title = High Seas|imgwidth = 150}}
 
'''Second Edition Changes: out –''' ''Embargo'', ''Explorer'', ''Pirate Ship''; '''in –''' ''Blockade'', ''Corsair'', ''Pirate''
 
 
{{Kingdom|title = Buried Treasure|Ambassador|Cutpurse|Fishing Village|Lighthouse|Outpost|Pearl Diver|Tactician|Treasure Map|Warehouse|Wharf|imgwidth = 150}}
 
'''Second Edition Changes: out –''' ''Ambassador'', ''Pearl Diver'', Warehouse, Wharf; '''in –''' ''Astrolabe'', ''Monkey'', ''Sailor'', ''Sea Chart''
 
 
{{Kingdom|title = Shipwrecks|Ghost Ship|Merchant Ship|Native Village|Navigator|Pearl Diver|Salvager|Sea Hag|Smugglers|Treasury|Warehouse|imgwidth = 150}}
 
 
This kingdom was completely removed.
 
 
====Seaside 1E & Dominion 2E====
 
{{Kingdom|Artisan|Cellar|Council Room|Vassal|Village|Cutpurse|Ghost Ship|Lookout|Sea Hag|Treasure Map|imgwidth = 150|title = Reach for Tomorrow}}
 
'''Second Edition Changes: out –''' ''Ghost Ship'', ''Sea Hag''; '''in –''' ''Monkey'', ''Sea Witch''
 
 
{{Kingdom|Festival|Harbinger|Militia|Workshop|Caravan|Explorer|Outpost|Pearl Diver|Pirate Ship|Treasury|imgwidth = 150|title = Repetition}}
 
'''Second Edition Changes: out –''' ''Explorer'', ''Pearl Diver'', ''Pirate Ship''; '''in –''' Caravan, ''Pirate'', ''Sea Chart''
 
 
{{Kingdom|Library|Market|Moneylender|Witch|Ambassador|Fishing Village|Haven|Island|Salvager|Smugglers|imgwidth = 150|title = Give and Take}}
 
 
This kingdom was completely removed.
 
 
====Seaside 1E & Intrigue 2E====
 
{{Kingdom|Secret Passage|Diplomat|Swindler|Wishing Well|Courtier|Lookout|Treasure Map|Ghost Ship|Haven|Outpost|imgwidth = 150|title = A Star to Steer By}}
 
'''Second Edition Changes: out –''' ''Ghost Ship'', Haven, Outpost; '''in –''' Bazaar, ''Monkey'', ''Tide Pools''
 
 
{{Kingdom|Patrol|Replace|Shanty Town|Trading Post|Pawn|Island|Wharf|Cutpurse|Lighthouse|Warehouse|imgwidth = 150|title = Shore Patrol}}
 
'''Second Edition Changes: out –''' Warehouse; '''in –''' ''Sea Chart''
 
 
{{Kingdom|Lurker|Nobles|Duke|Conspirator|Bridge|Salvager|Embargo|Smugglers|Native Village|Treasury|imgwidth = 150|title = Bridge Crossing}}
 
 
This kingdom was completely removed.
 
 
====Seaside 1E & Alchemy====
 
{{Kingdom|Ambassador|Haven|Sea Hag|Smugglers|Warehouse|Apprentice|Familiar|Herbalist|Philosopher's Stone|Vineyard|imgwidth = 150|title = Gummed Up}}
 
'''Second Edition Changes: out –''' ''Ambassador'', ''Sea Hag''; '''in –''' ''Sailor'', ''Sea Witch''
 
 
{{Kingdom|Cutpurse|Embargo|Ghost Ship|Native Village|Treasure Map|Apothecary|Golem|Possession|Scrying Pool|Transmute|imgwidth = 150|title = Forewarned}}
 
 
This kingdom was completely removed.
 
 
====Seaside 1E & Prosperity 1E====
 
{{Kingdom|Expand|Hoard|Mint|Trade Route|Watchtower|Bazaar|Lighthouse|Pirate Ship|Smugglers|Warehouse|imgwidth = 150|title = Pirate Bay|colony=1}}
 
'''Second Edition Changes: out –''' Bazaar, Expand, Lighthouse, ''Pirate Ship'', Smugglers, ''Trade Route'', Warehouse, Watchtower; '''in –''' ''Astrolabe'', ''Charlatan'', ''Corsair'', ''Investment'', ''Magnate'', ''Monkey'', Native Village, Treasury
 
 
====Seaside 1E & Cornucopia====
 
{{Kingdom|Embargo|Fishing Village|Merchant Ship|Navigator|Smugglers|Fairgrounds|Farming Village|Fortune Teller|Harvest|Hunting Party|imgwidth = 150|title = Collector}}
 
'''Second Edition Changes: out –''' ''Embargo'', ''Navigator''; '''in –''' ''Blockade'', ''Tide Pools''
 
 
{{Kingdom|Lighthouse|Salvager|Treasure Map|Treasury|Warehouse|Menagerie|Horn of Plenty|Horse Traders|Jester|Tournament|imgwidth = 150|title = Collider|noadd=1}}
 
 
This kingdom was completely removed.
 
 
====Seaside 1E & Hinterlands 1E====
 
{{Kingdom|title = Travelers|Cutpurse|Island|Lookout|Merchant Ship|Warehouse|Cartographer|Crossroads|Farmland|Silk Road|Stables|imgwidth = 150|noadd=1}}
 
'''Second Edition Changes: out –''' ''Silk Road''; '''in –''' ''Souk''
 
 
{{Kingdom|title = Diplomacy|Ambassador|Bazaar|Caravan|Embargo|Smugglers|Embassy|Farmland|Ill-Gotten Gains|Noble Brigand|Trader|imgwidth = 150|noadd=1}}
 
'''Second Edition Changes: out –''' ''Ambassador'', ''Embargo'', ''Embassy'', Farmland, ''Ill-Gotten Gains'', ''Noble Brigand'', Trader; '''in –''' ''Berserker'', ''Blockade'', ''Cauldron'', ''Guard Dog'', ''Nomads'', ''Sailor'', ''Wheelwright''
 
 
====Seaside 1E & Dark Ages====
 
{{Kingdom|title = Watery Graves|Count|Graverobber|Hermit|Scavenger|Urchin|Native Village|Pirate Ship|Salvager|Treasure Map|Treasury|imgwidth = 150|shelters=1}}
 
'''Second Edition Changes: out –''' ''Pirate Ship''; '''in –''' ''Corsair''
 
 
{{Kingdom|title = Peasants|Death Cart|Feodum|Poor House|Urchin|Vagrant|Fishing Village|Haven|Island|Lookout|Warehouse|imgwidth = 150|shelters=1}}
 
'''Second Edition Changes: name –''' "Peasants" '''out –''' Lookout; '''in –''' Island
 
 
====Seaside 1E & Guilds====
 
{{Kingdom|title = Island Builder|Island|Native Village|Salvager|Tactician|Treasury|Baker|Doctor|Merchant Guild|Plaza|Stonemason|imgwidth = 150}}
 
'''Second Edition Changes: out –''' Tactician; '''in –''' ''Sea Chart''
 
 
{{Kingdom|title = Ghosts & Taxes|id = ghoststaxes|Cutpurse|Ghost Ship|Haven|Outpost|Smugglers|Butcher|Candlestick Maker|Herald|Soothsayer|Taxman|imgwidth = 150}}
 
 
This kingdom was completely removed.
 
 
====Seaside 1E & Adventures====
 
{{Kingdom|Amulet|Dungeon|Haunted Woods|Page|Swamp Hag|Caravan|Fishing Village|Merchant Ship|Tactician|Treasure Map|event1 = Mission|imgwidth = 150|title = Prince of Orange}}
 
'''Second Edition Changes: out –''' Tactician, Treasure Map; '''in –''' ''Astrolabe'', ''Sailor''
 
 
{{Kingdom|Bridge Troll|Caravan Guard|Hireling|Lost City|Messenger|Ambassador|Embargo|Haven|Salvager|Smugglers|event1 = Expedition|event2 = Quest|imgwidth = 150|title = Gifts and Mathoms}}
 
'''Second Edition Changes: out –''' ''Ambassador'', ''Embargo''; '''in –''' ''Blockade'', ''Sailor''
 
 
====Seaside 1E & Empires====
 
{{Kingdom|Archive|Farmers' Market|Overlord|Temple|Wild Hunt|Explorer|Haven|Native Village|Pirate Ship|Sea Hag|event1 = Delve|landmark1 = Fountain|imgwidth = 150|title = King of the Sea}}
 
'''Second Edition Changes: out –''' ''Explorer'', ''Pirate Ship'', ''Sea Hag''; '''in –''' ''Corsair'', ''Sea Witch'', ''Pirate''
 
 
====Seaside 1E & Nocturne====
 
{{Kingdom|Cobbler|Den of Sin|Ghost Town|Raider|Secret Cave|Caravan|Haven|Merchant Ship|Outpost|Tactician|imgwidth = 150|title = The New Black|noadd=1}}
 
'''Second Edition Changes: out –''' ''Haven'', ''Outpost''; '''in –''' ''Corsair'', ''Sailor''
 
 
{{Kingdom|Blessed Village|Cemetery|Idol|Tracker|Tragic Hero|Fishing Village|Ghost Ship|Lookout|Salvager|Treasure Map|imgwidth = 150|title = Forbidden Isle}}
 
'''Second Edition Changes: out –''' ''Fishing Village'', ''Ghost Ship'', Lookout, Treasure Map; '''in –''' Bazaar, ''Monkey'', ''Pirate'', ''Tide Pools''
 
 
====Seaside 1E & Renaissance====
 
{{Kingdom|Acting Troupe|Cargo Ship|Lackeys|Research|Spices|Embargo|Island|Outpost|Smugglers|Wharf|project1 = Innovation|imgwidth = 150|title = Free Shipping}}
 
'''Second Edition Changes: out –''' ''Embargo''; '''in –''' ''Blockade''
 
 
{{Kingdom|Border Guard|Flag Bearer|Inventor|Sculptor|Swashbuckler|Caravan|Native Village|Salvager|Tactician|Treasure Map|project1 = Crop Rotation|project2 = Silos|imgwidth = 150|title = Digging for Treasure}}
 
'''Second Edition Changes: out –''' Tactician; '''in –''' ''Astrolabe''
 
 
====Seaside 1E & Menagerie====
 
{{Kingdom|Animal Fair|Barge|Coven|Fisherman|Sheepdog|Caravan|Explorer|Fishing Village|Haven|Treasure Map|way1=Way of the Goat|event1=Invest|imgwidth=150|title=Innsmouth}}
 
'''Second Edition Changes: out –''' ''Explorer'', Haven, Treasure Map; '''in –''' Lighthouse, ''Pirate'', ''Tide Pools''
 
 
{{Kingdom|Bounty Hunter|Cavalry|Falconer|Sleigh|Village Green|Lookout|Smugglers|Outpost|Tactician|Warehouse|way1=Way of the Monkey|event1=Alliance|imgwidth=150|title=Ruritania}}
 
'''Second Edition Changes: out –''' Lookout, Smugglers; '''in –''' ''Astrolabe'', ''Tide Pools''
 
 
====Seaside 1E & Allies====
 
{{Kingdom|Guildmaster|Highwayman|Odysseys|Royal Galley|Sentinel|Cutpurse|Native Village|Smugglers|Tactician|Warehouse|ally=Cave Dwellers|imgwidth = 150|title=Forward Thinking}}
 
'''Second Edition Changes: out –''' Smugglers; '''in –''' ''Sea Witch''
 
|}
 
 
{{Navbox Seaside}}
 
{{Navbox Seaside}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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