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Original Seaside does add extra materials for the sake of extra materials. The prototype did no such thing; it had mats for {{Card|Native Village}} and {{Card|Pirate Ship}}, but they were cards, and there were no tokens. You used the trashed treasures to track {{Card|Pirate Ship}}, and put {{Card|Embargo}} itself on the pile it affected. And then {{Card|Island}}, you just used an {{Card|Island}} as the mat for the {{Card|Island}}-ed stuff.
 
Original Seaside does add extra materials for the sake of extra materials. The prototype did no such thing; it had mats for {{Card|Native Village}} and {{Card|Pirate Ship}}, but they were cards, and there were no tokens. You used the trashed treasures to track {{Card|Pirate Ship}}, and put {{Card|Embargo}} itself on the pile it affected. And then {{Card|Island}}, you just used an {{Card|Island}} as the mat for the {{Card|Island}}-ed stuff.
  
But, there was a concern - again not on my part - that Seaside would look too expensive at the price it would have to cost. Cards are typically the most expensive component of games, but are valued less by players than other components, and the expansions are heavy on cards. Seaside was going to be 200 cards smaller than Intrigue - which at the time was a stand-alone - but would only be about $5 cheaper. So, they put in extra components. And I mean, it sucks to have e.g. a pile of {{Card|Embargo}} tokens, pieces of metal, that you do nothing else with.
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But, there was a concern - again not on my part - that Seaside would look too expensive at the price it would have to cost. Cards are typically the most expensive component of games, but are valued less by players than other components, and the expansions are heavy on cards. Seaside was going to be 200 cards smaller than Intrigue - which at the time was a stand-alone - but would only be about {{Cost|5}} cheaper. So, they put in extra components. And I mean, it sucks to have e.g. a pile of {{Card|Embargo}} tokens, pieces of metal, that you do nothing else with.
  
Hinterlands ended up getting to go out as a 300-card expansion with no components, for $5 less, and that went fine. So years later when I got the chance, I cut components from Seaside 2E, and now there are only the two mats, and no tokens.
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Hinterlands ended up getting to go out as a 300-card expansion with no components, for {{Cost|5}} less, and that went fine. So years later when I got the chance, I cut components from Seaside 2E, and now there are only the two mats, and no tokens.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://www.reddit.com/r/dominion/comments/y5e245/comment/isk85gu/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022]
 
|Source=[https://www.reddit.com/r/dominion/comments/y5e245/comment/isk85gu/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022]
 
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}}
 
 
=== Secret History (2E) ===
 
=== Secret History (2E) ===
 
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