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| == Strategy == | | == Strategy == |
− | Stronghold plays surprisingly differently from other superficially-similar hybrid treasure cards such as {{Card|Nobles}} or {{Card|Harem}}, both of which also cost {{Cost|6}} and are worth {{VP|2}}, and not just because it is a [[fort]] and thus less straightforward or reliable to obtain. The choice given here tends to be more useful than the choice given by Nobles, where one of the choices (+2 Actions) is markedly weaker than the other. In this case, both choices are relatively strong, and the choice of taking a benefit now or delaying it until next turn tends to make this card even more beneficial than if either choice had to be taken on the same turn. Unlike Harem, however, this card requires a spare action to play.
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− | Stronghold is an attractive late-game buy in engines with excess actions to spare, where it adds almost as much VP as a {{Card|Duchy}} but while tending to increase the deck's power. The possibility of delaying draw until next turn can often guarantee a successful subsequent turn if the current turn is a dud, and for this reason it can somewhat counter handsize attacks.
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− | It is weak, however, when Villages are scarce or actions are otherwise at a premium. If it is consistently drawn dead, it is worse than a Duchy and much worse than a {{Card|Gold}}. It tends not to fit well into money strategies for this reason, especially if they already have an optimal density of terminal draw around the time this card would be purchased. However, occasionally this card can make an okay purchase if the timing of it becoming available and you having enough money to buy it falls right when you want to buy a second terminal action.
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| ===External strategy articles=== | | ===External strategy articles=== |
| == Versions == | | == Versions == |