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{{Infobox Card | {{Infobox Card | ||
|name = Vault | |name = Vault | ||
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|type1 = Action | |type1 = Action | ||
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|illustrator = Alex Drummond | |illustrator = Alex Drummond | ||
− | |text = | + | |text = +2 Cards<br/>Discard any number of cards. +{{Cost|1}} per card discarded. Each other player may discard 2 cards. If he does, he draws a card. |
}} | }} | ||
− | '''Vault''' is an [[Action]] card from [[Prosperity]]. It is a | + | '''Vault''' is an [[Action]] card from [[Prosperity]]. It is a [[terminal card draw]] card, since it gives +2 Cards; it then lets you discard any [[dead]] cards from your hand to get {{Cost|1}} for each such card. In exchange, it gives your opponent a minor cycling benefit, letting them discard two cards to draw one. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
*"Any number" includes zero. | *"Any number" includes zero. | ||
− | * You draw | + | * You draw cards first; you can discard the cards you just drew. |
− | * Each other player chooses whether or not to discard 2 cards, then discards 2 cards if | + | * Each other player chooses whether or not to discard 2 cards, then discards 2 cards if he chose to, then draws a card if he did discard 2 cards. |
− | * | + | * If one of the other players has just one card, he can choose to discard it, but will not draw a card. |
− | * | + | * Another player who discards but then has no cards left to draw shuffles in the discards before drawing. |
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
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=== Overview === | === Overview === | ||
Vault provides a weak terminal draw, exceptionally weak for a card costing {{Cost|5}}. Its true strength lies in the discard-for-coin benefit. It is interesting to note, however, how powerful the combination of drawing 2 cards and then discarding for benefit is. The other card with this benefit, {{Card|Secret Chamber}}, only costs {{Cost|2}}, and Vault gives opponents a benefit--yet at {{Cost|5}}, it is still a powerful card. | Vault provides a weak terminal draw, exceptionally weak for a card costing {{Cost|5}}. Its true strength lies in the discard-for-coin benefit. It is interesting to note, however, how powerful the combination of drawing 2 cards and then discarding for benefit is. The other card with this benefit, {{Card|Secret Chamber}}, only costs {{Cost|2}}, and Vault gives opponents a benefit--yet at {{Cost|5}}, it is still a powerful card. | ||
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=== In Big Money === | === In Big Money === | ||
− | Vault makes for a fairly powerful [[Big Money]] strategy; whenever you draw Vault you are guaranteed to be able to buy a {{Card|Gold}}, and whenever you draw both a Vault and a Gold together you are guaranteed to get a {{Card|Province}}. It is also very resilient to [[greening]], since the rest of your hand does not matter as long as you draw a Vault with a Gold, so you can expect to get some Provinces even if you dip in to Duchies early. The benefit to the opponent is also negligible if your opponent is also playing a Big Money strategy. This strategy is particularly viable on {{Cost|5}}/{{Cost|2}} openings, as it | + | Vault makes for a fairly powerful [[Big Money]] strategy; whenever you draw Vault you are guaranteed to be able to buy a {{Card|Gold}}, and whenever you draw both a Vault and a Gold together you are guaranteed to get a {{Card|Province}}. It is also very resilient to [[greening]], since the rest of your hand does not matter as long as you draw a Vault with a Gold, so you can expect to get some Provinces even if you dip in to Duchies early. The benefit to the opponent is also negligible if your opponent is also playing a Big Money strategy. This strategy is particularly viable on {{Cost|5}}/{{Cost|2}} openings, as it guarantees a Gold on turn 3 or 4. |
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=== In Engines === | === In Engines === | ||
− | Because it only draws 2 cards, Vault and Village alone is not usually able to build a viable deck-drawing engine. If your opponent is also playing an engine, your Vault is also likely to benefit them more. However, Vault can be a useful card for many engines. In draw-up-to-X engines, such as with {{Card|Watchtower}} or {{Card|Library | + | Because it only draws 2 cards, Vault and Village alone is not usually able to build a viable deck-drawing engine. If your opponent is also playing an engine, your Vault is also likely to benefit them more. However, Vault can be a useful card for many engines. In draw-up-to-X engines, such as with {{Card|Watchtower}} or {{Card|Library}}, Vault can empty the hand while producing a benefit, which not only allows for more draw, but derives benefits from cards sent to the discard pile where they can be reshuffled into the deck and re-drawn, possibly to be discarded again by another Vault. |
Vault can also be a useful supplement to {{Card|Scrying Pool}}, allowing one to benefit from the discarded actions. This is particularly true in the case of [[ruins]], as the ruins can be drawn as actions by the Scrying pool and then discarded for {{Cost|}}. | Vault can also be a useful supplement to {{Card|Scrying Pool}}, allowing one to benefit from the discarded actions. This is particularly true in the case of [[ruins]], as the ruins can be drawn as actions by the Scrying pool and then discarded for {{Cost|}}. | ||
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In conventional deck drawing engines, Vault can be useful for deriving extra {{Cost|}} out of starting {{Card|Estate|Estates}} or other [[Victory]] cards, as well as for unused Villages or drawing cards. In these decks, only one Vault is needed, and it is important to not rely on the Vault for the initial drawing, but to only play it after the whole deck has been drawn. However, if your deck has an excess of drawing power, additional Vaults can be useful to discard cards that can be redrawn. | In conventional deck drawing engines, Vault can be useful for deriving extra {{Cost|}} out of starting {{Card|Estate|Estates}} or other [[Victory]] cards, as well as for unused Villages or drawing cards. In these decks, only one Vault is needed, and it is important to not rely on the Vault for the initial drawing, but to only play it after the whole deck has been drawn. However, if your deck has an excess of drawing power, additional Vaults can be useful to discard cards that can be redrawn. | ||
− | Vault can be used to discard your entire hand (save one card) for {{Cost|}} in a [[ | + | Vault can be used to discard your entire hand (save one card) for {{Cost|}} in a [[double Tactician]] deck, as the last move before playing the Tactician. A deck which consistently draws Vault+Tactician will guarantee a Province buy each turn. |
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * | + | * [[Combo: Vault and Tactician]] |
* {{Card|Grand Market}} | * {{Card|Grand Market}} | ||
* Vault is good for discarding {{Card|Tunnel|Tunnels}} for lots of Gold. | * Vault is good for discarding {{Card|Tunnel|Tunnels}} for lots of Gold. | ||
− | * [[ | + | * [[Combo: Caravan and Vault]] |
+ | * [[Combo: Vault and Philosopher's Stone]] | ||
* [[Big Money]] | * [[Big Money]] | ||
* {{Card|Scrying Pool|Scrying Pools}}: draw your whole deck, discard all the actions with Vault, draw everything with Scrying Pool! | * {{Card|Scrying Pool|Scrying Pools}}: draw your whole deck, discard all the actions with Vault, draw everything with Scrying Pool! | ||
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=== Antisynergies === | === Antisynergies === | ||
* Good [[estate]] trashers like {{Card|Masquerade}}, {{Card|Salvager}}, and {{Card|Steward}} make Vault little better than just +2 Cards. | * Good [[estate]] trashers like {{Card|Masquerade}}, {{Card|Salvager}}, and {{Card|Steward}} make Vault little better than just +2 Cards. | ||
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== Trivia == | == Trivia == | ||
− | + | === In other languages === | |
+ | * Czech: Trezor | ||
+ | * French: Chambre forte | ||
+ | * German: Gewölbe | ||
+ | * Italian: Nascondiglio (lit. ''hideout'') | ||
+ | * Spanish: Cripta | ||
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
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{{Navbox Prosperity}} | {{Navbox Prosperity}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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