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* Victory Point tokens {{VP}} are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that does not appear in a player's deck.
 
* Victory Point tokens {{VP}} are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that does not appear in a player's deck.
 
* They come in 1 [small silver shield], 2 [small gold shield], and 5 [large silver shield] amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
 
* They come in 1 [small silver shield], 2 [small gold shield], and 5 [large silver shield] amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
* Cards say "+1{{VP}}" (or other amounts) to indicate that a player takes a {{VP}} token or tokens. Cards that give +{{VP}} or "add" {{VP}} tokens to a pile take the tokens from the pile of unused tokens, not from a player.
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* Cards say "+1 {{VP}}" (or other amounts) to indicate that a player takes a {{VP}} token or tokens. Cards that give +{{VP}} or "add" {{VP}} tokens to a pile take the tokens from the pile of unused tokens, not from a player.
 
* {{VP}} tokens are not private; anyone can count them.
 
* {{VP}} tokens are not private; anyone can count them.
  
 
== Impact ==
 
== Impact ==
At first glance, {{VP}} tokens appear to throw out one of the central strategic tensions of Dominion: the principle that [[Victory]] cards are usually [[dead]], and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as {{card|Monument}}, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of {{VP}} token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as {{landmark|Arena}}) can only be used a limited number of times. The handful of cards that can indefinitely produce {{VP}} on their own (principally Monument and {{Card|Plunder}}) produce only 1{{VP}} at a time, and can usually be outpaced by a strategy that buys Victory cards.
+
At first glance, {{VP}} tokens appear to throw out one of the central strategic tensions of Dominion: the principle that [[Victory]] cards are usually [[dead]], and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as {{card|Monument}}, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of {{VP}} token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as {{landmark|Arena}}) can only be used a limited number of times. The couple of cards that can indefinitely produce {{VP}} (specifically Monument and {{Card|Plunder}}) produce only 1{{VP}} at a time, and can usually be outpaced by a strategy that buys Victory cards.
  
 
== Strategy ==
 
== Strategy ==

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