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== Impact ==
 
== Impact ==
At first glance, {{VP}} tokens appear to throw out one of the central strategic tensions of Dominion: the principle that [[Victory]] cards are usually [[dead]], and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as {{card|Monument}}, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of {{VP}} token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as {{landmark|Arena}}) can only be used a limited number of times. The handful of cards that can indefinitely produce {{VP}} on their own (principally Monument and {{Card|Plunder}}) produce only 1{{VP}} at a time, and can usually be outpaced by a strategy that buys Victory cards.
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At first glance, {{VP}} tokens appear to throw out one of the central strategic tensions of Dominion: the principle that [[Victory]] cards are usually [[dead]], and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as {{card|Monument}}, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of {{VP}} token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as {{landmark|Arena}}) can only be used a limited number of times. The handful cards that can indefinitely produce {{VP}} on their own (specifically Monument, {{Card|Plunder}}, Wedding, and Bishop with an empty hand) produce only 1{{VP}} at a time, and can usually be outpaced by a strategy that buys Victory cards.
  
 
== Strategy ==
 
== Strategy ==

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