Editing War Chest
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== Strategy == | == Strategy == | ||
− | War Chest is generally only strong in Kingdoms with two or more other | + | Multiple War Chests in one hand get worse rapidly, and therefore a third War Chest is almost always a mistake and even a second copy is weak. Therefore, War Chest is generally only strong in Kingdoms with two or more other 5-cost cards. Additionally, those 5-cost options should not be [[terminal draw]] or other cards which anti-synergize with themselves. |
A War Chest will, at worst, gain a [[Silver]], and in the late game will likely gain a 5 of your choice from the kingdom as your opponent will ban [[Duchy]]. However, this is quite weak for the price. | A War Chest will, at worst, gain a [[Silver]], and in the late game will likely gain a 5 of your choice from the kingdom as your opponent will ban [[Duchy]]. However, this is quite weak for the price. | ||
− | The usual ''best'' case for War Chest is a kingdom with either multiple engine cards that synergize and self-synergize, or a mix of strong [[terminal]] | + | The usual ''best'' case for War Chest is a kingdom with either multiple engine cards that synergize and self-synergize, or a mix of strong [[terminal actions]] and strong [[Treasures]], some at 5 and some at 4. In this case, the pieces banned by your neighbor can be purchased normally. |
However, this situation tends to present other opening moves which are competitive, so War Chest tends to be powerful only on boards where something else is even ''more'' powerful, making it always stack up poorly against its competition. | However, this situation tends to present other opening moves which are competitive, so War Chest tends to be powerful only on boards where something else is even ''more'' powerful, making it always stack up poorly against its competition. |