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== Strategy ==
 
== Strategy ==
  
Will-o'-Wisp is a [[cantrip]] that becomes equivalent to a [[laboratory]] when it draws a cheap card. As Laboratory costs {{Cost|5}}, this card can be surprisingly powerful. It synergizes with itself, and also with other cheap cantrips, such as [[Pearl Diver]], [[Hamlet]], [[Settlers]], [[Pawn]], [[Page]], [[Ratcatcher]], [[Pixie]], [[Border Guard]], or [[Town Crier]]; adding this card into a deck with sufficient cheap cantrips makes it a more reliable lab. Another obvious synergy is [[Lighthouse]] which provides a pseudo-silver that can be drawn by this card. It can become even more reliable in engines that provide [[cost reduction]], such as [[Bridge]] or [[Highway]], where it can provide the extra draw with cards costing {{Cost|3}} or even more. Another synergy is [[Cellar]] which can both be drawn by this card, and can cycle unwanted low-value cards such as coppers or estates drawn by it.
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Will-o'-Wisp is a [[cantrip]] that becomes equivalent to a [[laboratory]] when it draws a cheap card. As Laboratory costs {{Cost|5}}, this card can be surprisingly powerful. It synergizes with itself, and also with other cheap cantrips, such as [[Pearl Diver]], [[Hamlet]], [[Settlers]], [[Pawn]], [[Page]], [[Ratcatcher]], [[Pixie]], [[Border Guard]], or [[Town Crier]]; adding this card into a deck with sufficient cheap cantrips makes it a more reliable lab. Another obvious synergy is [[Lighthouse]] which provides a pseudo-silver that can be drawn by this card. It can become even more reliable in engines that provide [[cost reduction]], such as [[Bridge]] or [[Highway]], where it can provide the extra draw with cards costing {{Cost|3}} or even more. There is also a strong synergy with [[Peddler]], which can be drawn by this card if 3 or more actions are played first, and which becomes easier to purchase in decks with abundant cheap actions. Another synergy is [[Cellar]] which can both be drawn by this card, and can cycle unwanted low-value cards such as coppers or estates drawn by it.
  
 
The difficulty of gaining this card, however, limits one's ability to build engines based on it; it is best seen as a beneficial addition to an already-strong engine rather than its cornerstone. When playing exorcist, this card cannot be gained from trashing of coppers; thus it is usually only obtained by trashing estates. The boon that provides it is also unreliable. Once your deck contains one or more Imps, this card becomes relatively more attractive because it self-synergizes whereas Imp does not, so occasionally one might choose to obtain it from trashing a more expensive card that has outlived its usefulness. Usually, this card is obtained as the "least harmful" gain when playing Exorcist to trash cards.
 
The difficulty of gaining this card, however, limits one's ability to build engines based on it; it is best seen as a beneficial addition to an already-strong engine rather than its cornerstone. When playing exorcist, this card cannot be gained from trashing of coppers; thus it is usually only obtained by trashing estates. The boon that provides it is also unreliable. Once your deck contains one or more Imps, this card becomes relatively more attractive because it self-synergizes whereas Imp does not, so occasionally one might choose to obtain it from trashing a more expensive card that has outlived its usefulness. Usually, this card is obtained as the "least harmful" gain when playing Exorcist to trash cards.

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