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|type2 = Spirit | |type2 = Spirit | ||
|illustrator = Julien Delval | |illustrator = Julien Delval | ||
− | |text = | + | |text = '''+1 Card'''<br>'''+1 Action'''<br>Reveal the top card of your deck. If it costs {{Cost|2}} or less, put it into your hand.<br>(This is not in the Supply.) |
}} | }} | ||
− | '''Will-o'-Wisp''' is an [[Action]]-[[Spirit]] card from [[Nocturne]]. It's a [[non-terminal draw|lab variant]] that only draws an extra card if it's sufficiently cheap. The card is not in the [[Supply]], but can be gained by receiving {{Boon|The Swamp's Gift}} | + | '''Will-o'-Wisp''' is an [[Action]]-[[Spirit]] card from [[Nocturne]]. It's a [[non-terminal draw|lab variant]] that only draws an extra card if it's sufficiently cheap. The card is not in the [[Supply]], but can be gained either by receiving {{Boon|The Swamp's Gift}} or by playing {{Card|Exorcist}}. There are 12 copies of Will-o'-Wisp. |
== FAQ == | == FAQ == | ||
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Will-o'-Wisp is a [[cantrip]] that becomes equivalent to a [[laboratory]] when it draws a cheap card. As Laboratory costs {{Cost|5}}, this card can be surprisingly powerful. It synergizes with itself, and also with other cheap cantrips, such as [[Pearl Diver]], [[Hamlet]], [[Settlers]], [[Pawn]], [[Page]], [[Ratcatcher]], [[Pixie]], [[Border Guard]], or [[Town Crier]]; adding this card into a deck with sufficient cheap cantrips makes it a more reliable lab. Another obvious synergy is [[Lighthouse]] which provides a pseudo-silver that can be drawn by this card. It can become even more reliable in engines that provide [[cost reduction]], such as [[Bridge]] or [[Highway]], where it can provide the extra draw with cards costing {{Cost|3}} or even more. Another synergy is [[Cellar]] which can both be drawn by this card, and can cycle unwanted low-value cards such as coppers or estates drawn by it. | Will-o'-Wisp is a [[cantrip]] that becomes equivalent to a [[laboratory]] when it draws a cheap card. As Laboratory costs {{Cost|5}}, this card can be surprisingly powerful. It synergizes with itself, and also with other cheap cantrips, such as [[Pearl Diver]], [[Hamlet]], [[Settlers]], [[Pawn]], [[Page]], [[Ratcatcher]], [[Pixie]], [[Border Guard]], or [[Town Crier]]; adding this card into a deck with sufficient cheap cantrips makes it a more reliable lab. Another obvious synergy is [[Lighthouse]] which provides a pseudo-silver that can be drawn by this card. It can become even more reliable in engines that provide [[cost reduction]], such as [[Bridge]] or [[Highway]], where it can provide the extra draw with cards costing {{Cost|3}} or even more. Another synergy is [[Cellar]] which can both be drawn by this card, and can cycle unwanted low-value cards such as coppers or estates drawn by it. | ||
− | The difficulty of gaining this card, however, limits one's ability to build engines based on it; it is best seen as a beneficial addition to an already-strong engine rather than its cornerstone. When playing exorcist, this card cannot be gained from trashing of coppers; thus it is usually only obtained by trashing estates. The boon that provides it is also unreliable. Once your deck contains one or more Imps, this card becomes relatively more attractive because it self-synergizes whereas Imp does not, so occasionally one might choose to obtain it from trashing a more expensive card that has outlived its usefulness. Usually, this card is obtained as the "least harmful" gain when playing Exorcist to trash cards. | + | The difficulty of gaining this card, however, limits one's ability to build engines based on it; it is best seen as a beneficial addition to an already-strong engine rather than its cornerstone. When playing exorcist, this card cannot be gained from trashing of coppers; thus it is usually only obtained by trashing estates. The boon that provides it is also unreliable. It can be gained by [[Changeling]] but is usually a weak target for such a gain. Once your deck contains one or more Imps, this card becomes relatively more attractive because it self-synergizes whereas Imp does not, so occasionally one might choose to obtain it from trashing a more expensive card that has outlived its usefulness. Usually, this card is obtained as the "least harmful" gain when playing Exorcist to trash cards. |
In a typical game this card tends to be more powerful early, where it draws the starting cards including [[copper]] or copper-equivalents, and [[Estate|estates]], helping to draw more money and/or cycle estates, so it gives a bigger boost the earlier you get them. It can also help to cycle through [[Curse|curses]], providing a weak counter to cursing on top of the trashing exorcist provides. | In a typical game this card tends to be more powerful early, where it draws the starting cards including [[copper]] or copper-equivalents, and [[Estate|estates]], helping to draw more money and/or cycle estates, so it gives a bigger boost the earlier you get them. It can also help to cycle through [[Curse|curses]], providing a weak counter to cursing on top of the trashing exorcist provides. | ||
Especially in games where there are synergizing cantrips that offer +Buy, such as Pawn, this card can facilitate a rush strategy where the game ends on piles. In these games, the trashing of estates can occasionally result in an unintended loss, so care must be taken to watch points and piles when this card is in play with strong synergies. | Especially in games where there are synergizing cantrips that offer +Buy, such as Pawn, this card can facilitate a rush strategy where the game ends on piles. In these games, the trashing of estates can occasionally result in an unintended loss, so care must be taken to watch points and piles when this card is in play with strong synergies. | ||
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This card can occasionally be a liability, such as in the presence of discard attacks, when you want to utilize a [[reaction]] to counter an attack and it thus dilutes your deck, or in a big money deck with terminal draw where it can be drawn dead. | This card can occasionally be a liability, such as in the presence of discard attacks, when you want to utilize a [[reaction]] to counter an attack and it thus dilutes your deck, or in a big money deck with terminal draw where it can be drawn dead. | ||
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! Print !! Digital !! Text !! Notes !! Release !! Date | ! Print !! Digital !! Text !! Notes !! Release !! Date | ||
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− | | {{ | + | | {{CardVersionImage|Will-o'-Wisp|Will-o'-Wisp}} || {{CardVersionImage|Will-o'-WispDigital|Will-o'-Wisp from Shuffle iT}} || '''+1 Card<br>+1 Action'''<br>Reveal the top card of your deck. If it costs {{Cost|2}} or less, put it into your hand.<br>''(This is not in the Supply.)'' || Digital version has a cost of {{Cost|0}} rather than {{Cost|0*}}. || Nocturne || November 2017 |
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!Chinese | !Chinese | ||
− | | 鬼火<br>(pron. ''guǐhuǒ'') || || || | + | | 鬼火<br>(pron. ''guǐhuǒ'') || || || <br>'''+1 卡片'''<br>'''+1 行動'''<br>展示你牌庫頂的一張卡。如果它價值不高於{{Cost|2}}將那張卡放入手中。<br>''(此卡不在供應區裡。)''<br> |
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!Dutch | !Dutch | ||
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!French | !French | ||
− | | Feu follet || || || | + | | Feu follet || || || <br>'''+ 1 Carte<br>+ 1 Action'''<br>Dévoilez la carte du haut de votre pioche. Si elle coûte {{Cost|2}} ou moins, prenez-la en main.<br>(Ne fait pas partie de la réserve).<br> |
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!German | !German | ||
− | | Irrlicht || {{CardLangVersionImage|German}} || | + | | Irrlicht || {{CardLangVersionImage|German}} || || '''+1 Karte<br>+1 Aktion'''<br>Decke die oberste Karte deines Nachziehstapels auf.<br>Wenn sie {{Cost|2}} oder weniger kostet, nimm sie auf die Hand.<br>''(Diese Karte gehört nicht zum Vorrat.)'' |
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!Japanese | !Japanese | ||
− | | ウィル・オ・ウィスプ<br>(pron. ''wiru-o-wisupu'') || || | | + | | ウィル・オ・ウィスプ<br>(pron. ''wiru-o-wisupu'') || || || <br>'''+1 カードを引く'''<br>'''+1 アクション'''<br>山札の一番上のカードを公開する。それがコスト{{Cost|2}}以下の場合、手札に加える。<br>(このカードはサプライに置かない。)<br> |
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!Russian | !Russian |