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  • 11:03, 13 May 2021 (diff | hist) . . (+328)‎ . . N Autopile(Created page with "An autopile is a way of emptying a supply pile by playing cards from the same pile continuously. This can happen with cards that gain themselves such as rats or magpie. For ...")
  • 15:15, 11 May 2021 (diff | hist) . . (+673)‎ . . N Money density(Created page with "Money density is the coin output of treasures in your deck in a given 5 card starting hand. For example a deck of all silvers will be guaranteed to have 10 money per turn wher...")
  • 10:04, 9 May 2021 (diff | hist) . . (+294)‎ . . N Milling(Created page with "Milling is reducing a supply pile by trashing said card then gaining one immediately after. This is done typically to end the game faster. This can be a achieved by cards lik...")
  • 04:46, 8 May 2021 (diff | hist) . . (+677)‎ . . N Draw-to-x(Created page with "Draw-to-x is a deck archetype that relies on reducing handsize and producing money in the action phase and then playing a draw-to-x card (eg, watchtower, cursed village, libra...")
  • 12:54, 7 May 2021 (diff | hist) . . (+357)‎ . . N Gain-and-play(Created page with "Gain-and-play is when a card is gained and then played on the same turn. This allows cards to be played faster instead of being gained to the discard pile, then shuffled and t...")
  • 12:34, 6 May 2021 (diff | hist) . . (+326)‎ . . N Junk(Created page with "Junk is the term for unwanted cards, typically given out by attack cards (termed junking attacks). These include curses, ruins and in some cases estates, coppers or even silv...")
  • 03:51, 6 May 2021 (diff | hist) . . (+273)‎ . . N Thinning(Created page with "Thinning is reducing the number of cards in a deck. This is done to make the deck more reliable and increase the chance of having critical cards in a starting hand. Thinning ...")
  • 16:09, 2 May 2021 (diff | hist) . . (-1)‎ . . Terminal space
  • 16:09, 2 May 2021 (diff | hist) . . (+544)‎ . . N Terminal space(Created page with "Terminal space is the number of terminal cards that a player can play on a turn. This is a metric to quantify if a deck has the capacity to play more terminal cards (i.e has ...")
  • 16:37, 30 April 2021 (diff | hist) . . (+747)‎ . . N Deck control(Created page with "Deck control is the concept of being able to play all of your cards in your deck every turn. Decks with high deck control are typically very strong as they can gain payload ca...")
  • 15:00, 18 August 2020 (diff | hist) . . (-1)‎ . . m Artisan(Strategy)
  • 15:00, 18 August 2020 (diff | hist) . . (+439)‎ . . Artisan(Strategy)
  • 14:50, 18 August 2020 (diff | hist) . . (+593)‎ . . Black Cat

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