Draw-to-x

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Draw-to-x abilities are those that allow you to draw cards until you have a specified number of cards in your hand, regardless of how many cards you have to start with. In decks that rely on draw-to-x cards for draw, it is typically difficult or impossible to increase your handsize beyond a set limit, unlike in decks that rely on traditional draw. Draw-to-x effects come in two types: Those like LibraryLibrary.jpg, which draw cards until a set card limit is reached, and those like MinionMinion.jpg, which require the player to discard their hand before drawing a set number of new cards. Draw-to-x effects of the first type include LibraryLibrary.jpg (7 cards), WatchtowerWatchtower.jpg (6), Cursed VillageCursed Village.jpg (6), BlacksmithBlacksmith.jpg (6), Way of the OwlWay of the Owl.jpg (6), and Jack of All TradesJack of All Trades.jpg (5). Draw-to-x effects of the second type include ScholarScholar.jpg (7 cards), Hunting LodgeHunting Lodge.jpg (5), MinionMinion.jpg (4), and Way of the MoleWay of the Mole.jpg (3). Other cards that resemble draw-to-x cards include MarquisMarquis.jpg and DiplomatDiplomat.jpg, which like draw-to-x cards disincentivize having large handsizes.

Strategy

Draw-to-x cards are useful counters against handsize attacks, since each card you discard when attacked just means one more card you'll draw when you play your draw-to-x card.

The draw-to-x engine is a deck archetype that relies on reducing handsize and producing $ in your Action phase, and then playing a draw-to-x card to recover the handsize. Draw-to-x decks require non-drawing Action cards as payload (e.g, BridgeBridge.jpg, CovenCoven.jpg, Nomad CampNomad Camp.jpg), along with draw-to-x cards, and probably villages to grant you enough terminal space to play all your payload and draw cards. Disappearing money cards—non-terminal payload Actions that don't draw—are especially useful in a draw-to-x deck, since they reduce the amount of terminal space you need to activate your engine. Draw-to-x also pairs well with cards that allow you to discard for a benefit, such as HamletHamlet.jpg, OasisOasis.jpg, and ArtificerArtificer.jpg: discard to get the full benefit, and then redraw to a full hand.

Draw-to-x engines are typically less reliable than ordinary draw engines, as they require both the payload and the draw-to-x card (and sometimes a village) to be in the starting hand. Moreover they do not cope well with non-Action stop cards, even strong Treasures and Night cards, since they can't be played before your draw-to-x card and will remain in your hand reducing the number of cards you can draw.

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