Golden Deck
m (Transforming Template:Coin to Template:Cost) |
Thirtyseven (Talk | contribs) (added intro +tweaks) |
||
Line 1: | Line 1: | ||
− | + | A '''Golden Deck''' is any deck that, every turn, gives the player the same hand and nets him +{{VP}}. Usually a Golden Deck consists of the five-card deck {{card|Bishop}}-{{card|Gold}}-{{card|Silver}}(x2)-{{card|Province}}, allowing the player to Bishop a Province for 5{{VP}} and buy another Province. | |
+ | |||
+ | ==The Standard Golden Deck== | ||
The single deck commonly referred to as a Golden Deck is a five-card deck with | The single deck commonly referred to as a Golden Deck is a five-card deck with | ||
* Three treasures which, combined, are worth {{Cost|7}} or {{Cost|8}} | * Three treasures which, combined, are worth {{Cost|7}} or {{Cost|8}} | ||
Line 6: | Line 8: | ||
Every turn, this deck can play Bishop to trash a Province for 5{{VP}}, and then use {{Cost|8}} to buy a new Province, earning VP without changing the state of your hand or deck. More generally, "a Golden Deck" is used to refer to any deck that shares that property - you are guaranteed the same draws every turn, and you earn {{VP}} without adding any new cards to your deck. | Every turn, this deck can play Bishop to trash a Province for 5{{VP}}, and then use {{Cost|8}} to buy a new Province, earning VP without changing the state of your hand or deck. More generally, "a Golden Deck" is used to refer to any deck that shares that property - you are guaranteed the same draws every turn, and you earn {{VP}} without adding any new cards to your deck. | ||
− | ==Setting up | + | |
+ | ==Setting it up== | ||
* The standard setup for a Golden Deck requires [[opening]] with {{card|Bishop}}/{{card|Chapel}}. Opening {{card|Steward}}/Steward is also possible, though significantly slower. | * The standard setup for a Golden Deck requires [[opening]] with {{card|Bishop}}/{{card|Chapel}}. Opening {{card|Steward}}/Steward is also possible, though significantly slower. | ||
* Your aim is to [[trash]] your starting cards as fast as possible; almost always err on the side of trashing faster rather than buying, unless you would go below {{Cost|3}} total in your whole deck. | * Your aim is to [[trash]] your starting cards as fast as possible; almost always err on the side of trashing faster rather than buying, unless you would go below {{Cost|3}} total in your whole deck. | ||
Line 12: | Line 15: | ||
* Drawing your Chapel on turn 5 will seriously mess you up. There's not much you can do about that. | * Drawing your Chapel on turn 5 will seriously mess you up. There's not much you can do about that. | ||
* Once the deck is set up, trash Province every turn and buy Province, until the game is over. If you can, on the last turn, buy a Province without trashing one. | * Once the deck is set up, trash Province every turn and buy Province, until the game is over. If you can, on the last turn, buy a Province without trashing one. | ||
− | * If you are behind, you can instead switch to buying and trashing Gold for 4 {{VP}} per turn instead of 5 {{VP for trashing Provinces. | + | * If you are behind, you can instead switch to buying and trashing Gold for 4{{VP}} per turn instead of 5{{VP}} for trashing Provinces. |
− | == | + | |
+ | ==Strategy== | ||
* The Golden Deck is weak against many [[Attack]]s. | * The Golden Deck is weak against many [[Attack]]s. | ||
** [[Curser]]s and other [[junking attacks]] can cause you to have a 6-card deck instead of a 5-card deck, thus breaking your combo; you will be forced to spend turns trashing incoming junk and not buying/trashing Provinces. | ** [[Curser]]s and other [[junking attacks]] can cause you to have a 6-card deck instead of a 5-card deck, thus breaking your combo; you will be forced to spend turns trashing incoming junk and not buying/trashing Provinces. | ||
Line 21: | Line 25: | ||
* {{card|Colony}} games do not favor a Golden Deck, since you only get one more {{VP}} for trashing a Colony, but your opponent gets 4 more [[Victory points]] for having it in their deck. | * {{card|Colony}} games do not favor a Golden Deck, since you only get one more {{VP}} for trashing a Colony, but your opponent gets 4 more [[Victory points]] for having it in their deck. | ||
− | == | + | ==Variants== |
Though the standard Golden Deck is (Bishop, Gold, Gold, Silver, Province), there are many ways to achieve consistent VP gain. | Though the standard Golden Deck is (Bishop, Gold, Gold, Silver, Province), there are many ways to achieve consistent VP gain. | ||
* 5-card decks with {{card|Monument}}s, potentially with {{card|Throne Room}} or {{card|King's Court}} to maximize points. | * 5-card decks with {{card|Monument}}s, potentially with {{card|Throne Room}} or {{card|King's Court}} to maximize points. |
Revision as of 09:49, 8 November 2012
A Golden Deck is any deck that, every turn, gives the player the same hand and nets him + . Usually a Golden Deck consists of the five-card deck Bishop-Gold-Silver(x2)-Province, allowing the player to Bishop a Province for 5 and buy another Province.
Contents |
The Standard Golden Deck
The single deck commonly referred to as a Golden Deck is a five-card deck with
Every turn, this deck can play Bishop to trash a Province for 5 , and then use to buy a new Province, earning VP without changing the state of your hand or deck. More generally, "a Golden Deck" is used to refer to any deck that shares that property - you are guaranteed the same draws every turn, and you earn without adding any new cards to your deck.
Setting it up
- The standard setup for a Golden Deck requires opening with Bishop/Chapel. Opening Steward/Steward is also possible, though significantly slower.
- Your aim is to trash your starting cards as fast as possible; almost always err on the side of trashing faster rather than buying, unless you would go below total in your whole deck.
- You should not need to buy more than two Silvers. Buying one Gold will be easy once your deck gets down to 5 cards.
- Drawing your Chapel on turn 5 will seriously mess you up. There's not much you can do about that.
- Once the deck is set up, trash Province every turn and buy Province, until the game is over. If you can, on the last turn, buy a Province without trashing one.
- If you are behind, you can instead switch to buying and trashing Gold for 4 per turn instead of 5 for trashing Provinces.
Strategy
- The Golden Deck is weak against many Attacks.
- Cursers and other junking attacks can cause you to have a 6-card deck instead of a 5-card deck, thus breaking your combo; you will be forced to spend turns trashing incoming junk and not buying/trashing Provinces.
- Discard attacks will leave you with a 3-card hand.
- However, once the Golden Deck gets going, it is immune to trashing attacks and Spy-type Attacks, because your entire deck is in your hand; there's no deck for the Attacks to target.
- The Golden Deck is weak against engines that don't stall. 5 per turn isn't actually that many; it will beat strategies that stall after picking up a few Provinces, but engines that can continue to pick up Provinces without stalling and can detour for Duchy will be able to overtake a Golden Deck. This is especially true since the opponent will have the benefit of a lot of Bishop trashing early.
- Colony games do not favor a Golden Deck, since you only get one more for trashing a Colony, but your opponent gets 4 more Victory points for having it in their deck.
Variants
Though the standard Golden Deck is (Bishop, Gold, Gold, Silver, Province), there are many ways to achieve consistent VP gain.
- 5-card decks with Monuments, potentially with Throne Room or King's Court to maximize points.
- Decks which gain Gold cards with Tunnel and then trash them for
- Colony Golden Decks such as Platinum, Platinum, Bishop, Colony, Colony
- Combo: Bishop and Fortress