Template:Navbox Strategy

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|group3 = Rules
 
|group3 = Rules
|list3 = [[Blue dog rule]] • [[Cost]] • [[Deck]] • [[Gameplay]] • [[Lose Track rule]] • [[Materials]] • [[Dark Ages#.22No visiting.22 rule|No Visiting rule]] • [[Supply]] ([[Kingdom]]) • [[Triggered effects]] • [[Turn]]
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|list3 = [[Blue dog rule]] • [[Cost]] • [[Deck]] • [[Gameplay]] • [[Lose Track rule]] • [[Materials]] • [[No Visiting rule]] • [[Supply]] ([[Kingdom]]) • [[Triggered effects]] • [[Turn]]
 
}}
 
}}

Revision as of 11:50, 3 July 2016

Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayLose Track ruleMaterialsNo Visiting ruleSupply (Kingdom) • Triggered effectsTurn
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